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Don't Do It Yourself: When and How to Get Help with Your DIY Projects

Don't Do It Yourself: When and How to Get Help with Your DIY Projects | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Doing it yourself is great, but you don't always have the tools or the time for every project on your list. When you can't go it alone, here's how to get help getting your projects done.
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Participatory & collaborative design | Diseño participativo y colaborativo
Materials for a debate on grass-roots & corporate collaborative design practices and settings | Materiales para un debate sobre prácticas y situaciones colaborativas (de base o corporativas) en el diseño
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Makea tu vida - Detalle - La Aventura de Aprender

Makea tu vida - Detalle - La Aventura de Aprender | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
MAKEA es la inteligencia y creatividad colectiva, que convierte de nuevo en útil aquello que la sociedad de consumo ha despreciado. Se trata de recuperar el lema "do it yourself" (háztelo tú.... Espacio de encuentro e intercambio en torno a los aprendizajes para descubrir qué prácticas, atmósferas, espacios y agentes hacen funcionar las comunidades; sus porqués y cómos.
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Oficios artesanos: los trabajos que nunca haría el agente Smith (II) « Jot Down Cultural Magazine

Oficios artesanos: los trabajos que nunca haría el agente Smith (II) « Jot Down Cultural Magazine | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

No es un personaje antiguo, y sin embargo es todo un clásico. Hattori Hanzo, el legendario forjador de katanas de Kill Bill, hacía las mejores espadas del mundo. Eran tan valiosas que ni siquiera podían medirse en una escala tan banal como la del precio. ¿Cómo? No lo […]


Via En torno a la silla
Tomás Sánchez Criado's insight:

"[…] La mejor cerámica, hoy como hace treinta siglos, sigue siendo la que se hace con los dedos. Porque los dedos, por si no lo sabe, son una herramienta tan útil que sirven incluso para enmendar las imprecisiones de las unidades de medida estándar. Un ejemplo: sea en pulgadas o centímetros, debe interponer un dedo —preferiblemente el corazón— entre la cinta métrica y el cuerpo para medir el pecho, pero no cuando se trate de la cintura. Siempre que esté tomando medidas para una chaqueta, claro. Cuando sean para una camisa, sin embargo, sí conviene añadir un dedo extra al diámetro de la cintura y otro al del cuello, aunque eso depende del cuello. Estamos fabricando un traje, uno que se ciña debidamente a nuestra figura y dé la mejor imagen de nosotros, y por eso no hemos acudido a ninguna casa o firma, sino a un sastre. Los trajes de fábrica son más accesibles, pero pecan de atenerse a las medidas estándar. Son universales y obedecen a un canon. Y el canon, ya se sabe, es desagradecido con quien no cumple con sus reglas. Desagradecido y, por descontado, desfavorecedor."

 

"[…] De hecho, las industrias en las que imperan el estándar, la producción en serie y el acabado universal no han fulminado la artesanía. Se lo pueden haber puesto complicado a muchos oficios, pero en otros han abierto nichos donde simplemente no había ningún tipo de manufactura."

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Paisaje Transversal Blog: #Summex2014: Oportunidades asociadas a las smart cities, ¿realidad o ficción?

Paisaje Transversal Blog: #Summex2014: Oportunidades asociadas a las smart cities, ¿realidad o ficción? | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Desde hoy 1 de julio, hasta el 3 de julio Mérida acoge el curso internacional de verano Las ciudades Inteligentes y las oportunidades asociadas que organizan el Parlamento y la Universidad de Extremadura. En él se darán cita algunos destacados representantes públicos y profesionales provenientes del mundo de las smart cities, Big Data y proceso de colaboración público-privada. Paisaje Transversal intervendremos en este foro mañana miércoles 2 de julio. En nuestra charla hablaremos sobre la figura de smartcitizens, el proceso #SmartcitizensCC, pondremos de relieve la falta de integralidad de los proyectos  y planificaciones urbanas «inteligentes», reivindicando el papel crucial de los urbanistas hemos de jugar en su desarrollo. Tal y como venimos proclamando desde hace tiempo hablar de ciudades inteligentes obliga a pensar en la clave para su desarrollo, la ciudadanía inteligente. No nos cansamos de repetir aquella máxima que establecimos en la exposición Smarcitizens: no hay ciudades inteligentes sin ciudadanía inteligente.
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La ciudad hostil: ángulos y púas contra los ciudadanos | ecosistema urbano

La ciudad hostil: ángulos y púas contra los ciudadanos | ecosistema urbano | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
El espacio público se está haciendo parcial e intencional, apoyando una cultura de control, restricción y represión desde el impedimento físico
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Curating the Activist Object

Curating the Activist Object | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

The wave of political uprising in recent years has made visible the inventiveness and creativity that characterizes contemporary social movements and political activism. Digital infrastructures, mundane technologies, ad-hoc architectures, and new modes of narrating and documenting are refurnishing the political practices of activists and citizens. We know that politics is not only made of discourse, on the contrary, it is made of objects and infrastructures that we should take into careful consideration. We want to draw inspiration from this insight to approach the material culture of political activism. Specifically we intend to explore the precarious condition of the improvised design of activist objects and the implication of practices of documenting and curating political materials.

Curating the Activist Object aims to approach the political life of objects drawing on theoretical approaches to politicised objects more broadly conceived. We want to explore the entanglement of practices of design, documentation and curation, as they are framed and tested by academics, curators, activists and artists. We ask in which contexts and through which dynamics these objects are designed and forged? Is the circulation of documentation what transforms an otherwise mundane object into an activist one? Is the documentation (the creation and circulation of photos, videos, websites) an activist practice in itself? Is it possible to curate and exhibit objects without disarming their distinctive political capacity?

This website is an archive that we think as an experimental site from which to explore the documentation of activist objects. In the next 6th and 7th of July of 2014 we will organized a two day workshop around this topic in the May Day Rooms in London (More information here). It continues a previous meeting held at the Victorian & Albert Museum in September 2013 [More information on the history]. If you are interested we invite you to activate your imagination in the exercise of documenting activist objects and send us a proposal.

The Activist Object is a project of the Centre for Research on Socio-Cultural Change. Theme 4.

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Bestiario de Aceras | laperiferiadomestica

Bestiario de Aceras | laperiferiadomestica | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

La anti-comodidad hecha ciudad. Eso es D.F. Lo es porque desde tiempo atrás las políticas urbanas han ido dirigidas a favorecer el uso del transporte rodado. Sirvan de ejemplo las estadísticas elaboradas por el Instituto Nacional de Estadística y Geografía (INEGI) en 2007 de los sistemas de desplazamiento utilizados en la Zona Metropolitana: 72.1% de los viajes se realizan en transporte público, 20.7% en automóvil particular, 6.2% en taxi, y un magro 1% en bicicleta (5). Suma 100. ¿Dónde queda el peatón? No existe para quienes realizaron estas estadísticas (5). Se entiende que el territorio se torne agresivo y disfuncional para desplazarse a pie. Incluso para personas sanas, ni que decir tiene lo que debe ser para aquellas de movilidad reducida.

Una ciudad llena de obstáculos: aceras en mal estado, invadidas por coches, llenas de baches y agujeros donde perder un pie; ausencia de semáforos que indiquen al peatón cuando tiene que cruzar; alcantarillas sin tapar; pesados maceteros o cabinas telefónicas que crecen como champiñones cortándonos el paso, bordillos insalvables, ruinosos pasos de cebra. Una ciudad para el coche con calles de cuatro carriles y circundada por una autopista (el segundo piso) que eleva la circulación hasta la planta 10 de los edificios adyacentes. No es que el diseño se haya utilizado para reducir al peatón quizás sí, pero más desde el punto de vista de la falta de diseño, que por su exceso.

Y al tiempo, la calle se vive intensamente. He ahí la paradoja: el lugar del anti-paseo con un espacio urbano latente, la calle donde reside el “animal público”.

 

 

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HONDARTZAN | KIT DIWO

Guía documental sobre una comunidad de prácticas, aprendizajes y afectos alrededor del procomún y las prácticas colaborativas.

+info:
http://www.colaborabora.org/category/hondartzan/
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La cocina frente al laboratorio

La cocina frente al laboratorio | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Todo el mundo quiere un Lab. Los hay para todas las culturas y de todos los colores. Laboratorios científicos, industriales, de diseño o ciudadanos. Y junto a ellos todos los imaginarios que quieren hacer de la ciudad, la empresa o el aula un laboratorio vivo. Así las cosas, no es extraño que muchos vean en Bruno Latour a un profeta:  «Dadme un laboratorio —afirmaba en 1983— y moveré el mundo».  ¿De verdad vamos a meter todos los problemas del mundo en un laboratorio? ¿Se pueden pensar todas las experiencias con las mimbres de la cultura experimental? El consenso que evocamos tiene que venir de algún sitio y servir alguna causa.  Tanto consenso es aburrido y quizás peligroso. ¿Cómo se autoperciben[...]
Tomás Sánchez Criado's insight:

Un texto francamente interesante, que me ha hecho pensar durante todo el día…

Aunque todavía no tengo claras algunas cosas y me permito colocar públicamente por aquí mis incomodidades para poder pensar mejor.

No sé si el cambio del lab por la kitchen es un uso metafórico o si estamos introduciendo un matiz empíricamente diferencial (y cada vez me tiene más pillado el motto stengeriano de que tenemos que tomarnos en serio las diferencias de diferentes prácticas epistémicas y lo que suponen). Principalmente mi gran reserva parte de que temo que pueda existir una idealización igual sobre la cocina que la ha existido sobre el laboratorio y yo no puedo evitar pensar que hay muchas cocinas muy diferentes… (esto en el caso de la cocina se hace plenamente evidente para cualquiera, sin hacer mucha etnografía de los fogones). Y tengo ganas de pensar específicamente en cada uno de estos espacios, no tanto "uno por/a través del otro"… Aunque por expresarlo gráficamente creo que hay cocina en todo laboratorio, pero no hay laboratorio más que en ciertas formas de cocina. Desde luego no en las recetas de Arguiñano para salir del paso, no en el precocinado, etc.

La metáfora de la cocina es, efectivamente, interesante para pensar los "matters of concern" (las cuestiones que nos importan, en disputa, difícilmente clausurables y llenas de aristas) porque nos lleva a pensar en la cercanía de los hechos con cosas que nos implican (porque eso que cocinamos nos lo vamos a tener que comer), pero también porque nos sugiere la cercanía de la evaluación con el paladear: un asunto explícitamente multisensorial que señala nuestra implicación corporal con los hechos. Pero estimo que la cocina y la experimentación en laboratorio tienen ciertas cosas que no se parecen en nada y que son francamente contrapuestas –hay mucho de engaño de los sentidos y enmascaramiento de sabores en ciertos actos de cocinar (lo que nos coloca ante el hecho de que un buen producto de una cocina no tiene por qué parecerse en nada a la cocina de un hecho)–.

Creo que también hay una gran diferencia en las expectativas y la relación con el evento o el acontecimiento que se quiere acoger en los dispositivos que se montan en ambos espacios: creo que en la cultura de las ciencias experimentales se tienen menos claros los resultados (aunque siempre haya expectativas de acerca de qué o más o menos en qué se experimenta) que en la cocina: unx buen/a cocinerx jamás se la juega con un plato nuevo cuando vienen invitados… y salvo cuando presentan el CERN en sociedad, la buena experimentadora no teme lo que le salga… (claro que sí hay sesgo en las publicaciones, pero no sé, no acaba de parecerme lo mismo, porque el palaear es total y absolutamente constitutivo del hecho).

Otra cosa es si el tema es pensar alegóricamente acerca de la cultura libre más allá de la metáfora del lab (que ha generado un aluvión de fablabs, hacklabs, etc.), como una manera de hacer ver que "no toda la cultura experimental está en el laboratorio", pero no sé si es el mismo tipo de experimentación, o al menos tengo unas cuantas dudas… Pero en cualquier cosa, abre la experimentación a saberes más subalternos y a formas de conocimiento no codificado o fácilmente codificable (p.ej. esas recetas de la abuela que se cuentan de aquella manera y que a cada traspaso tienen un toque personal). La cocina, desde luego, pudiera servir para dar cabida entre los fogones a muchas más cocineras (esto pudiera –frente al modelo FLOK, colocar en el centro los saberes autóctonos, otra de las líneas de fuga para re-pensar la cultura libre…); y nos sacaría del ideal cognitivista-representacionalista de la producción epistémica, haciendo reconocible  la distancia entre la receta y el producto, poniendo en evidencia las prácticas habilidosas y apasionadas para relacionarse con eso que nos traemos entre manos…

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La economía colaborativa: ¿La última resistencia del capitalismo?

La economía colaborativa: ¿La última resistencia del capitalismo? | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Después de décadas de consumismo, la economía colaborativa sonaba como una revolución. ¿Pero lo es realmente? ¿O es un último truco del capitalismo?
Tomás Sánchez Criado's insight:

"[…] la economía colaborativa y la economía del compartir (o consumo colaborativo) no son el mismo concepto. La economía del compartir es sólo una parte de la economía colaborativa, como es la producción distribuida, las finanzas P2P y los movimientos open source y de conocimiento abierto. Lo que estos fenómenos tienen en común es su dependencia de las redes horizontales y del poder distribuido dentro de las comunidades, en oposición a la competencia entre las organizaciones jerárquicas, que ha dominado la vida económica desde la segunda revolución industrial. Por una serie de razones que no voy a detallar aquí (pero aquí tenéis un ensayo de lectura obligada sobre el tema), creo que este viejo marco económico se está volviendo rápidamente obsoleto. Se necesita un nuevo paradigma económico, y esto podría ser la economía colaborativa."

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Fabian Muniesa - Observatory for Responsible Innovation - Dufrénoy Prize 2012 for Responsible Innovation in Finance

Mr Fabian Muniesa, Executive Director of the Observatory for Responsible Innovation, introducing the notion of responsible innovation, with a more specific focus on responsible innovation in finance, related to the Observatory for Responsible Innovation's first topic since its creation, at the Dufrénoy Prize 2012 award ceremony in MINES ParisTech on June 18th, 2012.
Tomás Sánchez Criado's insight:

A responsible innovation is defined in terms of testing, deliberation & distributed knowledge

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"Around the Antenna Tree: The Politics of Infrastructural Visibility" by Lisa Parks / UC Santa Barbara | Flow

"Around the Antenna Tree: The Politics of Infrastructural Visibility" by Lisa Parks / UC Santa Barbara | Flow | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Around the Antenna Tree: The Politics of Infrastructural VisibilityLisa Parks / UC Santa Barbara
Tomás Sánchez Criado's insight:

"[…] While concealing infrastructure sites may be a viable aspect of urban planning (as has long been the case of sewer, electricity and water systems), one of its effects is to keep citizen/users naive about the systems that surround them and that they subsidize and use. Because of this, it is important to devise other ways of visualizing and developing literacy about infrastructures and the relations that take shape through and around them. Are there ways of representing cell towers that will encourage citizens to participate in sustained discussions and decisions about network ownership, development, and access? What is it about infrastructure that is aesthetically unappealing? What form should infrastructure sites assume? Should they be visible or invisible"

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Infrastructural Tourism: From the Interstate to the Internet

Infrastructural Tourism: From the Interstate to the Internet | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

On a warm late summer evening a few years ago, I gathered with a group of graduate students on a sidewalk outside 195 Broadway, in Lower Manhattan. We were there to meet journalist Andrew Blum, then in the midst of researching his book Tubes: A Journey to the Center of the Internet. Blum walked us over to 33 Thomas, then on to 60 Hudson Street and 32 Avenue of the Americas, with stops at various manholes along the way. It took us almost three hours to traverse the 1.2-mile route because Blum kept stopping to tell us riveting stories about the mysterious and fantastical goings-on inside nondescript office buildings and beneath the busy sidewalks. My media studies class and I were “visiting the Internet,” the physical environs where it actually lives in Lower Manhattan: the specific rooms where numerous networks’ servers physically connect with one another, the basement portals where cables breach the foundation walls, the subterranean conduits stuffed with optical fibers.

Tomás Sánchez Criado's insight:

"[…] Lisa Parks suggests that it is our duty as infrastructural “citizen/users” to be aware of the “systems that surround [us] and that [we] subsidize and use,” and she proposes that we “devise ... ways of visualizing and developing literacy about infrastructures and the relations that take shape through and around them.” In her study of so-called "antenna trees” — cell phone towers tricked up to look like trees — she wonders: “Are there ways of representing cell towers that will encourage citizens to participate in sustained discussions and decisions about network ownership, development, and access?” We might pose similar questions about other infrastructures. Can we devise ways to map these systems so as to reveal, as Parks suggests, how they inform "neighborhood aesthetics, health and property values," and environmental protection; how they permit or deny access to resources; and how they shape our daily experience — and even structure a new mode of infrastructural existence?

We should consider too the variety of infrastructures we citizen/users need to be aware of and to understand. First used in the mid-1920s to refer to roads, tunnels and other public works, as well as permanent military structures, the term "infrastructure" is often instantiated as the asphalt roadways and steel rails that were typically national (often military) initiatives, and which ultimately broadened into systems that connected entire continents."

 

"[…] Star and Bowker suggest too that infrastructure is inevitably a flexible term, often defined with regard to context and situation. They describe infrastructure as “that which runs ‘underneath’ actual structures ... that upon which something else rides, or works, a platform of sorts”; but then acknowledge that “this common-sense definition begins to unravel when we ... look at multiple, overlapping and perhaps contradictory infrastructural arrangements. For the railroad engineer, the rails are only infrastructure when she or he is a passenger.” In other words, Infrastructure can easily flip between figure and ground. Quoting Gregory Bateson, Star and Bowker suggest that an infrastructure is a “relationship or an infinite regress of relationships. Never a ‘thing.'

 

How to map such large and sophisticated phenomena — such "non-things"? In Alien Phenomenology, the media scholar/game designer Ian Bogost recommends several ways to describe our new networked, infrastructural existence, including ontography, which can encompass “the many processes of accounting for the various units that strew themselves throughout the universe." To create an ontograph, Bogost says, you need "to [catalogue] things” — through verbal and visual lists, for instance — and "also [to draw] attention to the couplings and chasms between them,” thus revealing how these things “exist not just for us but also for themselves and for one another.”"

 

"[…] We might also explore whether there are other ways — again to reference Bogost — to account for infrastructural units and operations that don’t easily translate into more conventional, or visual, graph formats"

 

"[…] Invisible-5 aims to "investigate the stories of people and communities fighting for environmental justice along the I-5 corridor, through oral histories, field recordings, found sound, recorded music, and archival audio documents.” […] Invisible-5 is not simply about "making visible the invisible" — not just about focusing our attention upon the oil derricks and cattle ranches, the pesticides and pollutants; as Scott says, the tour attempts to link "those who travel along the interstate corridor to those who live there”; the ultimate goal is "to intervene in the unjust conditions at hand.” […] one of the goals of Invisible-5 is, in her words, to “disrupt coherent representations of space, simultaneously highlighting the fragmentary nature of knowledge itself and critiquing, for instance, the God’s-eye view inherent to traditional maps.” [15] Invisible-5 highlights what usually remains “at the periphery of visibility,” what seems illegible or even un-mappable, what might be evoked instead by the sounds bubbling below the surface, or by the personal narratives of those palpably harmed by imperceptible dangers. And by capturing its audience in motion, in an automobile with a gas-fueled, oil-burning engine driving down the expressway, Invisible-5 "implicates the user directly in land-use politics explored during the tour”; the motorist/user is, in short, perpetuating the problem"

 

"[…] Los Angeles Urban Rangers, an art collective co-founded by Scott that develops “guided hikes, campfire talks, field kits, and other interpretive tools to spark creative explorations of everyday habitats." The Urban Rangers' mission is at once political and ontological. In a recent article, Scott and co-founding Ranger Nicholas Bauch explain it this way: “Our practice upsets the handed-down ontological categories of nature and culture. The acting out of this categorical disruption is the sine qua non of our identity.” One of their interpretive tools is to create maps that mimic the style of the U.S. National Park Service, but which aim not to clarify the geography of natural locales but instead to reveal the “tangled legal, environmental, and social histories” that shape our “natural” and cultural landscapes.

 

In a 2006 project on the Interstate Highway System, for instance, the Rangers created a kit and a field guide; although modeled upon children’s activity books, the kit and guide were intended not to combat travel-induced boredom but rather to “facilitate sharpened observational skills for reading 21st-century roadside geographies” — e.g., to encourage engagement with the road, the car traversing it, the landscapes it passes through, the people in that landscape, etc. […]

In all these ways the American Road Trip kit and guide work to frame the “highway system” as consisting not only of long ribbons of macadam and on/off ramps, but also trees, mountains, rocks, people, restaurants, signs, laws, windshields, gas mileage, standards — and the list goes on. The Rangers deploy similar methods for their other "field sites," which include Downtown L.A., Malibu Public Beaches and — the only non-U.S. site to date — SITE2F7 Ontdekkingstocht, the "last urban wilderness in the hyper-planned" Dutch city of Almere. “It is conceivable that our analyses of urban places and landscapes could be communicated solely through written publications," write Bauch and Scott. "However, the process of bringing people to the places we study ... teaches people through direct corporeal experience ... in a way that is impossible from reading alone.”"

 

"[…] The kind of "direct corporeal experience" that the Rangers encourage often escapes, or exceeds, our sense of sight. Can we imagine tasting infrastructure and its effects in the water supply or food chain? Certainly we know that we can smell air pollution and organic byproducts in the waste-removal system; and as Nicola Twilley regularly points out in her blog, Edible Geography, olfactory perception is a key dimension of food production and distribution infrastructures. Mineral deposits in drinking water, chemical contamination of water or air, malfunctioning refrigeration on a shipping container — all have potentially sense-able consequences. At home and work we can feel the effects of our HVAC systems, and an experienced technician can sense when a cable is improperly threaded through conduit, or when a transformer is overheating. "

 

"[…] The methods of engagement employed in projects like Invisible-5 or Repository could easily be adapted to diverse infrastructures. We could develop a field kit to trace our cell phone infrastructures, or organize a safari to track e-waste, or follow our noses to sniff out myriad nodes in global food or chemical distribution networks. But then what? What might happen after all the touring and mapping, the listening and smelling, the playing of games? What do we do with all that we have discovered and identified and sensed? So you know where your Internet lives ... now what?

The ambitious intentions to “make visible the invisible” and raise awareness of imperceptible systems, much like Situationist-style dérives or interventions, can too often become ends in themselves."

 

"[…] The more people who participate in and experience these kinds of projects, the more various will be the possible outcomes. And I would argue too that these projects create their own infrastructures — informational, social, political, creative, etc. — for further action. Mapping-as-method, touring-as-method, sensing-as-method, signaling-as-method, playing-as-method — all represent the ontological complexity of various forms of infrastructures, and encourage us to translate heightened knowledge into real meaningful action."

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El escarabajo verde - Smart Cities, cerca de la utopia. 2ª parte

El escarabajo verde - Smart Cities, cerca de la utopia. 2ª parte | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

Las Naciones Unidas calculan que el 80% de la población mundial vivirá en ciudades en el 2050 y que, por tanto, la mayoría de las emisiones de CO2 del planeta se generará también en estas. Ante este dato, la pregunta es: ¿cómo reducir los gases de efecto invernadero en las grandes urbes sin renunciar a nuestro estilo de vida? El Escarabajo Verde se sumerge en países como Japón, Dinamarca o España para hallar la respuesta.

 

 

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Cooperativismo abierto para la era P2P | Michel Bauwens

Cooperativismo abierto para la era P2P | Michel Bauwens | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
"Es cierto que las cooperativas son más democráticas que sus equivalentes capitalistas, basados en la dependencia salarial y la jerarquía interna. Pero las cooperativas que trabajan dentro del mercado capitalista tienden gradualmente hacia una mentalidad competitiva, e incluso si no es así, trabajan para el beneficio de sus propios miembros y no para el bien común.”
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Oficios artesanos: los trabajos que nunca haría el agente Smith « Jot Down Cultural Magazine

Oficios artesanos: los trabajos que nunca haría el agente Smith « Jot Down Cultural Magazine | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

«Nunca envíes a un humano a hacer el trabajo de una máquina». Lo dijo el agente Smith, toda una autoridad la materia. Y tenía razón, al menos si lo miramos desde su propio punto de vista. Para su desgracia, ni él ni ninguna otra máquina se ha distinguido jamás por tener un […]


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Compartir: Una nueva economía

Compartir: Una nueva economía | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Hoy nos complace poder compartir este artículo, originalmente publicado en STIR Magazine, de la periodista y activista estadounidense Mira Luna, que actualmente trabaja como directora de organizaci...
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Relato de 6ciudades: procesos de empoderamiento urbano en la ciudad de Madrid | Vivero de Iniciativas Ciudadanas

Retornamos los encuentros #6ciudades en La casa Encendida en este relato de dos meses de sesiones con 24 invitados facilitadores más de 42 invitados participantes y más de 300 ciudadanos que han participado en este proceso de empoderamiento urbano en Madrid. Aquí os mostramos algunos aforismos que muestran la diversidad de pensamientos en torno a la ciudad de hoy. ¡ Gracias a tod*s por hacerlo posible.!

o“La gente no sabe porqué está, qué tiene que hacer, qué se espera de ellos…” Desconocido
o“¿Ayudas? Sí, pero que no afecten a la autonomía” Desconocido
o“El sistema de poder se basa en la desconfianza mutua y el individualismo” Luis Tamayo
o“Si aportas valor estás dentro, si no aportas valor estás fuera” Julio Gisbert
o“Bitcoin es a los bancos como el e-mail lo fue para correos” Victor Escudero
o“No hay mejor manera que llegar al ciudadano que la de la educación”Manel Rivero
o “La calle siempre es de alguien” Desconocido
o“Necesitamos diseñar nuevas preguntas” Elii
o“Las claves del éxito de la paH vienen del feminismo y sus cuidados” Carolina Pulido
o“La transformación ocurre desde y en lo cotidiano” Desconocido
o“Las salas de parto son hoy como los talleres de coches” Marta Parra
o “Institucionalizarte para sobrevivir” Todo por la praxis
o “No hay que huir del cuidado sino distribuirlo allá donde vayamos” Carolina del Olmo
o “La extitución no es un gesto testimonial: aspira a la gobernanza de lo público” Antonio Lafuente
o “El mundo y la ciudad es la que incapacita” Soledad Arnau
o“¿Qué se mide y quién lo mide?” Nerea Calvillo
o“El 15M es algo individual, existen muchos 15Ms” Patricia Horrillo
o“En la cultura del prototipado hay muchas narrativas simuladas” Cesar García
o“Todos somos hoy emisores de contaminación electromágnetica con nuestros móviles.” Elena arroyo
o “Las mediciones en la actaaulidad están ideologizados, mediante la visualización, la formalizaciones y la narrativa de la recogida de datos.” Iván López Munuera.
o “No sólo rehabilitar viviendas sino habilitar a las comunidades existentes en sus edificios” Jubilares
o “El espacio debe ser diseñado para dos personas: el cuidado y el cuidador.” Iñaki Martinez
o “La circunstancia del adulto sano e independiente es una coyuntura pasajera en la que no tiene sentido basar el total de nuestras apreciaciones sobre la ciudad.” Carolina del Olmo
o “El mejor kilowatio es el que no se consume” Manel Rivero
o “La instituciones organizan la tensión dentro-fuera y las extituciones ensamblan lo heterogéneo” Antonio Lafuente
o “La paH es un espacio de aprendizaje para el ciudadano.” Carolina Pulido
o “La lactancia tiene que conquistar la calle.” Marta parra
o “Existen tres tipos de mentiras: las mentiras, las malditas mentiras y las estadísticas.” B.Marugán
o “Las personas con diversidad funcional no somos sujetos” Soledad Arnau
o “A gente como vosotros os deberían pagar para que tocarais los cojones” Tachi

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CoCreable, herramienta web para cocrear | Consultoría artesana en red

CoCreable, herramienta web para cocrear | Consultoría artesana en red | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

¿Qué es CoCreable? Mejor no inventamos nada y nos fijamos en lo que nos explican en su web:

En CoCreable exploramos las posibilidades de la cocreación aplicada a la innovación para empresas, organizaciones, escuelas, ciudades… para imaginar y construir, entre todos, mejores productos, mejores servicios, mejores ciudades… en definitiva, un mundo mejor.

Seas una persona, un colectivo, una empresa o una organización, si tienes ganas de innovar, de re-inventarte, de probar cosas nuevas o de llevar a cabo proyectos rompedores, seremos tus mejores aliados en el proceso.

CoCreable dispone de una herramienta web que facilita el proceso de cocreación. Se articula en torno a lo que denominan “retos” a través de cuatro fases muy sencillas:

Idear, a fin de aportar el mayor número de ideas en torno al reto en cuestión.Valorar, mediante comentarios y con votos positivos o negativos.Seleccionar, de acuerdo con lo aportado en la fase anterior.Solucionar, donde se obtiene una visión general de las ideas seleccionadas en torno al reto.
Via vicente de gracia
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Ciudades como armas

Ciudades como armas | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Las banderillas, guirnaldas y otros aliños de la coronación contrastan de manera cada vez más siniestra con las llamadas arquitecturas preventivas, destinadas a comprimir libertades de movimiento y expresión
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Savoirs autochtones | Manuela Carneiro Da Cunha

Savoirs autochtones | Manuela Carneiro Da Cunha | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Chaire Savoirs contre pauvreté - AFD (2011-2012)
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Ciudades que pinchan

Ciudades que pinchan | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Las púas antimendigo de Londres no son una excepción. La arquitectura defensiva ofrece un paseo de bancos incómodos, fuentes secas y plazas sin sombra
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I Jornada de Objetologias: la materia contraataca

I Jornada de Objetologias: la materia contraataca | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

Objetologías es una línea de investigación iniciada en 2013 en el contexto del grupo de Investigación en Diseño y transformación social de Bau. Surge con el objetivo de reflexionar y trabajar en torno a las condiciones estéticas y políticas de los objetos y las tecnologías en sus distintas materialidades. Especulando desde la práctica cotidiana y la teoría sobre las potencialidades y la relacionalidad de humanos y no-humanos, tratamos de abordar algunas tensiones de nuestros presentes culturales.



Tras este primer año de lecturas y debates surgió la idea diseñar un encuentro que nos permitiera compartir dudas, ideas y reflexiones incipientes con otras investigadoras y personas cercanas interesadas en asuntos similares. El auge de lo que podríamos denominar “nuevos materialismos”, la relevancia (no ausente de dudas) que ha adquirido recientemente el “realismo especulativo” o el potencial por explorar las diferentes prácticas de “diseño ficción”, han marcado los ángulos desde los que nos hemos atrevido a jugar con la centralidad de los objetos como elementos que nos ayudan a indagar, y que piensan con nosotras nuestros contextos de acción y enunciación.



Hablamos con objetos de materialidades, escalas y temporalidades diversas, en relación a los cuales lo humano pasa de ser una categoría estanca a convertirse en un gradiente. Objetos que nos ayudan a entender la pluralidad de agentes en la que acontece nuestra contemporaneidad. Sistemas de objetos que nos cuentan ciclos de consumo, que nos enseñan la geografía urbana, que nos revelan comportamientos sociales, que nos ayudan a descentralizar al sujeto para así comprender redes más complejas de acción y agencia. Seres y enseres que traen consigo nuevos abordajes a los materialismos.



Chismes, sensores, selfies de señores, puntales, bases de datos, casas de gatos, parras, algoritmos, máquinas para pensar, algarrobas, pastillas para dormir, plazas, desechos, mascotas, leyes, novelas, gases, lentes, rampas, hojas de cálculo, sostenes, troncos, mapas, relatogramas, gaviotas y servidores se conjugan para retarnos con formas otras de pensar y hacer el diseño, nos proponen asociaciones complejas en las que humanos y no-humanos cooperan y compiten por definir el devenir social. Objetos que nos encandilan con su erótica y se seducen entre sí con pleno glamour, sacan pecho y contraatacan marcando terreno, nos recuerdan que “nunca dejamos de estar”.



De esta forma la I Jornada de Objetologías, pretende ser un primer tiempo de observación para seguir los movimientos y tácticas que pueden desplegar los objetos en un espacio académico en el que gozan de un inusual protagonismo: una escuela de diseño. Tentativamente, hemos organizado el encuentro en torno a dos grandes bloques,: uno por la mañana que atiende a las potencias metodológicas de sacar al sujeto del centro (“Episodio I: Materializar los métodos”, con la participación de Blanca Callén y Laurence Rassel), y otro que por la tarde recoge ejemplos de proyectos desde diferentes disciplinas y epistemes (al cuidado de Tomás Sánchez Criado y José Luis de Vicente, “Episodio II: La materia en acción”).

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Interstate Road Trip Specialist Field Kit | Los Angeles Urban Rangers

Interstate Road Trip Specialist Field Kit | Los Angeles Urban Rangers | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

A customizable Interstate Road Trip Specialist Field Kit (including a copy of our Field Guide to the American Road Trip) available from the LA Urban Rangers

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Interface Critique, Revisited: Thinking About Archival Interfaces – Words in Space

Interface Critique, Revisited: Thinking About Archival Interfaces – Words in Space | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

Several days ago I posted drafts of a few sections of an article I’m writing for Places. I’m exploring speculative interfaces to the “smart city” — the windows that supposedly allow us to peer into, and potentially interact with, our future-cities’ operating systems. The methodological part of that work may or may not appear in the final publication — but it’ll certainly prove useful for the “Digital Archives” studio I’m teaching this semester. I’ve asked students to critique existing interfaces to archival collections as part of their preparation for our work, which involves proposing “platforms for highlighting and recontextualizing noteworthy…material [in The New School's archives] – particularly material regarding the history of media study and media-making at [the university].”

So, here’s a revision, and “archival customization,” of my post from January 10. First, I explain how we might determine what constitutes an interface, and then I propose a methodology for critiquing interfaces — particularly archival interfaces.

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How do we interface with smart cities?: Places: Design Observer

How do we interface with smart cities?: Places: Design Observer | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

By now you’ve heard the “smart cities” pitch. Our streets will be embedded with sensors, our buildings plugged into the internet of things, our commons monitored by cameras and drones, our urban systems recalibrated by real-time data on energy, water, climate, transportation, waste and crime. Any day now, our cities will be marvelously transformed into efficient machines. But it’s not so easy to see where you and I fit in. Most discourse on “smart” and “sentient” cities, if it addresses people at all, focuses on them as sources of data feeding the algorithms. Rarely do we consider the point of engagement — how people interface with, and experience, the city’s operating system.

Tomás Sánchez Criado's insight:

"By now you’ve heard the ‘smart cities’ pitch. Our streets will be embedded with sensors, our buildings plugged into the internet of things, our commons monitored by cameras and drones, our urban systems recalibrated by real-time data on energy, water, climate, transportation, waste and crime. Any day now, our cities will be marvelously transformed into efficient machines. But it’s not so easy to see where you and I fit in. Most discourse on “smart” and “sentient” cities, if it addresses people at all, focuses on them as sources of data feeding the algorithms. Rarely do we consider the point of engagement — how people interface with, and experience, the city’s operating system”

 

"[…] As more cities adopt these technologies, we are beginning to see the political and epistemological contradictions of the smart city writ large, in steel and silicon. Underlying these personalized data streams and opportunities for public engagement is still, almost always, a “black box” control system. We’re empowered to report failed trash pick-ups or rank our favorite hospitals, but not entitled to know what happens to our personal data each time we pass through a toll booth, or how the doctor we rarely see knows our cholesterol is up. We often have little understanding of how and where the mediation of urban systems takes place within the city itself. Nor do we know how our intelligence translates into urban “sentience,” and what is gained or lost in the conversion.

 

City governments, technology companies and design firms — the entities teaming up to construct these highly-networked future-cities — have prototyped various interfaces through which citizens can engage with the smart city. But those prototypes embody institutional values that aren’t always aligned with the values of citizens who have a “right to the city.” Judging from the promotional materials released by Cisco, Siemens, IBM, Microsoft, and the other corporate smart-city-makers, you’d think that one of the chief preoccupations of the smart city is reflecting its own data consumption and hyper-efficient activity back to itself. At its heart is a “control center” lined with screens that serves in part to visualize, and celebrate, the city’s supposedly hyper-rational operation"

 

"[…] If the ops-center dashboard has received too little critical analysis, the public interface has received almost none at all. Some smart-city proposals represent the public interface as a schematic mockup, with apparently little regard for interaction design. Others proffer a completely blank slate. […] The range of imagined programs and services is shockingly narrow: typically the street interface is little more than a conduit of transit information, commercial locations and reviews, and information about tourist attractions and cultural resources."

 

"[…] Many city governments have developed web portals to showcase their open data, and they host hackathons and competitions, usually resulting in apps that serve a single function — finding farmer’s markets, for instance, or measuring air quality — and that rarely survive without sufficient institutional support. (Again, the “widgetization” of urban resources.) Almost always, they frame their users as sources of data that feed the urban algorithmic machines, and as consumers of data concerned primarily with their own efficient navigation and consumption of the city. These interfaces to the smart city suggest that we’ve traded in our environmental wisdom, political agency and social responsibility for corporately-managed situational information, instrumental rationality and personal consumption and convenience. We seem ready to translate our messy city into my efficient city.

 

Is that the city — or the urban interface — we want? Of course there will be people who opt out of urban “smartness” altogether and move off the grid. But assuming that greater populations will find themselves residing in networked, intelligent megalopolises, we need to give more serious consideration to designing urban interfaces for urban citizens, who have a right to know what’s going on inside those black boxes — a right to engage with the operating system as more than mere reporters-of-potholes-and-power-outages"

 

"[…] We’ll need to challenge the common equation of “interface” with “screen,” and the implications of reducing urban complexity to a two-dimensional visualization. Can we — and I do believe this must be a collaborative, interdisciplinary enterprise — envision interfaces that honor the multidimensionality and collectivity of the city, the many kinds of intelligence it encompasses, and the diverse ways in which people can enact their agency as urban subjects?"

 

"[…] Yet much of what’s “beneath” or “behind” the user interface remains inaccessible and unintelligible. Powering these public-facing interfaces are highly sophisticated technical and administrative networks that integrate urban services and infrastructures — water, power, police and fire services, snow removal, etc. — with computer operating systems"

"[…] Control and efficiency: these are the values — and the ends of intelligence — built into this system. Yet citizens don’t come into contact with the Operating System; they merely reap its efficient rewards. The obfuscation of the OS — largely intentional and perhaps even necessary, to the extent that it enables us to focus attention on the data most immediately relevant to our urban experiences — is also risky. We forget just how extensively these layered interfaces structure our communication and sociality, how they delimit our agency, and how they are defining the terrain we’re interfacing with. "

 

"[…] How might we conceive of interfaces that allow us to monitor those aggregators and protocols, and even deeper levels of the urban stack — the code, the hardware, etc. — that undergird integrated (and often proprietary) urban operating systems? Below the human-computer level of the urban stack, we have the wireless networks that transport the data from and to us, and the application programming interfaces (APIs) that allow various entities — including third-party companies, non-profits or individuals — to build apps that tap into our cities’ open data. [14] Particularly given the complexity of these networks, and the profound implications their algorithms can have for urban politics and our identities as urban “subjects,” we should have a means of looking inside the box, if not tinkering with the code."

 

"[…] Today, media facades, public screens, ambient interfaces, responsive architectures, and other forms of “public interactives” are transforming our physical environments into interfaces in their own right. [17] In the Melbourne proposal, Arup envisioned screens embedded in architectural facades, at transit stations, on the side of trams, and hanging from posts on every block. Even local waterways, the designers suggested, could become “ambient” conduits for visually (and perhaps sonically and haptically) sharing information about their own workings.

Yet I have to wonder: interfaces to what? What is the “city” they propose to put us in relation with, and how deep into the stack does that relation go? In too many cases the “city on the screen” is little more than a set of measureable events, trackable movements, and rate-able services. Could we develop urban interfaces that actually help us wade through, make sense of — and critically engage with — the oceans of data generated by our cities and presented to us in edited form? Could alternative modes of presentation encourage us to think about the biases, affordances and limitations built into our tools and techniques of data representation? Could we “read” our urban interfaces — our windows into the urban operating system — as a means of assessing the ethos of urban development, ensuring that our cities’ operations are upholding an open, democratic ethic?"

 

"[…] the city should be not only tune-able, but also intelligible, tinker-able and hack-able. The future-cities we’re developing should position themselves in opposition not only to the inflexibility and mono-functionality of 20th century cities, but also to the proprietary, trademarked “smartness” that is the dominant model for 21st-century cities. Rather than making the city’s services and networks appear seamlessly integrated, rather than disappearing the interfaces between the deep levels of the urban protocol stack, our interfaces could highlight the seams — in our infrastructural networks, between various layers of the urban stack, and even within the social fabric — thereby helping us to better understand how our cities function, and how we can develop the necessary tools to monitor and modify their operation."

 

"[…] how we might evaluate our urban interfaces. We should consider:

 

* The materiality, scale, location, and orientation of the interface. If it’s a screen: where is it sited, how big is it, is it oriented in landscape or portrait or another mode, does it move, what kinds of viewing practices does it promote? If there is audio: where are the speakers, what is their reach, and what kind of listening practices do they foster?

 

* The modalities of interaction with the interface. Do we merely look at dynamically presented data? Can we touch the screen and make things happen? Can we speak into the air and expect it to hear us, or do we have to press a button to awaken Siri? Can we gesticulate naturally, or do we have to wear a special glove, or carry a special wand, in order for it to recognize our movements?

 

* The basic composition of elements on the screen — or in the soundtrack or object — and how they work together across time and space.

 

* How the interface provides a sense of orientation. How do we understand where we are within the “grand scheme” of the interface — how closely we’re “zoomed in” and how much context the interface is providing — or the landscape or timeframe it’s representing

 

* How the interface “frames” its content: how it chunks and segments — via boxes and buttons and borders, both graphic and conceptual — various data streams and activities.

 

* The modalities of presentation — audio, visual, textual, etc. — the interface affords. What visual, verbal, sonic languages does the interface use to frame content into fundamental categories?

 

* The data models that undergird the interface’s content and structure our interaction with it: how sliders, dialogue boxes, drop-down menus, and other GUI elements organize content — as a qualitative or quantitative value, as a set of discrete entities or a continuum, as an open field or a set of controlled choices, etc. — and thereby embody an epistemology and a method of interpretation.

 

* The acts of interpretive translation that take place at the hinges and portals between layers of interfaces: how we use allegories or metaphors — the desktop, the file folder, or even our mental image of the city-as-network — to “translate,” imperfectly, between different layers of the stack.

 

* To whom the interface speaks, whom it excludes, and how. Who are the intended and actual audiences? How does the underlying database categorize user-types and shape how we understand our social roles and expected behavior? This issue is of particular concern, given the striking lack of racial, gender and socioeconomic diversity in much “smart cities” discourse and development.

 

And finally, what kinds of information or experience are simply not representable through a graphic or gestural user interface, on a zoomable map, via data visualization or sonification?"

 

"[…] Can we create a formal or structural parallel between the urban structures we desire and the interfaces we create to mediate those cities? Are we sure, Hill wonders, that core civic values — serendipity and productive inefficiency, personal and civic responsibility, “meaningful activity from citizens and government, the city as public good, and ... diversity and regard for the affective dimensions of urban experience — are part of the smart city vision?” Furthermore, he asks, “are our governance cultures and tools in the right shape to genuinely react to the promise of The Network?” [35] Are these same values embodied formally in our smart city interfaces? Could governments use these tools to “boldly prototyp[e] new versions” of themselves?

 

Could citizens use these same tools to investigate urban power structures and access to resources? We should be using our urban interfaces to afford our publics a peek “down the urban stack,” to the invisible infrastructures that make the city work; to call attention to the unrepresented populations and urban problems that are filtered out of our whitewashed and abstracted city renderings; to highlight opportunities for improvement, and the roles everyday people could potentially play in effecting that change. We could be using our urban interfaces to educate our publics about the nature of government and the expanding “science” of urban management — about the methodologies of data gathering and analysis, the politics of visualization, the algorithms behind the “urban operating system,” and the servers and wires and waves that make it all possible.

 

Our urban interfaces could compel us to ask questions about what kind of cities we want, and what kind of citizens we want to be. The creation of a better interface — an interface that reflects the ethics and politics that we want our cities to embody — is necessarily a collaborative process, one drawing on the skills of designers of all stripes, technicians, engineers, logisticians, cultural critics and theorists, artists, bus drivers and sanitation workers, politicians and political scientists, economists, policymakers and myriad others (including women and people of color, who have been egregiously underrepresented in relevant debates). If our interfaces are to reflect and embody the values of our city, the conception and creation of those interfaces should be ours, too — not Cisco’s, not the administrators’, certainly not mine or yours. But ours."

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