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Scooped by Mikael Bourges-Sevenier
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Accelerating Iterative SpMV for Discrete Logarithm Problem using GPUs | hgpu.org

Accelerating Iterative SpMV for Discrete Logarithm Problem using GPUs | Algorithms, Computer science, CUDA, Modular arithmetic, nVidia, nVidia GeForce GTX 580, Security, Sparse matrix...
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Enabling Development of OpenCL Applications on FPGA platforms | hgpu.org

Enabling Development of OpenCL Applications on FPGA platforms | Computer science, FPGA, OpenCL, Thesis...
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AMD CodeXL Developer Tool Suite for Heterogeneous Compute Beta for Windows and Linux

CodeXL is a new unified developer tool suite from AMD that enables developers to quickly and easily identify performance issues and programming errors in their applications, without requiring source code modifications.
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Implementation and Analysis of AES Encryption on GPU | hgpu.org

Implementation and Analysis of AES Encryption on GPU | AES, Algorithms, Computer science, CUDA, nVidia, Security, Tesla C2050...
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GPU in Physics Computation: Case Geant4 Navigation | hgpu.org

GPU in Physics Computation: Case Geant4 Navigation | Computational Physics, CUDA, nVidia, nVidia GeForce GTX 470, Physics...
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Sound Speed Optimization Using Image Texture on CUDA | hgpu.org

Sound Speed Optimization Using Image Texture on CUDA | CUDA, Image processing, nVidia, nVidia GeForce GTX 560, Optimization, Ultrasound...
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A Hardware-Accelerated Parallel Implementation of a Two-Dimensional Scheme for Free Surface Flows | hgpu.org

A Hardware-Accelerated Parallel Implementation of a Two-Dimensional Scheme for Free Surface Flows | Algorithms, CUDA, Finite difference, Fluid dynamics, MPI, nVidia, nVidia GeForce GTX 480...
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GPU-based Offset Surface Computation using Point Samples | hgpu.org

GPU-based Offset Surface Computation using Point Samples | Algorithms, CAD, Computer science, CUDA, nVidia, nVidia GeForce GTX 580...
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Adaptive Treelet Meshes for Efficient Streak-Surface Visualization on the GPU | hgpu.org

Adaptive Treelet Meshes for Efficient Streak-Surface Visualization on the GPU | 3D Graphics and Realism, Algorithms, Computer science, CUDA, nVidia, nVidia GeForce GTX 470, Rendering, Visualization...
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Computer Vision Application in Graphic Processors | hgpu.org

Computer Vision Application in Graphic Processors | Computer science, Computer vision, GLSL, Image processing, nVidia, nVidia GeForce GT 310 M, OpenGL...
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Computing of high breakdown regression estimators without sorting on graphics processing units | hgpu.org

Computing of high breakdown regression estimators without sorting on graphics processing units | Computer science, CUDA, nVidia, Tesla C2050...
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Overlapping computation and communication of three-dimensional FDTD on a GPU cluster | hgpu.org

Overlapping computation and communication of three-dimensional FDTD on a GPU cluster | Computer science, FDTD, Finite-difference time-domain, GPU cluster, nVidia, OpenCL, Tesla C2075...
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Modification of self-organizing migration algorithm for OpenCL framework | hgpu.org

Modification of self-organizing migration algorithm for OpenCL framework | Algorithms, ATI, ATI Radeon HD 7850, Computer science, nVidia, OpenCL, Optimization, Tesla C2075...
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GPU Shape Grammars | hgpu.org

GPU Shape Grammars | 3D Graphics and Realism, CAD, Computer science, DirectX, nVidia, nVidia GeForce GTX 480, Rendering, Visualization...
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Investigating ray tracing, the next big thing in gaming graphics | ExtremeTech

Investigating ray tracing, the next big thing in gaming graphics | ExtremeTech | opencl, opengl, webcl, webgl | Scoop.it
After decades of work, is ray tracing nearly ready for prime time? We examine the technology's industrial and consumer gaming applications.
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Scooped by Mikael Bourges-Sevenier
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GPF: a framework for general packet classification on GPU co-processors | hgpu.org

GPF: a framework for general packet classification on GPU co-processors | Computer science, CUDA, Network communications, nVidia, nVidia GeForce GTX 480, Security, Thesis...
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GPU Accelerated Lambert Solution Methods for the Orbital Targeting Problem | hgpu.org

GPU Accelerated Lambert Solution Methods for the Orbital Targeting Problem | Astrophysics, CUDA, Earth and Space Sciences, Fortran, nVidia, Tesla C2060...
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WebGL Game – Johnny Smiter: 13th Knight

WebGL Game – Johnny Smiter: 13th Knight | opencl, opengl, webcl, webgl | Scoop.it
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Resolution of the Vlasov-Maxwell system by PIC Discontinuous Galerkin method on GPU with OpenCL | hgpu.org

Resolution of the Vlasov-Maxwell system by PIC Discontinuous Galerkin method on GPU with OpenCL | ATI, ATI Radeon HD 5750, Electrodynamics, Maxwell's equations, nVidia, nVidia GeForce GTX 470, OpenCL, Particle-in-cell methods...
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ACO on Multiple GPUs with CUDA for Faster Solution of QAPs | hgpu.org

ACO on Multiple GPUs with CUDA for Faster Solution of QAPs | Algorithms, Computer science, CUDA, nVidia, nVidia GeForce GTX 480...
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Exploring Multi-level Parallelism for Large-Scale Spiking Neural Networks | hgpu.org

Exploring Multi-level Parallelism for Large-Scale Spiking Neural Networks | Computer science, CUDA, GPU cluster, Heterogeneous systems, MPI, Neural networks, nVidia, Tesla M2070...
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Task Performance with List-Mode Data | hgpu.org

Task Performance with List-Mode Data | Algorithms, Computer science, Data acquisition, Image reconstruction, Medicine, nVidia, nVidia GeForce 9800 GX2, nVidia GeForce GTX 295, Tesla C1060, Tesla C2050, Thesis, Tomography...
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A Quantitative Study of Irregular Programs on GPUs | hgpu.org

A Quantitative Study of Irregular Programs on GPUs | Benchmarking, Computer science, CUDA, nVidia, nVidia Quadro FX 6000, Performance...
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SpMV: A Memory-Bound Application on the GPU Stuck Between a Rock and a Hard Place | hgpu.org

SpMV: A Memory-Bound Application on the GPU Stuck Between a Rock and a Hard Place | Computer science, CUDA, nVidia, nVidia GeForce GTX 580, nVidia GeForce GTX 680, Sparse matrix...
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Exploration of Parallelization Frameworks for Computational Finance | hgpu.org

Exploration of Parallelization Frameworks for Computational Finance | Computational finance, Finance, OpenCL...
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