Virtual Patients, VR, Online Sims and Serious Games for Education and Care
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The Awesome Power of Gaming in Higher Education ~ EDTECH

The Awesome Power of Gaming in Higher Education ~ EDTECH | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it

by Tara E. Buck


"Games designer, author and researcher Jane McGonigal sees a future in education where MOOCs, live events and ordinary gamification initiatives all blend into a new way of learning, creating “extreme learning environments” full of opportunities for play and creation.


"McGonigal’s address Thursday at EDUCAUSE showed off many new types of games that are already well on their way to creating the future she described.


“We normally think of games as being fun, kind of trivial, maybe something to pass the time, but what if we thought about them as a platform for inventing the future of higher education?”


Via Jim Lerman
Alex Wade's insight:

Some really interesting facts and figures in here.  Are you one of the 71% of the workforce who is disengaged?  Are these emotions that you feel when playing a game (where's frustration?!?  Surely that can be positive too, particularly in relation to failure!)


Really interesting stuff from Jane McGonigal.

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Virtual Patients, VR, Online Sims and Serious Games for Education and Care
Web based information reflecting VP's, online simulations and serious games in the field of health care education.
Curated by Nigel Wynne
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New virtual reality games create better patient-experience for kids during infusions

New virtual reality games create better patient-experience for kids during infusions | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
As a nurse clinician in the comprehensive hemophilia treatment center at Nationwide Children's Hospital for nearly 30 years, Charmaine Biega, RN, has watched her patients endure hundreds of needle sticks for infusions and other procedures which can mean tears, frustration, wiggling and - in some cases - lifelong anxiety about the medical system and treatments that patients with hemophilia need to survive.
Nigel Wynne's insight:
Great account of the use of VR in minimising discomfort among children receiving treatment for haemophilia. Through a collaboration between the National Children's hospital and Ohio State University, specialist headsets where developed that allowed nurses to interact with children in the VR space as they played the game "Voxel Bay".

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Computer game trains Scottish police to fight cyber crime | Holyrood Magazine

Computer game trains Scottish police to fight cyber crime | Holyrood Magazine | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
Nigel Wynne's insight:
3D game developed to train police in how to secure electronic devices at a crime scene. Described as virtual reality training but think the term is being used loosely here. 
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Elsewhere is a fun 3D toy, and also everything wrong with VR hype

Elsewhere is a fun 3D toy, and also everything wrong with VR hype | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
If you take a look at the recently released Elsewhere VR headset, you’ll see a slender set of Google Cardboard-style frames and an iOS app that adds 3D depth to flat images or video. If yo
Nigel Wynne's insight:
A much needed opinion piece and product review ensuring that we all keep our feet on the ground when thinking, talking and processing information from others about VR. A well argued critique that although focussed on the marketing associated with the product Elsewhere, could be applied to much of what is written about VR today. 
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'Hotel Blind' Makes You A Blind Man In A Virtual World

'Hotel Blind' Makes You A Blind Man In A Virtual World | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
Indie developer Serellan added Oculus Rift and HTC Vive support to its blindness simulator, Hotel Blind. We asked them why.
Nigel Wynne's insight:
There have been a number of VR apps and games developed that seek to allow the user to experience what it is like to have an illness or disability. These have relied on 360 video or 3D modelling. But how would you go about developing a VR experience for someone who was blind? Hotel Blind achieves this by using voice prompts that help guide a user wearing a VR headset depicting zero vision, to navigate their way through challenges based within a hotel room. This is a simulator, rather than a game, that may have some very serious applications! have just mailed relevant staff at my Uni to get their opinion. thnx @Serellan
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Oculus’ Virtual Reality Film Henry Just Won an Emmy

Oculus’ Virtual Reality Film Henry Just Won an Emmy | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
The award is another bit of validation for the burgeoning art form.
Nigel Wynne's insight:
First original VR short film to receive an Emmy award!
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Saving lives with video simulation game | The Royal Gazette:Bermuda Health

Saving lives with video simulation game | The Royal Gazette:Bermuda Health | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
The Bermuda Red Cross is offering an exciting new way to learn CPR and First Aid with the introduction of a video simulation game that depicts real
Nigel Wynne's insight:
Serious games to help teach CPR!
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New Survey Suggests Lack Of Content As Biggest Obstacle For VR/AR Adoption

New Survey Suggests Lack Of Content As Biggest Obstacle For VR/AR Adoption | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
More than 650 respondents, ranging from entrepreneurs to investors and consultants, were polled. The results were somewhat surprising.
Nigel Wynne's insight:
With so much hype surrounding VR and to a much lesser extent AR it's easy to forget that these technologies are far from becoming mainstream media options for most consumers let alone people interested in educational applications like myself. This survey seeks to look beyond the hype and provides some insights into how a tranche of key stakeholders perceive the issues shaping  VR and AR's steps towards mainstream. Link to the full survey is provided.
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HYPER-REALITY

Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated…
Nigel Wynne's insight:
One of the best AR/Hyper reality concept films I have seen!!
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How virtual reality can manipulate our minds

How virtual reality can manipulate our minds | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
The full capabilities of immersive technologies have yet to be explored, but already we can get a sense of how they can be used to manipulate us.
Nigel Wynne's insight:
Spending time thinking about the educational potential of VR can sometimes mean less time is given to how this technology can be exploited by others towards less altruistic aims. This article highlights some of the dangers that may come with in VR world avatar - client communication. 
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MSI VR One Backpack PC for HTC Vive - Cool Wearable

MSI VR One Backpack PC for HTC Vive - Cool Wearable | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
Meet the MSI VR One: a backpack PC optimized for virtual reality gaming. It weighs only 3.6kg and delivers 1.5 hours of gameplay. It is powered by an overclocked processor and a GeForce GTX 10 series graphics card.
Nigel Wynne's insight:
This takes wearables to the extreme. MSI have produced a wearable backpack computer and allows hardcore VIVE VR gamers to cut the tethers and immerse themselves in far more mobile gameplay. This also opens up even more possibilities for educational VR applications.
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​Best VR headset for iPhone users

​Best VR headset for iPhone users | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
The VR headset revolution is underway and just because you own an iPhone rather than an Android mobile doesn't mean you can't get involved. Google Cardboard has stolen a lot of the limelight when it comes to mobile virtual reality, and Google Daydream is just around the corner, but you don't need an Android handset…
Nigel Wynne's insight:
VR for the masses!! Whilst full system VR headsets like the Vive and Rift provide the most immersive and interactive educational experiences, their tethering and need for a high spec PC are significant barriers to wider and scaled up adoption. Mobile VR headsets provide a technology hardware tier that brings VR, albeit limited, within reach of all. Always trying to look for synergies between different education modalities I think this provides an interesting challenge and potential opportunity for educators and developers whose objective is to provide VR experiences to learner cohorts that may contain 100's of students. How can we "cycle" large cohorts through geographically fixed full system VR experiences and then potentially extend or pre-load this learning via mobile VR . Is anybody doing/thinking about this at the moment?
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Is VR too dangerous for kids? We asked the experts

Is VR too dangerous for kids? We asked the experts | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
We’ve investigated the age ratings of VR headsets and talked to optometrists and vision experts to find out if VR is safe for children. These are the potential risks of using VR for kids.
Nigel Wynne's insight:
Balanced article explaining why many VR headset providers are recommending that children under 12 don't use VR or are are being advised to only use it intermittently and with adult supervision. 
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Perfusing a Cadaver for Skills Training

General surgery and neurosurgery residents usually sharpen their skills on partial cadavers. This time, however, surgical residents operated on a full-bod
Nigel Wynne's insight:
Video from @jumpsimulation describing the animation of cadavers with pulsatile artificial blood to more effectively prepare trainee surgeons. The narrative describes the limitations of mannequin and VR based approaches to sim learning whilst acknowledging they still play an important role in education, but a role that will have maximum impact if aligned together with animated cadaver based learning. Depending on how squeamish you are this is an interesting example of sim based learning that's worth a look and not something I've heard of before - (actually video has been tastefully shot - so not too bad).
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7 Neuroscience Fundamentals For Instructional Designers - eLearning Industry

7 Neuroscience Fundamentals For Instructional Designers - eLearning Industry | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
Wondering which Neuroscience Fundamentals you should know as an Instructional Designer? Check 7 Neuroscience Fundamentals ID professionals should know.
Nigel Wynne's insight:
Useful synopsis of theory as applied to e-learning
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HoloAnatomy beats Google's Tilt brush and David Attenborough to major science award - MSPoweruser

HoloAnatomy beats Google's Tilt brush and David Attenborough to major science award - MSPoweruser | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
We posted a few weeks ago that HoloAnatomy was a finalist for the Jackson Hole Science Media Awards in the “Virtual Reality and Augmented Reality” category
Nigel Wynne's insight:
A win for the Hololens as 3d anatomy app scoops prize!
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Virtual Reality Training Improves Social Skills in People With Autism

Virtual Reality Training Improves Social Skills in People With Autism | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
Neuroscience News has recent neuroscience research articles, brain research news, neurology studies and neuroscience resources for neuroscientists, students, and science fans and is always free to join. Our neuroscience social network has science groups, discussion forums, free books, resources, science videos and more.
Nigel Wynne's insight:
Another example of the therapeutic application of VR is described here in a piece which summaries research from the University of Texas. The research found that VR provided a safe place for children with autism to practice social situations leading to some positive outcomes. The idea of donning a headset to effectively exclude the real and social world is anathema to many who are involved in facilitating social skills. The same type of sentiment is often leveled at any form of online media, particularly by those that prefer face to face or face to physical interaction towards learning. Surely, and this is a view that seems to be building momentum, the way to see virtual as a teaching or therapeutic strategy, is that it is one of a number of approaches that can be designed and combined with other modalities to create outputs greater than could be achieved using one modality alone!
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360 Video: Virtual Reality’s Path To The Mainstream

360 Video: Virtual Reality’s Path To The Mainstream | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
Video has proven to be an early driver of Samsung’s Oculus-powered Gear VR.
Nigel Wynne's insight:
Nick Di Carlo, VP at Samsung extols the virtues of 360 VR video and the Samsung Gear VR headset. he describes how 360 video content consumption outstrips, just, games consumption, on the VR and how the release of so many 360 video cameras and stitching software has led to the media pipeline for 360 video to be much bigger than they had originally planned. 360 video it's argued is the media that will drive VR adoption by the masses. Possibly true, however, whilst the Gear is an exciting product and whilst 360 video production is within reach far more people, the Gear itself, only work with a small number of flagship smart phones i.e. Galaxy S7 edge, S7, Note 5, S6 edge+, S6 and S6 edge. This makes using the Gear within learning and teaching far more problematic, given the wide variation in smart phone brands used by students. 
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Military Training Happens Virtually in Florida

Military Training Happens Virtually in Florida | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
(NewsUSA) - Sponsored News - Florida is no stranger to the entertainment industry. After all, it's home to the most visited theme parks on Earth. What people may not know is that the Sunshine State's entertainment expertise is also used to train our nation's military.
Nigel Wynne's insight:
Wow, 1000 acre site brings together industry and US military state of the art sim technology!
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Griffith hosts serious games conference

Griffith hosts serious games conference | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
Griffith Film School and the Griffith Centre for Creative Arts Research are hosting the prestigious Joint Conference on Serious Games – the first time the event has been held in Australia.
Nigel Wynne's insight:
Serious Games conference Australia
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'Bohemian Rhapsody Experience' Is The Perfect Escape From Reality

'Bohemian Rhapsody Experience' Is The Perfect Escape From Reality | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
Google has partnered with Queen and Enosis to release a brand new virtual reality experience based on the iconic Bohemian Rhapsody.
Nigel Wynne's insight:
an interesting collaboration for Queen fans and VR fans alike!!! can't wait to try 
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Researchers Use VR To Better Diagnose Concussions on the Football Field

Researchers Use VR To Better Diagnose Concussions on the Football Field | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
The NFL has a concussion problem, but SyncThink is looking to us virtual reality and eye tracking to better diagnose concussions when they happen.
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Google's Cardboard Camera 360-Degree Photo App Released on iPhone

Google's Cardboard Camera 360-Degree Photo App Released on iPhone | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
Cardboard Camera is the 360-degree photos app from Google that lets users turn in a circle to capture a panoramic 3D photo, now available for iPhone.
Nigel Wynne's insight:
Making VR content creation even easier and accessible to the masses, Google have released their VR Cardboard 360 degree photo app for iOS and updated existing android app. 
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Facing your fears with Virtual Reality

Facing your fears with Virtual Reality | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
VR is already being used to treat phobias. Now a new project in Sweden is using the technology to help hydrophobic children learn to swim.
Nigel Wynne's insight:
Utilising VR to help people with phobias. It's strange why some people are scared by things that others just take in their stride. My daughter's reactions to spiders are slightly over the top and i assumed more of the same when one morning she found a bat in our bathroom! After shouting down the stairs, "Dad, there's a bat in the bathroom" I ran up only to see her disappear from the bathroom sharpish as I arrived. Understandable I thought, what eight year would want to be tapped in a bathroom with a bat flying around her head, and given her response to spiders just assumed that this was something else she had decided just wasn't her thing. Imagine my surprise, well actually astonishment, when she re-appeared three minutes later, stepped into the bathroom, shut the door behind her, held up my smart phone and started filming the said bat, which was bouncing around our heads off one wall then another managing to miss the windows we had opened to help it on its way!! In this scooped story from Next Web, we hear about a number of people who have real phobias related to spiders and snakes and in one case water and learn that for many these phobias can be paralysing. The piece describes the role that VR is playing in gradually exposing people to the sources of their phobias and in one fascinating insight this includes a Swedish swim team who coaxed and guided a child with hydrophobia to gradually become accustomed to water. The story argues strongly in support of VR playing a central role in helping people manage their phobias and i wonder whether this is something that parents could one day use to help their children as they start to display irrational reactions to their environment, whether it be spiders in the sitting room or bats in the bathroom!
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Hospitals Try Giving Patients a Dose of VR

Hospitals Try Giving Patients a Dose of VR | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
With the price of hardware falling, VR equipment has become a more affordable option for doctors
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Teachers Want to See More Virtual Reality in Their Classrooms [#Infographic]

Teachers Want to See More Virtual Reality in Their Classrooms [#Infographic] | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
Survey data from this year shows that educators think immersive learning experiences can improve student outcomes.
Nigel Wynne's insight:
Interesting infographic based on a survey by Samsung of 1000 K-12 teachers. 83% of teachers believe that VR could enhance learning outcomes, only 2% actually use VR, despite 2/3's considering themselves innovators. Samsung have provided a 4 step plan to help teachers get started. Step 1? "Buy the gear", very cunning Samsung:) Also check out the health warning at the bottom of the infographic, this is an interesting story in itself. 
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