Pinterest's upcoming news event, dubbed "Choose Your Own Adventure," may not be directly related to the company's efforts in the personalization space, but rather the announcement of a consumer-facing travel product, we're hearing.
Here's how perfectionism short-circuits the storytelling process: While wrestling with our raw material, we cannot avoid a huge gap between what we think the story should be and what story actually makes sense to listeners ...
Analytics tool tracks higher-ed classroom performance GCN.com In other announcement from the gathering, McGraw-Hill launched Practice Spanish: Study Abroad, a multiplayer language learning game that provides college students an immersive...
Tweetenfreude: The psychology of the hate-follow Digiday There are no official statistics in the matter, but Digiday suspects the hate-follow is even more common in the insular worlds of digital media and advertising, where there's no shortage of...
National Day of Unplugging urges people to take digital time off WTVM Some find it difficult to disconnect from social media, texting and electronic gadgetry - one in 10 can't disconnect even in the middle of the most intimate of connections.
The vast majority of Americans now use the Internet (87 percent); nearly half would find it “very hard or impossible” to give it up (46 percent), and an overwhelming percentage think it’s been a good thing for society (76 percent).
On a trip to a family funeral last week I was surprised to learn how much our youngest grandchildren (ages 5 and 7) know about taking “selfies&
What do you think of the selfie craze? Do you see a difference between selfies and self photos? How do you think selfies effect the way teens (and anyone, really) see themselves, specifically when compared to the typical celebrity photo?
WhatCulture! 10 Soulless Video Games That Are Just Slot-Machines WhatCulture! There's a rancid stench wafting around the gaming industry of late, and it can only be attributed to the advent and subsequent growth of the freemium business model.
The World as a Story: Emergent storytelling in World of Warcraft Joystiq How does storytelling function in World of Warcraft? What are its limits? Does it have to unfold solely via quest text, or can it be told via other means?
At first glance, few technologies feel as unsexy as voice. From a user’s perspective, little has changed since the days of Alexander Graham Bell. Most see voice as a mature technology that simply connects people in real-time across a distance.