opencl, opengl, w...
Follow
Find
14.8K views | +13 today
Your new post is loading...
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Single-Pass GPU-Raycasting for Structured Adaptive Mesh Refinement Data | hgpu.org

Single-Pass GPU-Raycasting for Structured Adaptive Mesh Refinement Data | Algorithms, Astrophysics, Cosmology, Differential equations, GLSL, Instrumentation and Methods for Astrophysics, KD-tree, nVidia, nVidia GeForce GTX 680, OpenGL, Rendering, ...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Theoretical and Numerical Analysis of Three Approaches to the GPGPU Application of the Explicit FDTD Method | hgpu.org

Theoretical and Numerical Analysis of Three Approaches to the GPGPU Application of the Explicit FDTD Method | CUDA, Electrodynamics, FDTD, Finite-difference time-domain, Numerical Analysis, nVidia, Tesla T10, Thesis...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

WebGL pathtracing – Xmas competition « Computer Graphics Lab

WebGL pathtracing – Xmas competition « Computer Graphics Lab | opencl, opengl, webcl, webgl | Scoop.it
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Communication-Avoiding Optimization of Geometric Multigrid on GPUs | hgpu.org

Communication-Avoiding Optimization of Geometric Multigrid on GPUs | Algorithms, Computer science, CUDA, nVidia, Optimization, Tesla C2050
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Accuracy, Memory, and Speed Strategies in GPU-Based Finite-Element Matrix-Generation | hgpu.org

Accuracy, Memory, and Speed Strategies in GPU-Based Finite-Element Matrix-Generation | CUDA, Electrodynamics, FEM, Finite element method, nVidia, Optimization, Tesla C2075
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

GPGPU/CUDA/OpenCL Programming: The beauty of fractal geometry

GPGPU/CUDA/OpenCL Programming: The beauty of fractal geometry | opencl, opengl, webcl, webgl | Scoop.it
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Advanced Techniques for the Rendering and Visualization of Volumetric Seismic Data | hgpu.org

Advanced Techniques for the Rendering and Visualization of Volumetric Seismic Data | CUDA, Earth and Space Sciences, nVidia, Rendering, Thesis, Visualization
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

WebGL Demo – Asterank – 3D Asteroid Orbit Space Simulation

WebGL Demo – Asterank – 3D Asteroid Orbit Space Simulation | opencl, opengl, webcl, webgl | Scoop.it
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Visualizing Complex Functions Using GPUs | hgpu.org

Visualizing Complex Functions Using GPUs | Computer science, GLSL, OpenGL, Package, Visualization
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

GPU-Accelerated Direct Volume Rendering of Finite Element Data Sets | hgpu.org

GPU-Accelerated Direct Volume Rendering of Finite Element Data Sets | 3D Graphics and Realism, Computer science, GLSL, Image generation, nVidia, nVidia GeForce GTX 580, OpenGL, Raytracing, Rendering, Visualization...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Vivante multi-core GPUs adopted for automotive safety OpenCL Computer Vision applications

Vivante announced that its multi-core GPUs have been widely adopted to power the next generation Advanced Driver Assistance Systems (ADAS) OpenCL Computer Vision applications from top tier automotive OEMs...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Fast and Robust Linear Motion Deblurring | hgpu.org

Fast and Robust Linear Motion Deblurring | Algorithms, CUDA, Filtering, Image processing, nVidia, nVidia GeForce GTX 260
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Development of a CUDA Implementation of the 3D FDTD Method | hgpu.org

Development of a CUDA Implementation of the 3D FDTD Method | CUDA, Electrodynamics, FDTD, Finite-difference time-domain, nVidia, Tesla M2050, Tesla T10
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Accelerating Haskell Array Codes with Algorithmic Skeletons on GPUs | hgpu.org

Accelerating Haskell Array Codes with Algorithmic Skeletons on GPUs | Algorithms, Computer science, CUDA, nVidia, Tesla S1070, Thesis
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Implementation of 3D FFTs Across Multiple GPUs in Shared Memory Environments | hgpu.org

Implementation of 3D FFTs Across Multiple GPUs in Shared Memory Environments | Computer science, CUDA, FFT, nVidia, nVidia GeForce GTX 580
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Circular Hough Transform in OpenCL | hgpu.org

Circular Hough Transform in OpenCL | Computer science, Computer vision, CUDA, nVidia, nVidia GeForce GTX 555 M, OpenCL, Package
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Productive High Performance Parallel Programming with Auto-tuned Domain-Specific Embedded Languages | hgpu.org

Productive High Performance Parallel Programming with Auto-tuned Domain-Specific Embedded Languages | Computer science, CUDA, nVidia, nVidia GeForce GTX 280, Performance, Programming techniques, Thesis...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Acceleration of multivariate analysis techniques in TMVA using GPUs | hgpu.org

Acceleration of multivariate analysis techniques in TMVA using GPUs | Biological Physics, CUDA, Neural networks, nVidia, Physics, Tesla C1060, Tesla C2050
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Image Processing using Parallel Computing | hgpu.org

Image Processing using Parallel Computing | Cluster computing, CUDA, Image processing, MPI, nVidia, nVidia GeForce GTX 280
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Performance study of using the Direct Compute API for implementing Support vector machines on GPUs | hgpu.org

Performance study of using the Direct Compute API for implementing Support vector machines on GPUs | Algorithms, Computer science, CUDA, Data mining, DirectX, nVidia, nVidia GeForce GTX 460, OpenCL, Package, Thesis...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

A Static Load Balancing Scheme for Parallel Volume Rendering on Multi-GPU Clusters | hgpu.org

A Static Load Balancing Scheme for Parallel Volume Rendering on Multi-GPU Clusters | Computer science, CUDA, GPU cluster, nVidia, Rendering, Tesla M2070
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Real-time adaptive algorithms using a Graphics Processing Unit | hgpu.org

Real-time adaptive algorithms using a Graphics Processing Unit | Acoustics, Algorithms, Computer science, CUDA, nVidia, nVidia GeForce GTX 580
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Ferrofluid Simulations with the Barnes-Hut Algorithm on Graphics Processing Units | hgpu.org

Ferrofluid Simulations with the Barnes-Hut Algorithm on Graphics Processing Units | Computational Physics, CUDA, Fluid dynamics, Fluid simulation, Numerical simulation, nVidia, Tesla M2050
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Multi-level Parallelism for Incompressible Flow Computations on GPU Clusters | hgpu.org

Multi-level Parallelism for Incompressible Flow Computations on GPU Clusters | Computer science, CUDA, Fluid dynamics, GPU cluster, MPI, nVidia, Tesla C1060, Tesla S1070
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Hybrid Parallel Streamline Extraction Combining MPI and OpenCL | hgpu.org

Hybrid Parallel Streamline Extraction Combining MPI and OpenCL | Computer science, MPI, Numerical Analysis, nVidia, OpenCL, Tesla M2070, Visualization
more...
No comment yet.