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Virtual Patients, Online Sims and Serious Games for Education and Care
Web based information reflecting VP's, online simulations and serious games in the field of health care education.
Curated by Nigel Wynne
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'Live Synthetic' goes for the next level in simulation -- Defense Systems

'Live Synthetic' goes for the next level in simulation -- Defense Systems | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
The Army's holistic concept would blend live training with four types of simulations.
Alex Wade's insight:

Working across the full spectrum of the modality of simulations has long been key to the work undertaken by the Faculty of Health at Birmingham City University, so there are no surprises that this is used across other areas of simulation. 


The capability to iterate and scaffold across different arenas of learning is well established the educational literature, but is only now being applied to the sphere of healthcare.  With triage care and emergency situations in highly volatile environments familiar to personnel from both healthcare and defence, perhaps there are areas where knowledge can be shared for the improvement of research - and education - in these areas?

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Willis-Knighton hospitals reveal new innovation center in Bossier City

Willis-Knighton hospitals reveal new innovation center in Bossier City | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Willis-Knighton Health System revealed its new and state of the art innovation center to the public Sunday.The center is located at the old Bossier Medical Center.
Alex Wade's insight:

The Virtual Hospital is not a new innovation, but this truly takes it to the next level, with mannequins having the ability to provide a range of sensory feedback to the student with fitting, blood and sweat all inculcated into the hospital.


What is also interesting in the accompanying video is the assertion that 'introducing an emotional response aids learning', a mantra we can take into all of our work in education.

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Math, Science, History: Games Break Boundaries Between Subjects

Math, Science, History: Games Break Boundaries Between Subjects | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Game-based learning forces students to apply knowledge in a contextualized way, it creates an interdisciplinary learning experience where subject-specific knowledge is used in a context that requires diverse applications. The borders between disciplines become fuzzy and ambiguous.
Alex Wade's insight:

This is  a good summary of the importance of games to the classroom.  Key term of the day: 'chcololate covererd broccoli', describing that games are not a way of delivering something good for you (learning) in an easy to digest package (games).  


Minecraft is the learning game par excellence, just like the Lego bricks from which it finds its inspiration, meaning that it is no longer about where you can go today, but what you can build . . . .

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The worst simulators

The worst simulators | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Goat Simulator is not an elaborate April Fools’ Day joke, despite its fortuitous release date. As with Surgeon Simulator and the recently Kickstarter-funded Bear Simulator, it is instead a cheeky addition to the bafflingly large simulator genre, though lumping together Goat Simulator and Street Cleaning Simulator may be a bit of a stretch.
Alex Wade's insight:

Simulations are so much more than the sum of their serious applications.  I can't promise that this will be the last allusion to the profusion of 'silly sims', but the fad started by the tragicomic Surgeon Simulator carries through into a plethora of different genres . . . Euro Bus Simulator . . . Euro Truck Simulator . . . Goat Simulator


Make of it what you will, but it is undeniable that the cultural value of computer simulations is acute and if, like gaming, they become embedded in the public consciousness, requesting that people use them for health and educational development will become as second nature as pulling out a smartphone to search for the answer to a query.


Welcome to the future . . . .


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Bear Simulator will make your dreams come true

Bear Simulator will make your dreams come true | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
I'm calling it now: 2014 is the year of the animal simulator. First we had Catlateral Damage, followed by Goat Simulator, and now Portlander John Farjay is…
Alex Wade's insight:

As you all know, we are not all about very serious games and here is the proof.  Following from the cat simulator (see below), we now have a bear simulator.


Those big paws alone were enough to convince the crowd-funding community, that this is worthy of kickstarting.


Will this game be a success? 


Does a bear live in the woods?

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Interactive Healthcare Improves Patient Knowledge, Satisfaction Ratings

Interactive Healthcare Improves Patient Knowledge, Satisfaction Ratings | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Emmi Solutions announced last week the results of a six-year study proving that its interactive healthcare programming led to higher customer satisfaction and higher Hospital Consumer Assessment of Healthcare Providers and Systems assessments, (HCAHPS) scores. Improvements in HCAHPS scores are important not only for the company's reflection of patient care, but also for the hospitals themselves as they try to build customer trust and loyalty.
Alex Wade's insight:

This long-term study demonstrates that using serious games in the delivery of healthcare education has positive benefits, particularly in areas where there is an impact on patient satisfaction, a challenge especially pertinent to NHS England, where there is an increased focus on the links between patient satisfaction and safety.


Also of interest here is that the improvement in scores for the clinical profession impacts upon lower readmission rates amongst patients, suggesting that the direction provided by this type of learning is permitting more effective treatment and therefore reduced costs. 


Increased satisfaction and lower costs are truly the holy grail of the global healthcare industry and this approach appears to be a good indication of the way forwards.

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That Dragon, Cancer's inspiration, Joel Green, passes away

That Dragon, Cancer's inspiration, Joel Green, passes away | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
"Joel took his last breath at 1.52am."
That was the painful update this morning to the dev blog of That Dragon, Cancer, an autobiographical game by Ryan G…
Alex Wade's insight:

This page has been an advocate of the forthcoming Ouya game 'That Dragon, Cancer' and it is sad to note that Joel Green, the inspiration behind the game, died early yesterday morning.


While we hope that the good that comes from his short life will be widespread, there is nothing to fill the lacuna of his loss.


Rest In Peace Joel.

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Gaming can make a better world

Gaming can make a better world | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
Alex Wade's insight:

Jane McGonigal is a regular contributor to the TED Talks series, and a fascinating contributor to the commentary around games.  Here she briefs us on the might of WoW and it's own potential for changing our immediate, non-digital world.


It is interesting that the dynamics of synthetic worlds, when allowed to develop seem to mirror the histories and potentialities of much of our own (e.g. Eve Online): but at the end of the day co-operation and competition seem to co-exist, sometimes easily and other times in friction.  And if history tells us anything, it is a guide to future performance . . .

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Coming close: Computer-controlled mannequin simulates birth - MiningGazette.com | News, Sports, Jobs - Houghton, Michigan - The Daily Mining Gazette

Coming close: Computer-controlled mannequin simulates birth - MiningGazette.com | News, Sports, Jobs - Houghton, Michigan - The Daily Mining Gazette | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
HANCOCK — She won’t get up and walk around, but the new neonatal simulator mannequin, called Noelle, will tell Finlandia University nursing students...
Alex Wade's insight:

On reflection, the birth of my first daughter illustrated how essential universal healthcare is to the individual and society as a whole: both my wife and daughter would have died in the days before the NHS.  Therefore, any tool which permits medical practitioners to practise the delicate, beautiful, traumatic art/science of childbirth has to be welcomed.  


My only concern? That the VP for Academic Affairs eventually wants 'an entire simulated family'.  Surely that's exactly what we DON'T need . . . . . !

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Kayla Hood's curator insight, March 5, 10:24 AM
The mannequin noelle is used for students to grasp real life situations in the labor process. Such as, hemorageing, increased heart rate and if something is wrong. With this, you can draw blood, put medicine into the umbilical cord and it tests your inner mind on what to do in certain kind of situations. The doll cost 35,000 and has software built into it, they are trying to create a family of mannequins.
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UAMC to present new technologies for healthcare

UAMC to present new technologies for healthcare | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
These new technologies will help prevent life-threatening conditions and injuries and many are actually ‘game-based' in video game like therapies.
Alex Wade's insight:

While we look for games to provide inspiration from the supply-side in health education, it is equally important in times of rising costs and demands, to investigate the impact on the demand-side.  Gaming mechanics are used here to assist patients in managing conditions and illnesses, thereby cutting down on medical intervention, providing useful analytics to practitoners and providing individuals with empowerment in managing their conditions.

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Education World: Developer Demystifies Game-Based Learning

Education World: Developer Demystifies Game-Based Learning | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Video games that meet standards? Absolutely, says a company that's bringing gamification to new heights.
Alex Wade's insight:

Often, the trend of 'gamification' is used as a method of sugar-coating learning experiences that individuals will find difficult to relate to.  Is it posssible to 'gamify' an exam?  More to the point should we be gamifying for the sake of it?  This article is pertinent as it doesn't see learning as something to be elided or overcome, but instead as absolutely key and central to the educational process.


I think that as serious games develop in their importance, placing the concepts of learning back in the centre of the problem, will have greater impact than merely bolting game mechanics onto pre-existing learning.

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Healthcare/Medical Simulation Market – By Product, Technology, End-Users & Services– Trends & Global Forecasts To 2017

Healthcare/Medical Simulation Market – By Product, Technology, End-Users & Services– Trends & Global Forecasts To 2017 | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
'Healthcare/Medical Simulation Market – By Product (Patient Simulator, Surgical Simulator, Imaging Simulation, Task Trainer), Technology (Haptic, Virtual...
Alex Wade's insight:

Simulation in the medical arena is a growth area for those looking to integrate the latest learning methods into their programmes efficiently and quickly.  This report (which provides an executive summary, but must be purchased seperately) shows this growth in numbers and sees the BRIC economies as areas of potential growth in the future.


Applied medicine and universal healthcare has increased average longevity in developed nations from 40 years to 70 years in the previous century: will simulation, which allows - with some certainity - us to predict the future have the same impact on disease identification, analyisis, prevention and treatment?

 

You probably didn't read it here first, but it's still worth thinking about .

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Nintendo Spurns Smartphone Games in Favor of Health Products

Nintendo Spurns Smartphone Games in Favor of Health Products | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
The Internet has been abuzz with rumors that Nintendo has been planning to move into the smartphone space over the last couple of weeks. The most common of these rumors was that the gaming company would finally bring some of its properties onto mobile devices aside from its own DS line of handhelds.
Alex Wade's insight:

Troubled gaming giant Nintendo, seeking to diversify its business structure on the back of poor WiiU hardware sales has idenitified wearable technologies as a prime space for investment, particularly in the realm of health monitoring.


While this may seem like an act of desperation from the Kyoto compoany, it's worth rememebering that diversification is in their DNA: Nintendo started as a card game company to develop into the vertically integrated industry-leader they are today.

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AP Exchange: Nevada nurses' mannequins no dummies

AP Exchange: Nevada nurses' mannequins no dummies | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Dorothy is a high-tech mannequin, her "father" is adjunct professor Brian Oxhorn and the nurses are students at Roseman University of Health Sciences in Henderson. Simulation labs are used in nursing schools to give students realistic experiences in controlled settings. In the exercise, Oxhorn wants his students to recognize abuse and ensure patient safety while treating a life-threatening condition. Interestingly, the nurses view the physician father as an authority figure and rarely ask him to leave as they do in other scenarios. Roseman University has four high-fidelity mannequins on its campus: infant, child, adult man and pregnant woman. University of Nevada, Las Vegas and Nevada State College nursing students share 10 such mannequins at the Clinical Simulation Center of Las Vegas on Shadow Lane. "The sim lab sets students up for success," said Marcia Turner, vice chancellor of health sciences with the Nevada System of Higher Education, during a tour. A simulated episode can be programmed or controlled live by manipulating speech and vital stats from a one-way, mirrored control room. "The first time it's nerve-wracking because you know there're cameras and you want to impress your classmates and your professors," said Sydney Duke, a senior nursing student at UNLV. UNLV and NSC students reported that they weren't prepared for the odors when they began working in real hospitals, so the Nevada System of Higher Education lab created sprays that smell like feces and vomit. Because the models can be injected with fluids, they must be flushed out occasionally. In re-creating a homeless person found unconscious on the streets, Oxhorn pinned a mural showing an alleyway onto the wall, laid the simulator on the floor and dressed him in tattered clothing scented with deer urine.
Alex Wade's insight:

The use of mannequins is widespread in medicine and healthcare.  What's interesting about this episode is the different responses to people who are involved in the exercise: the 'physician father' is treated very differently to the 'nice boyfriend'.


This opens up a really key area for debate: we simulate the technical aspects of care to the nth degree, but how can simulate things that are unpredictable as they're based on human responses to stressful situations?


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How to Build Leadership Skills in the Virtual World

How to Build Leadership Skills in the Virtual World | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Virtual reality simulations for executive education and leadership development.lls?
Alex Wade's insight:

Human factors training is of vital importance to professions where there is an innate requirement for risk management.  Where better to apply this than to the business and financial world where calculated (stop laughing at the back Northern Rock) are central to the development of sound practice.


It can only be useful to development of research and training in this area that the principles of the leading type of simulation, i.e. flight, are being applied to the asset and personnel management.

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Surgical Theater: Flight simulation technology helps surgeons prep for surgery

Surgical Theater: Flight simulation technology helps surgeons prep for surgery | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
A Cleveland neurosurgeon and two ex-Israeli Air Force R&D officers have teamed together to apply flight simulation technology to a more benevolent purpose – aiding the sick.
Alex Wade's insight:

The links between flight simulation and medical simulation are long-standing, with some writers suggesting that medical simulation is 20-30 years behind its flight equivalent.  So, to catch up, the Israeli Air Force have teamed up with neurosurgeons to develop a new, tool which assists with the preparation for operation.


It is interesting to note that we name the place where operations take place 'a theatre', this is after all a traditional place of play and simulation, is there more to the etymology than currently meets the trained eye? 


All the world's a stage . . . .

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Gaming technology saves millions for Spanish healthcare

Gaming technology saves millions for Spanish healthcare | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Technology in health isn’t just about investment, it’s about massive savings
Alex Wade's insight:

Daily reports highlight the crises of cost facing healthcare in developed nations.  Only this week a charity in the UK advocated that people pay an additional £10 a month for NHS treatment.  

 

However, with austerity comes novel approaches, and Spain, one of the economies worst-affected by the financial crash is innovating through the use of the motion control technology on Xbox. 


Often criticized for covert and overt surveillance, Xbox's Kinect tech can be used to remotely monitor patients in their home from health centres around the country, meaning that patients do not have to go to hospital, major specialist services can be centralised and health staff should be more readily available.


For the NHS in England, the greatest challenge is how to improve community care in the face of major cuts to in-patient treatment.  New NHS England boss Simon Stevens could do worse than look at novel approaches in his vision of a leaner, more focused NHS.


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Researchers at USC Develop Research-Based Educational Games -- Campus Technology

Researchers at USC Develop Research-Based Educational Games -- Campus Technology | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Researchers at the University of Southern California's Game Innovation Lab are developing research-based games for education and social awareness.
Alex Wade's insight:

An interesting theme to take from this is the hanging of a narrative onto a game.  Games have often told stories, whether abstract, innate, or reflected upon through critical analysis.  Now, we are beginning to see the maturation of the medium of the videogame where the narrative engagement can offer reflection on the nature of war (this can also be seen in AAA titles  such as Spec Ops: The Line).


Does this stop a game a from being a game?  Or does the media mash-up mean that the game becomes more than the sum of its parts?  Should games tell stories?  Or are they only games if they remain so in their purest sense?  These are questions that are worthy of consideration as the videogame becomes more serious, more learned and more politically charged.

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Inside Mac Games News: Dr Mal: Practice Of Horror Brings Healthcare To Solitaire

Inside Mac Games News: Dr Mal: Practice Of Horror Brings Healthcare To Solitaire | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Alex Wade's insight:

While it may not be the case that any publicity is good publicity, the wackier side of healthcare gaming has always been an area of interest for game developers and this wittily titled game is the latest to be added to the canon.  


The illustrations alone are worth the entrance fee and if the rest of the game lives up to the artwork, then this game will ensure that at least we know not what to do to patients in our care . . . .

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Going mobile: Games, virtual pets and healthcare

Going mobile: Games, virtual pets and healthcare | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Meet Carlos. Carlos is 8 years old, lives in Brookline and, like of all his friends, loves mobile games. Carlos also has asthma.
Alex Wade's insight:

From the irritatingly cute Tamogotchi to Pickachu clinging to car windscreens, virtual pets are able to transcend their medium and are firmly embedded in the global consciousness.


It is interesting to see then, that instead of a human responding to a virtual plea for support, that the opposite applies and virtual pets are able to train humans in how to better monitor, control and prevent dangerous scenarios arising with their health conditions. 


If this virtual pet can help young Carlos and his mother, stay well and avoid crippling medical bills, then perhaps the virtual pet on my daughter's pad can encourage her not to eat three bowls of museli every morning  . . .


As this soul-warming story tells us, the possibilities for new media distributed via new platforms are endless.

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Simulation Scenarios for Nursing Educators: Making It Real, Second Edition | Blog | Nursing Times

Simulation Scenarios for Nursing Educators: Making It Real, Second Edition | Blog | Nursing Times | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Alex Wade's insight:

The second edition of this book shows the importance of simulators and simulations to nurse educators.  With  health services increasingly driven by the need for a greater efficiency allied with patient safety, simulators are cost effective methods of employing pedagogies allied to scaffolding and constructive alignment. Therefore, this book is timely and should be instructive as to how to execute these across a range of simulated scenarios.

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Everyone's a Gamer - IEEE Experts Predict Gaming Will Be Integrated Into More than 85 Percent of Daily Tasks by 2020

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Alex Wade's insight:

I find this a little hard to believe, but the IEEE asserts that the gamer element will be apparent in virtually all that we do by the end of the decade. However, the recent emphasis on making gaming to healthcare (see below) is a positive aspect of a development which makes games relevant AND good for you.


As healthcare costs spiral however, surely it is expedient to move this to a model where there is prevention over cure: perhaps a game that monitors calorie intake, exercise taken per day and achievements associated with eating less and exercising more? 


Gaming, so long the scapegoat for unhealthy lifestyles, could be a method for undoing the problems caused by post-scarcity societies.

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Gaming the classroom: Teaching style motivates, engages

Gaming the classroom: Teaching style motivates, engages | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Writing a blog comparing Socrates to Steve Jobs. Designing a board game incorporating political theory concepts. Creating a comic strip featuring a little kid on a playground facing choices every day.
Alex Wade's insight:

Although this short film is not an explicit discusssion about the value of games to the classroom in HE, it illuminates the fact that some things just shouldn't be taken out of the equation when looking to update methods of teaching: passion, knowledge and innovation are all key to success and will continue to be so . . .

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Kinect-based games shown to have positive impact on children with learning difficulties (Wired UK)

Kinect-based games shown to have positive impact on children with learning difficulties (Wired UK) | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
A company called Kinems is using personalised, video game-based learning to improve the skills of children with motor impairments and learning difficulties
Alex Wade's insight:

This is an interesting piece examing the impact of Kinect on children with learning difficulties.  What is heartening is the impact that this has on core skills and to use these skills in knowledge acqusition and to chart progress of the therapy.

 

What is telling is the pedagogy behind this, with 15% of learners learning kinaesthtically, this is a significant - and fun - way to engage with learners.  As an aside, Microsoft's working title for their motion sensor platform was 'Project Natal', it seems that 'Kinect' was a much more prophetic moniker for their application. 

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Social games improving patient outcomes

Social games improving patient outcomes | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Ayogo is a Vancouver company based on the application of game psychology to patient self-care. Its customizable social games and apps engage,
Alex Wade's insight:

This page has forever advocated that serious games provide sound outcomes for those willing to invest in both the delivery and reception of games as an educational strategy.  Here, Ayogo CEO explains the three reasons why games in healthcare is good for patients, the healthcare system and therefore society as a whole.


What I think is especially interesting is the allusion to 'narrative', which was - and continues to be - one of the most contentious ideas banded about in games: do games tell stories, or do we hang our human predliction for narrative on them?

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