School administrators and educators are currently zealous about the idea that every student should learn computer science. “Think about the world we live in now,” says New York Mayor Bill de Blasio, “Hundreds of thousands of good jobs will be accessible to those with coding and other essential skills.” I agree that everyone should learn to program, but I disagree with Mayor de Blasio’s motivations. You shouldn’t learn to program in order to get a good job. Learning to think computationally can give you a new way to understand and describe your world. Learning to program can make you a more expressive person.
Math teacher Laura Kretschmar gave students a rubric with specific goals around collaboration, communication and instructions to use various functions in the program, but not a lot else. She’s intentionally giving them a lot of freedom to play with the program, create cool designs and figure out what the functions do.
“I think “y” means, like, going up,” says Juritzy Maldonado. “So to pull it up, I’m going to try to change the number.” She punches in 200 for “y” and watches the image she’s creating shift upward. Another group discovers that if they hit “repeat” multiple times, they can create a parachute-like design that they’ve figured out how to color in various ways. That wasn’t their original plan, but they’re running with it now.
Think back to your experiences learning Shakespeare when you were in high school. Rather than simply reading the play, the teacher probably told you that you would be performing it in class. While this sounds like it might be fun, it probably devolved into a few apathetic students standing at the front of the room reading in monotone voices.
Students learn Shakespeare when they perform Shakespeare. They understand his words when they can truly interact with them. Unfortunately, most of our students aren’t actors, and they really aren’t comfortable performing in front of their classmates. How can we get our students to engage with Hamlet & Macbeth in ways that won’t bore or embarrass them?
There are some amazing tools available for iOS devices that will allow your students to create projects that force them to connect with the text in fun and exciting ways.
"Learning in Hand Show #28 is about some of what's new in Apple's iOS 8. Instead of showing you the major features you might already know about, I demonstrate the lesser known additions that teachers, students, and parents will be interested in."
"The bulletin boards throughout Green Hills School may look normal — with colorful paper and pictures covering them — but hover a tablet or smartphone loaded with a special app over them and they turn into learning tools, complete with videos and interactive lessons.
“I didn't want there to be all these passive areas throughout the school,” Superintendent John Nittolo said. “I wanted there to be chances for people to interact, to manipulate, to find info that changes so it's not static.”
The brainchild of Louis Rossi, the school's mathematics and ThinkSTEM coach, each bulletin board — technically known as “Augmented Reality Interactive Boards” — gives students an opportunity to learn away from the classroom."
“ You may have seen my post on "Talking QR Codes" and here's another tip for adding your own voice to a QR code. RecordMP3 is a fantastic site that lets users record their voice using the microphone...”
Via John Evans
As I have mentioned before, we have come a long way with using Google Apps on the iPad! There have been a lot of updates to the Google Drive app over the last year, and you may have missed some handy features. Below are a few tricks to help you make the most of using Google Drive on the iPad. This article will show you how to manage multiple accounts, passcode protect Google Drive, and how to upload from other Google Drive accounts, camera roll, iCloud, Dropbox and more!
There’s a very easy way to make better use of the iPad in class. Simply become more aware of what you’re using the iPad for when teaching. This is where the SAMR model comes in, something I believe all teachers should be familiar with. The SAMR model is a 4 stage framework, illustrated below by the fantastic Sylvia Duckworth, creator of many great sketch notes.
Riikka Vaitniemi jakoi ohjeen, kuinka luoda aurasmalla "aura". Aurasman avulla voit luoda reaalimaailman kohteisiin mobiililaitteilla avattavaa sisältöä (kuvia tai videoita) eli voit rikastaa todellisuutta (augmented reality).
"A group of junior high and high school students in Cambridge, Mass., are part of an experimental education program that aims to prove they’re capable of solving real-world problems early with the help of 3D printers, Arduino and group collaboration."
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