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Scooped by Mikael Bourges-Sevenier
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Prefiltered Single Scattering

Prefiltered Single Scattering | opencl, opengl, webcl, webgl | Scoop.it
Volumetric light scattering is a complex phenomenon that is difficult to simulate in real time as light can be scattered towards the camera from everywhere in space. By assuming a single-scattering...
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OpenCL alternatives for CUDA Linear Algebra Libraries - Blog - StreamComputing

OpenCL alternatives for CUDA Linear Algebra Libraries - Blog - StreamComputing | opencl, opengl, webcl, webgl | Scoop.it
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MRPB: Memory Request Prioritization for Massively Parallel Processors

MRPB: Memory Request Prioritization for Massively Parallel Processors | opencl, opengl, webcl, webgl | Scoop.it
Massively parallel, throughput-oriented systems such as graphics processing units (GPUs) offer high performance for a broad range of programs. They are, however, complex to program, especially beca...
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High Performance Programming for Soft Computing

High Performance Programming for Soft Computing | opencl, opengl, webcl, webgl | Scoop.it
This book examines the present and future of soft computer techniques. It explains how to use the latest technological tools, such as multicore processors and graphics processing units, to implemen...
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Parallelization and Optimization of Feature Detection Algorithms on Embedded GPU

Parallelization and Optimization of Feature Detection Algorithms on Embedded GPU | opencl, opengl, webcl, webgl | Scoop.it
In this paper, we parallelize and optimize the popular feature detection algorithms, i.e. SIFT and SURF, on the latest embedded GPU. Using conventional OpenGL shading language and recently develope...
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buildAR.com : Overlay your content on the real world

Create Augmented Reality with no development at all using buildAR.com. Overlay your content on the real world.
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Warp-Level Divergence in GPUs: Characterization, Impact, and Mitigation

Warp-Level Divergence in GPUs: Characterization, Impact, and Mitigation | opencl, opengl, webcl, webgl | Scoop.it
High throughput architectures rely on high thread-level parallelism (TLP) to hide execution latencies. In state-of-art graphics processing units (GPUs), threads are organized in a grid of thread bl...
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A Framework for Productive, Efficient and Portable Parallel Computing

A Framework for Productive, Efficient and Portable Parallel Computing | opencl, opengl, webcl, webgl | Scoop.it
Developing efficient parallel implementations and fully utilizing the available resources of parallel platforms is now required for software applications to scale to new generations of processors. ...
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On-the-fly Generation and Rendering of Infinite Cities on the GPU

On-the-fly Generation and Rendering of Infinite Cities on the GPU | opencl, opengl, webcl, webgl | Scoop.it
In this paper, we present a new approach for shape-grammar-based generation and rendering of huge cities in real-time on the graphics processing unit (GPU). Traditional approaches rely on evaluatin...
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Conditional component composition for GPU-based systems

Conditional component composition for GPU-based systems | opencl, opengl, webcl, webgl | Scoop.it
User-level components can expose multiple functionally equivalent implementations with different resource requirements and performance characteristics. A composition framework can then choose a sui...
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DEF-G: Declarative Framework for GPU Environment

DEF-G: Declarative Framework for GPU Environment | opencl, opengl, webcl, webgl | Scoop.it
DEF-G is a declarative language and framework for the efficient generation of OpenCL GPU applications. Using our proof-of-concept DEF-G implementation, run-time and lines-of-code comparisons are pr...
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Multiple Bounding Boxes Algorithm in Collision Detection and Its Performances in Sequential vs CUDA Parallel Processing

Multiple Bounding Boxes Algorithm in Collision Detection and Its Performances in Sequential vs CUDA Parallel Processing | opencl, opengl, webcl, webgl | Scoop.it
The traditional method for detecting collisions in a 2D computer game uses a axis-aligned bounding box around each sprite, and checks to determine if the bounding boxes overlap periodically. Using ...
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A Push-Relabel-Based Maximum Cardinality Bipartite Matching Algorithm on GPUs

A Push-Relabel-Based Maximum Cardinality Bipartite Matching Algorithm on GPUs | opencl, opengl, webcl, webgl | Scoop.it
We design, develop, and evaluate an atomic- and lock-free GPU implementation of the push-relabel algorithm in the context of finding maximum cardinality matchings in bipartite graphs. The problem h...
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Power Profiling of GeMTC Many Task Computing

Power Profiling of GeMTC Many Task Computing | opencl, opengl, webcl, webgl | Scoop.it
GeMTC allows for Many Task Computing (MTC) workloads to run on hardware accelerators allowing for advantages that come from the many-core architecture. However, presently GeMTC is only written to t...
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VertexAPI2 - A Vertex-Program API for Large Graph Computations on the GPU

VertexAPI2 - A Vertex-Program API for Large Graph Computations on the GPU | opencl, opengl, webcl, webgl | Scoop.it
VertexAPI2 uses state-of-the-art GPU algorithms to implement the Gather-Apply-Scatter (GAS) abstraction for graph computations. VertexAPI2 provides up to an order of magnitude greater performance o...
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Venceslas BIRI's curator insight, January 17, 2014 11:51 AM

GPGPU for graph computation

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GPUs for real-time processing in HEP trigger systems

GPUs for real-time processing in HEP trigger systems | opencl, opengl, webcl, webgl | Scoop.it
We describe a pilot project (GAP - GPU Application Project) for the use of GPUs (Graphics processing units) in online triggering applications for High Energy Physics experiments. Two major trends c...
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k+-buffer: Fragment Synchronized k-buffer

k+-buffer: Fragment Synchronized k-buffer | opencl, opengl, webcl, webgl | Scoop.it
k-buffer facilitates novel approaches to multi-fragment rendering and visualization for developing interactive applications on the GPU. Various alternatives have been proposed to alleviate its memo...
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Towards Portable Performance for Explicit Hydrodynamics Codes

Towards Portable Performance for Explicit Hydrodynamics Codes | opencl, opengl, webcl, webgl | Scoop.it
Significantly increasing intra-node parallelism is widely recognised as being a key prerequisite for reaching exascale levels of computational performance. In future exascale systems it is likely t...
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GPU-Accelerated parallel FDTD on Distributed Heterogeneous Platform

GPU-Accelerated parallel FDTD on Distributed Heterogeneous Platform | opencl, opengl, webcl, webgl | Scoop.it
This paper introduces a (Finite-Difference Time-Domain) FDTD code written in Fortran and CUDA for realistic electromagnetic calculations with parallelization methods of Message Passing Interface (M...
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Importance-Driven Isosurface Decimation for Visualization of Large Simulation Data Based on OpenCL

Importance-Driven Isosurface Decimation for Visualization of Large Simulation Data Based on OpenCL | opencl, opengl, webcl, webgl | Scoop.it
For large simulation data, Parallel Marching Cubes algorithm is efficient and commonly used to extract isosurfaces in 3D scalar field. However, the isosurface meshes are sometimes too dense and it ...
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Toward a Generic Hybrid CPU-GPU Parallelization of Divide-and-Conquer Algorithms

Toward a Generic Hybrid CPU-GPU Parallelization of Divide-and-Conquer Algorithms | opencl, opengl, webcl, webgl | Scoop.it
In the last few years, the development of programming languages for general purpose computing on Graphic Processing Units (GPUs) has led to the design and implementation of fast parallel algorithms...
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PySPH: A Python framework for SPH

PySPH: A Python framework for SPH | opencl, opengl, webcl, webgl | Scoop.it
We present an open source, object oriented framework for Smoothed Particle Hydrodynamics called PySPH. The framework is written in the high level, Python programming language and is designed to be ...
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Multicore Computing: Algorithms, Architectures, and Applications

Multicore Computing: Algorithms, Architectures, and Applications | opencl, opengl, webcl, webgl | Scoop.it
Every area of science and engineering today has to process voluminous data sets. Using exact, or even approximate, algorithms to solve intractable problems in critical areas, such as computational ...
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GLSL Essentials

GLSL Essentials | opencl, opengl, webcl, webgl | Scoop.it
This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics ...
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Parallel Irradiance Caching on the GPU

Parallel Irradiance Caching on the GPU | opencl, opengl, webcl, webgl | Scoop.it
While ray tracing is highly parallelizable in concept, the Radiance suite of programs for architectural global illumination simulation was written for serial execution and makes use of certain heur...
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Venceslas BIRI's curator insight, January 6, 2014 9:07 AM

Might be usefull. Irradiance caching is an important tool of GI