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Five ideas to enhance experiences in museums

Five ideas to enhance experiences in museums | Interactive Cultural Interfaces | Scoop.it
Five ideas to enhance experiences in museums. Emerging technologies such as 3D scanning, VR, projection mapping, creative coding, can help us shape the museum of tomorrow.
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“Just Getting a Bunch of Likes, or Creating a Hashtag? That’s Not Social Change”: Impact Producer Lina Srivastava | Filmmaker Magazine

“Just Getting a Bunch of Likes, or Creating a Hashtag? That’s Not Social Change”: Impact Producer Lina Srivastava | Filmmaker Magazine | Interactive Cultural Interfaces | Scoop.it
Lina Srivastava combines media, technology, art, and storytelling for social transformation. She is the founder of a social innovation strategy group that has
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Do Not Track (Trailer)

Do Not Track is a personalized documentary series about privacy and the web economy
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Interactive Docs for the Nonbelievers – Point of View Magazine

Interactive Docs for the Nonbelievers – Point of View Magazine | Interactive Cultural Interfaces | Scoop.it
A checklist of great interactive documentaries
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Five album apps - The Space

Ahead of Bjork’s retrospective at the Museum of Modern Art, which features her Biophilia album app in its permanent collection, we take a look at five apps that have redefined how artists produce and present their music.
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London Recruits | The secret war against apartheid.

London Recruits | The secret war against apartheid. | Interactive Cultural Interfaces | Scoop.it

An experiential and interactive film for the V&A's Disobedient Objects exhibition.

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articles/Video games in museums fine art or just fun

articles/Video games in museums fine art or just fun | Interactive Cultural Interfaces | Scoop.it
articles/Video games in museums fine art or just fun
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Games Designer in Residence: Sophia George - Victoria and Albert Museum

Games Designer in Residence: Sophia George - Victoria and Albert Museum | Interactive Cultural Interfaces | Scoop.it
Sophia George was Games Designer in Residence, October 2013 - March 2014
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Infográfico interactivo: Auschwitz - 70 años de su liberación

Sigue toda la actualidad internacional en EEUU, Europa, América Latina, Oriente Medio, Asia, África y Oceanía en LaVanguardia.com
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Worldbrain

Worldbrain | Interactive Cultural Interfaces | Scoop.it

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Via Eva Dominguez
Carles Sora's insight:

World Brain is a film and an essay. It takes the viewer through a journey inside the physical places by which the Internet transits: submarine cables, data centers, satellites. The film adopts the point of view of the data.

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Eva Dominguez's curator insight, May 28, 2:55 PM

"World Brain is a film and an essay. It takes the viewer through a journey inside the physical places by which the Internet transits: submarine cables, data centers, satellites. The film adopts the point of view of the data. The audience view the world as if they were information, crossing the planet in an instant, copied in an infinite number of instances or, at the contrary, stored in secret places. Parallel to this exploration is an enquiry on the utopias and the ideologies linked to the emergence of a collective mind and the hypothesis of a global brain."

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Museum of the Moving Image - Exhibitions - Sensory Stories: An Exhibition of New Narrative Experiences

Museum of the Moving Image - Exhibitions - Sensory Stories: An Exhibition of New Narrative Experiences | Interactive Cultural Interfaces | Scoop.it
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Border Connections in Electronic Literature | Article | CCCB LAB

Border Connections in Electronic Literature | Article | CCCB LAB | Interactive Cultural Interfaces | Scoop.it
Literature and computer science would seem to be remote, but they convergence have radically changed the way we read and write stories.
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An app that will make parents Dungeon Masters of their child’s playground

Previous generations of parents viewed video games as time-wasters, but the medium has made recent inroads thanks largely to tablets and educational games like Metamorphabet and Minecraft. Video...
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Bjork's next music video is made for virtual reality

Let's say for a moment that the experimental Oculus VR movies that came out of Sundance didn't do anything for you, but that Icelandic songwriters totall
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Relacions de frontera en la literatura electrònica | Article | CCCB LAB

Relacions de frontera en la literatura electrònica | Article | CCCB LAB | Interactive Cultural Interfaces | Scoop.it
«Quan la història ja no progressa o es repeteix, l’experiència de la lectura ha acabat»
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Museums should make time for slower digital experiences

Museums should make time for slower digital experiences | Interactive Cultural Interfaces | Scoop.it
The Wellcome Collection’s Mindcraft, an interactive digital story about murder and mental healing, takes inspiration from long-form journalism
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WAY TO GO

WAY TO GO | Interactive Cultural Interfaces | Scoop.it
New web project by the creators of BLA BLA and Just a Reflektor. A walk in the woods by Vincent Morisset, Philippe Lambert, Édouard Lanctôt-Benoit & Caroline Robert (AATOAA). Produced by the NFB & France TV.
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I just saw the first movie from Oculus, and it is the future

en seeing VR narrative experiences for years at this point, and while they’ve been getting more and more impressive, they’ve still been iterative steps forward. Despite how much we’ve all wanted to it to happen, nothing has stood up, raised its hands, and shouted "I’m the project that proves this crazy thing could actually work."
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8 Tips For Making Virtual Reality Viable

8 Tips For Making Virtual Reality Viable | Interactive Cultural Interfaces | Scoop.it
Mike Woods from Oscar-winning VFX company Framestore discusses the creative and technical issues to confront before entering the virtual world.
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