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Tilera developing chip with more than 100-plus cores

After a lull, the race to add more processor cores to chips continues. Tilera is developing a new chip that will have more than 100 processor cores as the company looks to outperform ARM and Intel processors in Web-specific tasks.
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Dark Sky Simulations: Early Data Release

Dark Sky Simulations: Early Data Release | opencl, opengl, webcl, webgl | Scoop.it
The Dark Sky Simulations are an ongoing series of cosmological N-body simulations designed to provide a quantitative and accessible model of the evolution of the large-scale Universe. Such models a...
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Intel Adds Vector Instructions for Knights Landing - insideHPC

Intel Adds Vector Instructions for Knights Landing - insideHPC | opencl, opengl, webcl, webgl | Scoop.it
Additional vector instructions have now been documented for Intel AVX-512, which will be first implemented in Knights Landing.
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Increasing the Efficiency of Your GPU-enabled Cluster with rCUDA - insideHPC

Increasing the Efficiency of Your GPU-enabled Cluster with rCUDA - insideHPC | opencl, opengl, webcl, webgl | Scoop.it
Federico Silla from the Universitat Politècnica de Valèncian presents: Increasing the efficiency of your GPU-enabled cluster with rCUDA.
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Efficient implementation of computationally intensive algorithms on parallel computing platforms

Efficient implementation of computationally intensive algorithms on parallel computing platforms | opencl, opengl, webcl, webgl | Scoop.it
Two different types of computationally intensive problems have been researched to investigate the design methodology of the acceleration and to give a high-performance implementation on parallel ar...
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Parallel Variable Pre-Selection and Lookahead Solving on GPUs

Parallel Variable Pre-Selection and Lookahead Solving on GPUs | opencl, opengl, webcl, webgl | Scoop.it
SAT solving strategies that perform backtracking or clause learning are usually difficult to implement efficiently on massively-parallel architectures because the necessary synchronization does not...
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GPUdrive: Reconsidering Storage Accesses for GPU Acceleration

GPUdrive: Reconsidering Storage Accesses for GPU Acceleration | opencl, opengl, webcl, webgl | Scoop.it
GPU-accelerated data-intensive applications demonstrate in excess of ten-fold speedups over CPU-only approaches. However, file-driven data movement between the CPU and the GPU can degrade performan...
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kylelutz/compute

kylelutz/compute | opencl, opengl, webcl, webgl | Scoop.it
compute - A C++ GPU Computing Library for OpenCL
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A Fine Grained Cycle Sharing System with Cooperative Multitasking on GPUs

A Fine Grained Cycle Sharing System with Cooperative Multitasking on GPUs | opencl, opengl, webcl, webgl | Scoop.it
The emergence of compute unified device architecture (CUDA), which has relieved application developers from having to understand complex graphics pipelines, has made the graphics processing unit (G...
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Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture

Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture | opencl, opengl, webcl, webgl | Scoop.it
We have presented several contributions on the collision detection optimization centered on hardware performance. We focus on the first step (Broad-phase) and propose three new ways of parallelizat...
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Accelerating Preconditioned Iterative Linear Solvers on GPU

Accelerating Preconditioned Iterative Linear Solvers on GPU | opencl, opengl, webcl, webgl | Scoop.it
Linear systems are required to solve in many scientific applications and the solution of these systems often dominates the total running time. In this paper, we introduce our work on developing par...
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Combining Data Parallelism and Task Parallelism for Efficient Performance on Hybrid CPU and GPU Systems

Combining Data Parallelism and Task Parallelism for Efficient Performance on Hybrid CPU and GPU Systems | opencl, opengl, webcl, webgl | Scoop.it
In earlier times, computer systems had only a single core or processor. In these computers, the number of transistors on-chip (i.e. on the processor) doubled every two years and all applications en...
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Parallelization of BFS Graph Algorithm using CUDA

Parallelization of BFS Graph Algorithm using CUDA | opencl, opengl, webcl, webgl | Scoop.it
Graphs play a very important role in the field of Science and Technology for finding the shortest distance between any two places. This Paper demonstrate the recent technology named as CUDA (Comput...
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New whitepaper: OpenCL on FPGAs for GPU Programmers | Acceleware Ltd.

New whitepaper: OpenCL on FPGAs for GPU Programmers | Acceleware Ltd. | opencl, opengl, webcl, webgl | Scoop.it
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Efficient On-the-fly Category Retrieval using ConvNets and GPUs

Efficient On-the-fly Category Retrieval using ConvNets and GPUs | opencl, opengl, webcl, webgl | Scoop.it
We investigate the gains in precision and speed, that can be obtained by using Convolutional Networks (ConvNets) for on-the-fly retrieval - where classifiers are learnt at run time for a textual qu...
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Meet the 'smallest GPU' for wearable gizmos ... wait, where did it go?

Meet the 'smallest GPU' for wearable gizmos ... wait, where did it go? | opencl, opengl, webcl, webgl | Scoop.it
Nobody move, this Imagination chip was here somewhere. Where's the magnifying glass?
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The Use of GPUs for Solving the Computed Tomography Problem

The Use of GPUs for Solving the Computed Tomography Problem | opencl, opengl, webcl, webgl | Scoop.it
Computed tomography (CT) is a widespread method used to study the internal structure of objects. The method has applications in medicine, industry and other fields of human activity. In particular,...
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CUD@SAT: SAT Solving on GPUs

CUD@SAT: SAT Solving on GPUs | opencl, opengl, webcl, webgl | Scoop.it
The parallel computing power offered by Graphical Processing Units (GPUs) has been recently exploited to support general purpose applications-by exploiting the availability of general API and the S...
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Interactive GPU Ray Casting using Progressive Blue Noise Sampling

Interactive GPU Ray Casting using Progressive Blue Noise Sampling | opencl, opengl, webcl, webgl | Scoop.it
We describe a generic approach to incorporate progressive refinement into GPU-based ray casting. Our approach allows to interactively navigate through highly complex scenes that may usually take se...
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WebGL With Three.js - Lesson 6 | Javalobby

WebGL With Three.js - Lesson 6 | Javalobby | opencl, opengl, webcl, webgl | Scoop.it
Today we continue our WebGL lessons for those who study it and want to enhance their knowledge. In today’s lesson we will look at the load process of ready...
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Benchmarking the Memory Hierarchy of Modern GPUs

Benchmarking the Memory Hierarchy of Modern GPUs | opencl, opengl, webcl, webgl | Scoop.it
Memory access efficiency is a key factor for fully exploiting the computational power of Graphics Processing Units (GPUs). However, many details of the GPU memory hierarchy are not released by the ...
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Using the GPU for Fast Symmetry-Based Dense Stereo Matching in High Resolution Images

Using the GPU for Fast Symmetry-Based Dense Stereo Matching in High Resolution Images | opencl, opengl, webcl, webgl | Scoop.it
SymStereo is a new algorithm used for stereo estimation. Instead of measuring photo-similarity, it proposes novel cost functions that measure symmetry for evaluating the likelihood of two pixels be...
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Parallel Implementations for Solving Shortest Path Problem using Bellman-Ford

Parallel Implementations for Solving Shortest Path Problem using Bellman-Ford | opencl, opengl, webcl, webgl | Scoop.it
In this paper, different parallel implementations of Bellman-Ford algorithm on GPU using OpenCL are presented. These variants include Bellman-Ford for solving single source shortest path (SSSP) hav...
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Programming-Model Centric Debugging for Multicore Embedded Systems

Programming-Model Centric Debugging for Multicore Embedded Systems | opencl, opengl, webcl, webgl | Scoop.it
In this thesis, we propose to study interactive debugging of applications running on embedded systems Multi-Processor System on Chip (MPSoC). A literature study showed that nowadays, the design and...
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Algorithms and Data Structures for Interactive Ray Tracing on Commodity Hardware

Algorithms and Data Structures for Interactive Ray Tracing on Commodity Hardware | opencl, opengl, webcl, webgl | Scoop.it
Rendering methods based on ray tracing provide high image realism, but have been historically regarded as offline only. This has changed in the past decade, due to significant advances in the const...
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Intel's Eric Barton on the Need to Move Beyond Posix for Exascale IO - insideHPC

Intel's Eric Barton on the Need to Move Beyond Posix for Exascale IO - insideHPC | opencl, opengl, webcl, webgl | Scoop.it
In this video from ISC'14, Eric Barton from Intel describes the goals of the two-year FastForward Storage and IP Project, which the company wrapped up recently.
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