I've been asked countless times what the story of NSKN focusing so much on civilization or empire building games and when will we come to our sense and do what every typical start-up board games publisher does and make a simple worker placement game which would potentially reach a much wider market. Every time I answered the same thing, "when the time is right, our Euro-game will come to be", maybe with less fancy words, but you get the idea.
When it comes to Warriors & Traders, the world seems to have split in two, into those who love it and those who hate it. We are very pleased that the first category contains more people, but we still want to understand and improve so that for our future games there will be less and less people unhappy of what they get. So, we've been looking into what made some of the gamers complain about Warriors & Traders and what parts did they like the least.
We've been neglecting Wild Fun West lately and we must right that wrong. The game has shown great potential during Essen and Lucca fairs and many people have shown interest in a fun family game.
Today, the first written review of Wild Fun West is out. It is in Romanian, so many of you won't make much sense of it, but with the use of Google Translate we're hoping you'll be able to grasp the main ideas of the game.
As I was saying in a previous post, NSKN attended the toy fair in Nürnberg. There, we had the pleasure of a visit from W. Eric Martin, the news master of BoardGameGeek. With Doug behind the camera we talked aboutPraetor, explaining the game mechanism and having a quick look through one turn in a 2-player game.
There is a clear distinction between how do board game designers and board game publishers think and what are their expectations. When I first started as a game designer, back in 2010, my goals and aspirations were crystal clear. I wanted to make good games, if possible brilliant, for people to enjoy and play every day. From the very beginning I knew that I will design gamers' games, the kind that won't be on everyone's table every evening and I went for no compromise.
We're back from holidays and among the first things we have to do at the beginning of the new year is to draw the line and analyze the last 12 months with the goods and the bads, so we can learn and improve. For NSKN, 2012 was a very busy year, the second in our short history and the year with the greatest growth so far. We released an expansion for our first board game and two new ones, we attended several gaming events and we expanded our market. But, let's take it step by step...
I cannot believe it's been already two months, well almost two months since we went to Essen. Right after we came back - and by we I mean the NSKN people and our friends who helped us - we divided the games and each of us took his.
You must be wondering what comes next for NSKN after Exodus: Proxima Centauri and Wild Fun West. We're already working on several new projects which we'll present to you as they evolve. We said quite long ago that we're trying to diversify our portfolio and the result of this effort is starting to take shape.
If you are a frequent user of BoardGameGeek you might have noticed that the majority of the adds there direct you to Kickstarter or other crowd-funded projects and most of them are board games.
A year and a half ago, most Kickstarter projects were coming from start-up publishing houses from the US and only a special few were able to raise more than 20-30 kUSD. Also, there were no more than 2-3 relevant active board game project at a time. Today, the big picture looks totally different. There are at least 20 project currently running on the crowd-funding platforms with real chances to succeed and become board games and the amount they raised is increasing day by day. Just at a fist glance I discovered a project that has already raised 325 kUSD and it still has 40 days to run. Furthermore, even Kickstarter is expanding and is now allowing UK residents to start projects.