opencl, opengl, w...
Follow
Find
15.9K views | +5 today
Your new post is loading...
Your new post is loading...
Scooped by Mikael Bourges-Sevenier
Scoop.it!

[Phoronix] Unigine Now Does "Seamless Forest Rendering"

[Phoronix] Unigine Now Does "Seamless Forest Rendering" | opencl, opengl, webcl, webgl | Scoop.it
Phoronix is the leading technology website for Linux hardware reviews, open-source news, Linux benchmarks, open-source benchmarks, distribution screenshots, interviews, and computer hardware tests.
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

[Phoronix] Checking In On Nouveau Gallium3D For Mesa 9.1

Phoronix is the leading technology website for Linux hardware reviews, open-source news, Linux benchmarks, open-source benchmarks, distribution screenshots, interviews, and computer hardware tests.
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

GPU-accelerated MRF segmentation algorithm for SAR images | hgpu.org

GPU-accelerated MRF segmentation algorithm for SAR images | Algorithms, CUDA, Earth and Space Sciences, Geoscience, nVidia, nVidia GeForce 9800 GT
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

GPU-Based Tracking Algorithms for the ATLAS High-Level Trigger | hgpu.org

GPU-Based Tracking Algorithms for the ATLAS High-Level Trigger | CUDA, Data acquisition, Instrumentation and measurement, Nuclear physics, nVidia, Particle physics and field theory, Physics, Tesla C2050...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Bioinformatics Sequence Comparisons on Manycore Processors | hgpu.org

Bioinformatics Sequence Comparisons on Manycore Processors | ATI, ATI Radeon HD 5870, Bioinformatics, Biology, nVidia, nVidia GeForce GTX 480, OpenCL, Review, Sequence matching, Thesis
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Regularity versus Load-Balancing on GPU for treefix computations | hgpu.org

Regularity versus Load-Balancing on GPU for treefix computations | Computer science, Graph theory, nVidia, nVidia GeForce GTX 670, OpenCL
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

CPU Computing Using CUDA, Eclipse, and Java with JCuda - CodeProject

Tutorial: GPU computing with JCuda and Nsight (Eclipse); Author: Max Bishop; Updated: 24 Dec 2012; Section: GPU Programming; Chapter: Platforms, Frameworks & Libraries; Updated: 24 Dec 2012
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Implementation of Motion Estimation Based on Heterogeneous Parallel Computing System with OpenCL | hgpu.org

Implementation of Motion Estimation Based on Heterogeneous Parallel Computing System with OpenCL | ATI, ATI Radeon HD 6870, Computer science, Heterogeneous systems, nVidia, nVidia GeForce GT 540 M, OpenCL, Optimization...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

GPUs: An Oasis in the Supercomputing Desert | hgpu.org

GPUs: An Oasis in the Supercomputing Desert | High Energy Physics - Lattice, nVidia, Physics, Review
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Track finding in ATLAS using GPUs | hgpu.org

Track finding in ATLAS using GPUs | Algorithms, CUDA, Instrumentation and measurement, Nuclear physics, nVidia, Particle physics and field theory, Physics
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

KFusion: Obtaining Modularity and Performance with Regards to General Purpose GPU Computing and Co-processors | hgpu.org

KFusion: Obtaining Modularity and Performance with Regards to General Purpose GPU Computing and Co-processors | Compilers, Computer science, nVidia, OpenCL, Package, Performance, Tesla C2075, Thesis
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

IceCubes GPGPU’s cluster for extensive MC production | hgpu.org

IceCubes GPGPU’s cluster for extensive MC production | Computational Physics, CUDA, GPU cluster, Monte Carlo simulation, Nuclear physics, nVidia, Particle physics and field theory, Physics, Raytracing, Tesla M2070...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

IceCubes GPGPU’s cluster for extensive MC production | hgpu.org

IceCubes GPGPU’s cluster for extensive MC production | Computational Physics, CUDA, GPU cluster, Monte Carlo simulation, Nuclear physics, nVidia, Particle physics and field theory, Physics, Raytracing, Tesla M2070...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

[Phoronix] A Shader Disassembler For Radeon Gallium3D

Phoronix is the leading technology website for Linux hardware reviews, open-source news, Linux benchmarks, open-source benchmarks, distribution screenshots, interviews, and computer hardware tests.
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Radionuclides migration modelling using artificial neural networks and parallel computing | hgpu.org

Radionuclides migration modelling using artificial neural networks and parallel computing | Algorithms, Biology, CUDA, MPI, Neural networks, nVidia, nVidia GeForce 9500 GT, nVidia GeForce 9800 GT, nVidia GeForce GT 220 M...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Fast Retinal Vessel Analysis | hgpu.org

Fast Retinal Vessel Analysis | Algorithms, CUDA, Image processing, Mathematics, Medicine, nVidia, nVidia GeForce GTX 680, Radon transform
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Hybrid Ray Tracing and Path Tracing of Bezier Surfaces Using A Mixed Hierarchy | hgpu.org

Hybrid Ray Tracing and Path Tracing of Bezier Surfaces Using A Mixed Hierarchy | 3D Graphics and Realism, Computer science, CUDA, nVidia, nVidia GeForce GTX 580, Raytracing
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Algorithmic Skeleton Framework for the Orchestration of GPU Computations | hgpu.org

Algorithmic Skeleton Framework for the Orchestration of GPU Computations | Algorithms, Computer science, nVidia, nVidia GeForce GTX 680, OpenCL, Optimization, Programming techniques, Tesla C2050
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Task-based Conjugate-Gradient for multi-GPUs platforms | hgpu.org

Task-based Conjugate-Gradient for multi-GPUs platforms | Algorithms, Computer science, Conjugate gradient solver, CUBLAS, CUDA, Linear Algebra, nVidia, Tesla C2070
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

WebGL around the net, 23 December 2012 | Learning WebGL

WebGL around the net, 23 December 2012 | Learning WebGL | opencl, opengl, webcl, webgl | Scoop.it
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Multicore and GPU Programming Models, Languages and Compilers Workshop, PLC 2013 | hgpu.org

Multicore and GPU Programming Models, Languages and Compilers Workshop, PLC 2013
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

GPU Environmental Delegation of Agent Perceptions for MABS | hgpu.org

GPU Environmental Delegation of Agent Perceptions for MABS | Computer science, CUDA, nVidia, nVidia Quadro FX 4000
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

A Parallelized Algorithm for Hyperspectral Biometrics | hgpu.org

A Parallelized Algorithm for Hyperspectral Biometrics | Algorithms, Biometrics, Computer science, Computer vision, CUDA, nVidia, nVidia GeForce GT 650 M, Security
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Sparse Matrix Multiplication using CUDA and Mex Interface | hgpu.org

Sparse Matrix Multiplication using CUDA and Mex Interface | Computer science, CUDA, Linear Algebra, Matrix multiplication, nVidia, nVidia GeForce GTX 480, Sparse matrix
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Interactive Bi-scale Editing of Highly Glossy Materials | hgpu.org

Interactive Bi-scale Editing of Highly Glossy Materials | 3D Graphics and Realism, Computer science, GLSL, nVidia, nVidia GeForce GTX 580, OpenGL, Rendering
more...
No comment yet.