opencl, opengl, webcl, webgl
23.0K views | +6 today
Follow
Your new post is loading...
Your new post is loading...
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Sequential Consistency for Heterogeneous-Race-Free: Programmer-centric Memory Models for Heterogeneous Platforms | hgpu.org

Sequential Consistency for Heterogeneous-Race-Free: Programmer-centric Memory Models for Heterogeneous Platforms | Computer science, CUDA, Heterogeneous systems, Memory model, nVidia, OpenCL, Performance...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Exploring the limits of GPGPU scheduling in control flow bound applications - GPU Science

Exploring the limits of GPGPU scheduling in control flow bound applications - GPU Science | opencl, opengl, webcl, webgl | Scoop.it
This work tracks the root causes of execution inefficacies when running control flow intensive CUDA applications on NVIDIA GPGPU hardware
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

CUDA Accelerated Robot Localization and Mapping | hgpu.org

CUDA Accelerated Robot Localization and Mapping | Algorithms, Computer science, CUDA, nVidia, nVidia GeForce GTX 660
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

CLgrep: A Parallel String Matching Tool | hgpu.org

CLgrep: A Parallel String Matching Tool | Algorithms, Computer science, Heterogeneous systems, nVidia, nVidia GeForce GTX 280, OpenCL, Package, String matching, Thesis
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Local Volatility FX Basket Option on CPU and GPU | hgpu.org

Local Volatility FX Basket Option on CPU and GPU | CUDA, Finance, Mixed precision, nVidia, Tesla K20
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Exploiting Uniform Vector Instructions for GPGPU Performance, Energy Efficiency, and Opportunistic Reliability Enhancement | hgpu.org

Exploiting Uniform Vector Instructions for GPGPU Performance, Energy Efficiency, and Opportunistic Reliability Enhancement | Computer science, GPGPU-sim, nVidia, nVidia GeForce GTX 285, nVidia GeForce GTX 480, Performance...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

In-Place Recursive Approach for All-Pairs Shortest Paths Problem Using OpenCL | hgpu.org

In-Place Recursive Approach for All-Pairs Shortest Paths Problem Using OpenCL | Algorithms, ATI, ATI Radeon HD 6850, Computer science, Heterogeneous systems, nVidia, nVidia GeForce GT 630 M, OpenCL
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Making the case of GPUs in courses on computational physics | hgpu.org

Making the case of GPUs in courses on computational physics | Computational Physics, CUBLAS, CUDA, Education, FFT, Mathematical Software, nVidia, nVidia GeForce GTX 320 M, Physics, Tesla C2050
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

GPU-based Numerical Integration in the Partition of Unity Method | hgpu.org

GPU-based Numerical Integration in the Partition of Unity Method | Computer science, CUDA, Differential equations, Mathematics, nVidia, nVidia GeForce GTX 560 Ti, Partial differential equations, PDEs, Tesla K20, Thesis...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Secrets from the GPU | hgpu.org

Secrets from the GPU | Computer science, Modular arithmetic, nVidia, nVidia GeForce GTX 275, OpenCL, RSA, Security
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Gauge fixing in lattice QCD with multi-GPUs | hgpu.org

Gauge fixing in lattice QCD with multi-GPUs | Algorithms, CUDA, High Energy Physics - Lattice, nVidia, nVidia GeForce GTX 480, nVidia GeForce GTX 580, nVidia Quadro FX 4000, Package, Physics, QCD, Tesla C2070...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Extended Data Collection: Analysis of Cache Behavior and Performance of Different BVH Memory Layouts for Tracing Incoherent Rays | hgpu.org

Extended Data Collection: Analysis of Cache Behavior and Performance of Different BVH Memory Layouts for Tracing Incoherent Rays | Computer science, CUDA, nVidia, nVidia GeForce GTX 680, Raytracing, Tesla C2070, Tesla K20, Visualization...
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Composing multiple StarPU applications over heterogeneous machines: a supervised approach | hgpu.org

Composing multiple StarPU applications over heterogeneous machines: a supervised approach | Benchmarking, Computer science, CUDA, Heterogeneous systems, Linear Algebra, nVidia, Tesla M2070
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Real-Time Rendering · “Interactive 3D Rendering” is finally complete!

Real-Time Rendering · “Interactive 3D Rendering” is finally complete! | opencl, opengl, webcl, webgl | Scoop.it
Tracking the latest developments in interactive rendering techniques
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Solving Linear Equations with Conjugate Gradient Method on OpenCL Platforms | hgpu.org

Solving Linear Equations with Conjugate Gradient Method on OpenCL Platforms | Computer science, Heterogeneous systems, Linear Algebra, nVidia, OpenCL, Sparse matrix, Tesla C2050, Tesla C2070, Thesis
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Collision detection on the GPU | hgpu.org

Collision detection on the GPU | Algorithms, Collision detection, Computer science, nVidia, nVidia GeForce GTX 285, OpenCL, Thesis
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

An implementation of level set based topology optimization using GPU | hgpu.org

An implementation of level set based topology optimization using GPU | Computational Complexity, CUDA, Data parallelism, FEM, Finite element method, Image processing, nVidia, Tesla C2070
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Implicit Adaptive Volume Ray Casting | hgpu.org

Implicit Adaptive Volume Ray Casting | 3D Graphics and Realism, Algorithms, Computer science, CUDA, Image generation, nVidia, nVidia GeForce GTX 580
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Generating 3D Topologies with Multiple Constraints on the GPU | hgpu.org

Generating 3D Topologies with Multiple Constraints on the GPU | Computer science, CUDA, nVidia, nVidia GeForce GTX 480, Topology optimization problem
more...
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Parallel Selectivity Estimation for Optimizing Multidimensional Spatial Join Processing on GPUs | hgpu.org

Parallel Selectivity Estimation for Optimizing Multidimensional Spatial Join Processing on GPUs | Computer science, CUDA, Databases, nVidia, nVidia Quadro FX 6000
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Performance Evaluation of CPU-GPU communication Depending on the Characteristic of Co-Located Workloads | hgpu.org

Performance Evaluation of CPU-GPU communication Depending on the Characteristic of Co-Located Workloads | CUDA, nVidia, nVidia GeForce GTX 580, Performance
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Fluid Motion Modelling Using Vortex Particle Method on GPU | hgpu.org

Fluid Motion Modelling Using Vortex Particle Method on GPU | CUDA, Fluid dynamics, nVidia, nVidia GeForce GTX 460, Visualization
more...
No comment yet.
Scooped by Mikael Bourges-Sevenier
Scoop.it!

Analyzing Locality of Memory References in GPU Architectures | hgpu.org

Analyzing Locality of Memory References in GPU Architectures | Computer science, GPGPU-sim, Matrix multiplication, nVidia, nVidia GeForce GTX 480
more...
No comment yet.