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Scooped by Mikael Bourges-Sevenier onto opencl, opengl, webcl, webgl
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Extending the Computational Application of Reaction-Diffusion Chemistry by Modelling Artificial Neural Networks | hgpu.org

Extending the Computational Application of Reaction-Diffusion Chemistry by Modelling Artificial Neural Networks | Biology, Chemistry, CUDA, Neural networks, nVidia, nVidia GeForce 9600 M GT
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JPEG-GPU:: a GPGPU Implementation of JPEG Core Coding Systems | hgpu.org

JPEG-GPU:: a GPGPU Implementation of JPEG Core Coding Systems | Compression, CUDA, Image processing, nVidia, Tesla K20
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Quantifying the Energy Efficiency of FFT on Heterogeneous Platforms | hgpu.org

Quantifying the Energy Efficiency of FFT on Heterogeneous Platforms | ATI, ATI Radeon HD 7770, FFT, Heterogeneous systems, nVidia, nVidia GeForce GTX 480, OpenCL, Signal processing
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On-Demand Generating and Scheduling Optimised Parallel Applications on Heterogeneous Platforms | hgpu.org

On-Demand Generating and Scheduling Optimised Parallel Applications on Heterogeneous Platforms | Code generation, Computer science, CUDA, Heterogeneous systems, nVidia, nVidia GeForce GTX 260, nVidia GeForce GTX 580, nVidia GeForce GTX 680, Software...
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OpenCL Course Creation Collaboration: Call for Proposals - Khronos Group Events, Seminars and Presentations

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GPU Enhancement of the Trigger to Extend Physics Reach at the LHC | hgpu.org

GPU Enhancement of the Trigger to Extend Physics Reach at the LHC | Algorithms, CUDA, Hadronic Colliders, High Energy Physics - Experiment, nVidia, Physics, Tesla K20
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Sequential Consistency for Heterogeneous-Race-Free: Programmer-centric Memory Models for Heterogeneous Platforms | hgpu.org

Sequential Consistency for Heterogeneous-Race-Free: Programmer-centric Memory Models for Heterogeneous Platforms | Computer science, CUDA, Heterogeneous systems, Memory model, nVidia, OpenCL, Performance...
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Exploring the limits of GPGPU scheduling in control flow bound applications - GPU Science

Exploring the limits of GPGPU scheduling in control flow bound applications - GPU Science | opencl, opengl, webcl, webgl | Scoop.it
This work tracks the root causes of execution inefficacies when running control flow intensive CUDA applications on NVIDIA GPGPU hardware
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Synchronized HTML5 Video with GPS Data

Synchronized HTML5 Video with GPS Data | opencl, opengl, webcl, webgl | Scoop.it
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CUDA Accelerated Robot Localization and Mapping | hgpu.org

CUDA Accelerated Robot Localization and Mapping | Algorithms, Computer science, CUDA, nVidia, nVidia GeForce GTX 660
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CLgrep: A Parallel String Matching Tool | hgpu.org

CLgrep: A Parallel String Matching Tool | Algorithms, Computer science, Heterogeneous systems, nVidia, nVidia GeForce GTX 280, OpenCL, Package, String matching, Thesis
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Local Volatility FX Basket Option on CPU and GPU | hgpu.org

Local Volatility FX Basket Option on CPU and GPU | CUDA, Finance, Mixed precision, nVidia, Tesla K20
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Exploiting Uniform Vector Instructions for GPGPU Performance, Energy Efficiency, and Opportunistic Reliability Enhancement | hgpu.org

Exploiting Uniform Vector Instructions for GPGPU Performance, Energy Efficiency, and Opportunistic Reliability Enhancement | Computer science, GPGPU-sim, nVidia, nVidia GeForce GTX 285, nVidia GeForce GTX 480, Performance...
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In-Place Recursive Approach for All-Pairs Shortest Paths Problem Using OpenCL | hgpu.org

In-Place Recursive Approach for All-Pairs Shortest Paths Problem Using OpenCL | Algorithms, ATI, ATI Radeon HD 6850, Computer science, Heterogeneous systems, nVidia, nVidia GeForce GT 630 M, OpenCL
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GEMTC: GPU Enabled Many-Task Computing | hgpu.org

GEMTC: GPU Enabled Many-Task Computing | Computer science, CUDA, nVidia, nVidia GeForce GTX 670, Performance
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OpenCL Performance Evaluation on Modern Multi Core CPUs | hgpu.org

OpenCL Performance Evaluation on Modern Multi Core CPUs | Computer science, Heterogeneous systems, nVidia, nVidia GeForce GTX 580, OpenCL, Performance
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WebGL around the net, 24 May 2013 | Learning WebGL

WebGL around the net, 24 May 2013 | Learning WebGL | opencl, opengl, webcl, webgl | Scoop.it
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WebGL Course – Interactive 3D Graphics by Eric Haines – Part 2

WebGL Course – Interactive 3D Graphics by Eric Haines – Part 2 | opencl, opengl, webcl, webgl | Scoop.it
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Surface Reconstruction from Scattered Point via RBF Interpolation on GPU | hgpu.org

Surface Reconstruction from Scattered Point via RBF Interpolation on GPU | Computer science, CUDA, Numerical Analysis, nVidia, Tesla C1060
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Composing multiple StarPU applications over heterogeneous machines: a supervised approach | hgpu.org

Composing multiple StarPU applications over heterogeneous machines: a supervised approach | Benchmarking, Computer science, CUDA, Heterogeneous systems, Linear Algebra, nVidia, Tesla M2070
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Real-Time Rendering · “Interactive 3D Rendering” is finally complete!

Real-Time Rendering · “Interactive 3D Rendering” is finally complete! | opencl, opengl, webcl, webgl | Scoop.it
Tracking the latest developments in interactive rendering techniques
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Solving Linear Equations with Conjugate Gradient Method on OpenCL Platforms | hgpu.org

Solving Linear Equations with Conjugate Gradient Method on OpenCL Platforms | Computer science, Heterogeneous systems, Linear Algebra, nVidia, OpenCL, Sparse matrix, Tesla C2050, Tesla C2070, Thesis
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Collision detection on the GPU | hgpu.org

Collision detection on the GPU | Algorithms, Collision detection, Computer science, nVidia, nVidia GeForce GTX 285, OpenCL, Thesis
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An implementation of level set based topology optimization using GPU | hgpu.org

An implementation of level set based topology optimization using GPU | Computational Complexity, CUDA, Data parallelism, FEM, Finite element method, Image processing, nVidia, Tesla C2070
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Implicit Adaptive Volume Ray Casting | hgpu.org

Implicit Adaptive Volume Ray Casting | 3D Graphics and Realism, Algorithms, Computer science, CUDA, Image generation, nVidia, nVidia GeForce GTX 580
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Generating 3D Topologies with Multiple Constraints on the GPU | hgpu.org

Generating 3D Topologies with Multiple Constraints on the GPU | Computer science, CUDA, nVidia, nVidia GeForce GTX 480, Topology optimization problem
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