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Scooped by Mikael Bourges-Sevenier
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Efficient deconvolution methods for astronomical imaging: algorithms and IDL-GPU codes | hgpu.org

Efficient deconvolution methods for astronomical imaging: algorithms and IDL-GPU codes | Algorithms, Astrophysics, CUDA, Instrumentation and Methods for Astrophysics, Numerical Analysis, nVidia, nVidia GeForce GTX 280, Package...
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A PCG Implementation of an Elliptic Kernel in an Ocean Global Circulation Model Based on GPU Libraries | hgpu.org

A PCG Implementation of an Elliptic Kernel in an Ocean Global Circulation Model Based on GPU Libraries | CUDA, Earth and Space Sciences, Mathematics, Numerical Analysis, nVidia, Tesla S2050...
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Accelerating Mean Shift Segmentation Algorithm on Hybrid CPU/GPU Platforms | hgpu.org

Accelerating Mean Shift Segmentation Algorithm on Hybrid CPU/GPU Platforms | Algorithms, Clustering, CUDA, Image processing, nVidia, Tesla C2075...
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CUTE solutions for two-point correlation functions from large cosmological datasets | hgpu.org

CUTE solutions for two-point correlation functions from large cosmological datasets | Astrophysics, CUDA, Instrumentation and Methods for Astrophysics, nVidia, nVidia Quadro NVS 4200 M, Package, Tesla C2070...
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Measuring the Performance of Realtime DSP Using Pure Data and GPU | hgpu.org

Measuring the Performance of Realtime DSP Using Pure Data and GPU | CUDA, DSP, FFT, nVidia, nVidia GeForce GTX 275, nVidia GeForce GTX 470, Signal processing...
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Learning hash codes for efficient content reuse detection | hgpu.org

Learning hash codes for efficient content reuse detection | Algorithms, Computer science, CUDA, Hashing, Information Retrieval, nVidia, nVidia Quadro FX 4000, Security...
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Animating Isosurfaces with WebGL and Workers

Animating Isosurfaces with WebGL and Workers | opencl, opengl, webcl, webgl | Scoop.it
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GPGPU/CUDA/OpenCL Programming: Photorealistic Protein Visualizer - website in construction

GPGPU/CUDA/OpenCL Programming: Photorealistic Protein Visualizer - website in construction | opencl, opengl, webcl, webgl | Scoop.it
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AMD launches Appzone to bring Android apps to Windows - Inquirer

AMD launches Appzone to bring Android apps to Windows - Inquirer | opencl, opengl, webcl, webgl | Scoop.it
AMD launches Appzone to bring Android apps to WindowsInquirerAMD is trying to get developers to use OpenCL in order to make use of its accelerated processor units (APUs) that feature GPGPUs, however it has taken different turn.
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Twitter / mattbilson: WebGL shaders + ...

WebGL shaders + RealtimeAnalyserNode (Web Audio API) + getUserMedia + CSS Filters + Chrome Canary + 2 beers = http://t.co/yQVdjnRb...
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WebGL | Graphical Directory

WebGL | Graphical Directory | opencl, opengl, webcl, webgl | Scoop.it
RT @Quoakle Celebrating 6 years of Quoakle the graphical directory...Some other great graphical directories Web GL - http://t.co/Ahj4uWoM...
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Generative Machines by Michael Chang (@mflux) / #threejs ...

Generative Machines by Michael Chang (@mflux) / #threejs ... | opencl, opengl, webcl, webgl | Scoop.it
Generative Machines by Michael Chang (@mflux) / #threejs #javascript #webgl http://t.co/WyKUqVeA | photo http://t.co/jChdEztN ➜ 1 hour ago. Follow @creativeapps · f Facebook · r Subscribe to RSS · R Latest CAN Releases ...
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Yandex's Chromium-based browser has serious potential - ExtremeTech

Yandex's Chromium-based browser has serious potential - ExtremeTech | opencl, opengl, webcl, webgl | Scoop.it
ExtremeTechYandex's Chromium-based browser has serious potentialExtremeTechThere is HTML5 support, tabbed browsing with a separate process for each tab, built-in Adobe Flash, single input box for URLs and searches, Google Translate, WebGL, and a...
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Streaming Parallel GPU Acceleration of Large-Scale filter-based Spiking Neural Networks | hgpu.org

Streaming Parallel GPU Acceleration of Large-Scale filter-based Spiking Neural Networks | Algorithms, ATI, ATI Radeon HD 7950, Computer science, Neural networks, nVidia, nVidia GeForce GTX 470, OpenCL...
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Applying Genetic Algorithms to Tune Heterogeneous Platform Configurations | hgpu.org

Applying Genetic Algorithms to Tune Heterogeneous Platform Configurations | Algorithms, ATI, Computer science, Heterogeneous systems, Machine learning, OpenCL, Optimization...
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Codeplay’s OffloadCL SDK allows regular C++ code to be run on multiple GPUs using OpenCL

OffloadCL is our GPGPU Compiler SDK designed to allow developers to rapidly run complex C++ on any OpenCL supported hardware.
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GPU Accelerated NIDS Search | hgpu.org

GPU Accelerated NIDS Search | Algorithms, Computer science, CUDA, Heterogeneous systems, nVidia, nVidia GeForce GTX 460, nVidia GeForce GTX 580, Security, Thesis...
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Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM | hgpu.org

Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM | Algorithms, CUDA, FEM, Fluid dynamics, GLSL, nVidia, nVidia GeForce GTX 580...
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Wind Motion Patterns

Wind Motion Patterns | opencl, opengl, webcl, webgl | Scoop.it
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GPGPU/CUDA/OpenCL Programming: Photorealistic Protein Visualizer - website in construction

GPGPU/CUDA/OpenCL Programming: Photorealistic Protein Visualizer - website in construction | opencl, opengl, webcl, webgl | Scoop.it
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WebGL Game Test - Three.js + impactJS

Demo using three.JS to render a game made with impactJS + box2D.
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three.js, 3d webGL and animation - tclayson

three.js, 3d webGL and animation - tclayson | opencl, opengl, webcl, webgl | Scoop.it
three.js, 3d webGL and animation. September 28th, 2012. Tweet. No Comments. This is a cool 3d modelling and animation library with some cool examples such as these birds: Mr Doob Canvas Geometry Birds.
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Leaving Flatland: getting started with WebGL

My presentation about WebGL at Open Web Camp 4 (RT @gerbille: RT @gerbille: Gracias a todos por los comentarios sobre mi presentacion :) Aca estan las slides: http://t.co/ddKAbmAq #bogotaconf...)...
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Welcome to Plus 360 Degrees

Welcome to Plus 360 Degrees | opencl, opengl, webcl, webgl | Scoop.it
By far the awesomest #WebGL demo - http://t.co/sL08ltDN (Use Chrome)...
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WebGL playground

WebGL playground | opencl, opengl, webcl, webgl | Scoop.it
An online tool for creating, testing, and sharing WebGL projects. The editor lets you work on JavaScript code and GLSL vertex/fragment shaders (if you have any) at the same time in a convenient way. You see the result on the same page.
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