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Rescooped by Nigel Wynne from The 21st Century
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Mr P's ICT blog - iPads in the Classroom: Using popular iPad games as a stimulus in the classroom!

Mr P's ICT blog - iPads in the Classroom: Using popular iPad games as a stimulus in the classroom! | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it

"I have found using games inspire, motivate and engage children."


Via Susan Bainbridge
Nigel Wynne's insight:

mmmm wonder if any of our first years would find this useful.

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Susan Bainbridge's curator insight, April 6, 2013 4:16 PM

Very rich blog of one teacher's work with iPads.

Virtual Patients, Online Sims and Serious Games for Education and Care
Web based information reflecting VP's, online simulations and serious games in the field of health care education.
Curated by Nigel Wynne

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Games Can Advance Education: A Conversation With James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.
Alex Wade's insight:

'Don't trust those who don't game'.  James-Paul Gee  ends his Q+A session with a flourish, but what comes before is truly riveting stuff.  Covering all of the bases in teaching and learning, Gee correctly identifies a wider culture of inequality which leads to the replication of a toxic economy of casino capitalism which values monetary exchange over people. 


Gee, always a great thinker regarding the role of games in education, has a wider agenda here and this interview is an excellent primer to his famous work on digital literacies.

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Doctors' training via virtual surgery wins research grant | News | The Engineer

Doctors' training via virtual surgery wins research grant | News | The Engineer | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
New surgeons could soon be honing their skills with real-time simulators.
Alex Wade's insight:

What is interesting here is the future possibility of integrating robots into surgery, which has long been the dream of Ridley Scott and peers, but not realised in reality. 


The cues taken here can be seen from the aviation industry.  For all of their training, reflexes and ability, pilots in modern aircraft are more faciliators, or supervisors of technology: an integral part of a system to ensure safety and compliance.  We're a long way from that here, but perhaps with this research project at Cardiff University, we're one step closer to surgical automation/augmentation.

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Rock Simulator 2014 receives rocky reception from gamers

Rock Simulator 2014 receives rocky reception from gamers | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
'For a long time, there has been one game missing from the market: a genuine rock simulator,' says creator
Alex Wade's insight:

OK, so the 2014 simulator craze which has included goats, bears, trucks and crazed, drunk surgeons has reached new levels (or lows?) with the release on Steam of Rock Simulator.  Hard to know how seriously this takes itself, make sure you take a couple of seconds on the last working day of the week to check out the simulation of a rock in environments ranging from verdant grassy plains to deserts . . . or not as the case may be. 

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Johnson: Serious games

Johnson: Serious games | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
IF YOU’VE been on Facebook recently, and you’re the kind of person who reads this column, there's a good chance you’ve seen one of two viral language tests...
Alex Wade's insight:

The Economist has always been able to provide insight into a wealth of different innovations due its position at the forefront of capitalism. This blog entry investigates the convergence between social media and serious gaming: there are clearly populations on Facebook, Twitter etc who are ready and willing to share their knowledge.


The language test is a good start point for making a link between grammar, learning and dialect, while the personality test I can't comment on due to not having a Facebook account.  Generalizations concerning 'should interact face-to-face with others' and 'don't use Facebook in the shower' are glib, but the outcomes (shown in the word-cloud above) are clearly of interest to researchers in this sphere and demonstrates novel ways of converging different technologies to explore historical and current social inclinations.

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15 Healthcare Gamification Startups to Watch in 2014 - HIT Consultant

15 Healthcare Gamification Startups to Watch in 2014 - HIT Consultant | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
An in-depth look at fifteen of the most promising healthcare gamification startups to watch in 2014 and beyond.
Alex Wade's insight:

The title of this article is something of a misnomer as this is more of an exploration of the use of games in healthcare as opposed to the mere gamification of already embedded modes of learning.  Most impressive here is the sheer breadth of games available, and the way this reflects current concerns within healthcare.


From using Kinect to change approaches to diabetes, through to an intimate exploration of COPD and the importance of staying motivated throughout rehab, games are a vital element of the way in which we will learn how to about healthcare in the 21st century and also how we can look after ourselves in the pursuit of better aging, obesogenic environments and dementia.  

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Join the Conversation on the Use, Future of Serious Games At 2014 Serious Play Conference | SYS-CON MEDIA

Join the Conversation on the Use, Future of Serious Games At 2014 Serious Play Conference | SYS-CON MEDIA | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
SYS-CON Media, NJ, The world's leading i-technology media company on breaking technology news.
Alex Wade's insight:

This conference explores the use  and potential of serious games in the future of learning.  Running from 22-24 July, this is an opportunity to hear keynotes from leaders in the field at the University of Southern California.

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Extra Life For Serious Games - Media, Telecoms, IT, Entertainment - United Kingdom

Extra Life For Serious Games - Media, Telecoms, IT, Entertainment - United Kingdom | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
23 May 2014 - United Kingdom - Media, Telecoms, IT, Entertainment - Extra Life For Serious Games - Deloitte - In 2012, Sue Bohle, Executive Director of the Serious Games Association, said the global market for serious games was estimated to be between US$2 to US$10 billion.
Alex Wade's insight:

This article shows the proliferation of games across the spectrum of learning, including the popularity of 'Papers Please' a bureaucratic simulator which places the protagonist in a series of ethical quandaries and games which help individuals deal with depression, a health timebomb which is the mental health equivalent of obesity.  


This article is notable for its use of references, so more like this please!

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Classroom, Inc. Adviser Argues Assessment is Key to Large-scale School Buy-in

Classroom, Inc. Adviser Argues Assessment is Key to Large-scale School Buy-in | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Games can be—and are—meaningful vehicles for learning. But for learning games to be used on a large scale in schools, games must not only help students learn, but help them... more »
Alex Wade's insight:

'Gamification', the bolting on of game-elements onto more traditional methods of learning is, in some areas, as lambasted as it is popular.  Canner notes, from the Edsurge literature that if the sometimes haphazard introduction of game mechanics can be applied to learning, then the same can be said of games in toto. 


A rigorous approach is required to videogames and learning and the four points here are of interest to anyone (and as the previous article shows) this is the majority of practitioners, shows how this can be implemented and executed in practice.

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Button suffers Monaco simulator sickness | F1 News

Button suffers Monaco simulator sickness | F1 News | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
F1 News. Jenson Button has revealed that he has been unable to test a 2014 car in Monaco on the McLaren simulator as he gets sick driving the street circuit. Read more at Crash.net!
Alex Wade's insight:

One of the biggest pieces of news in the games industry was the recent purchase of Oculus VR, makers of the Oculus Rift by Facebook.  OR is an amazing piece of kit, but having used it the feeling of simulation sickness persists.


Therefore it is reassuring to see that even those people who tear around a racetrack at 200MPH can suffer from the same challenges: F1 world champion Jenson Button cannot drive the Monaco street circuit for this reason.


Personally I think full VR simulators have a long way to go before they are able to be used as commercially and the moral seems to be that practice is useful, but when there are a law of diminishing returns it's time to apply that practice to reality.

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'Live Synthetic' goes for the next level in simulation -- Defense Systems

'Live Synthetic' goes for the next level in simulation -- Defense Systems | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
The Army's holistic concept would blend live training with four types of simulations.
Alex Wade's insight:

Working across the full spectrum of the modality of simulations has long been key to the work undertaken by the Faculty of Health at Birmingham City University, so there are no surprises that this is used across other areas of simulation. 


The capability to iterate and scaffold across different arenas of learning is well established the educational literature, but is only now being applied to the sphere of healthcare.  With triage care and emergency situations in highly volatile environments familiar to personnel from both healthcare and defence, perhaps there are areas where knowledge can be shared for the improvement of research - and education - in these areas?

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Willis-Knighton hospitals reveal new innovation center in Bossier City

Willis-Knighton hospitals reveal new innovation center in Bossier City | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Willis-Knighton Health System revealed its new and state of the art innovation center to the public Sunday.The center is located at the old Bossier Medical Center.
Alex Wade's insight:

The Virtual Hospital is not a new innovation, but this truly takes it to the next level, with mannequins having the ability to provide a range of sensory feedback to the student with fitting, blood and sweat all inculcated into the hospital.


What is also interesting in the accompanying video is the assertion that 'introducing an emotional response aids learning', a mantra we can take into all of our work in education.

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Math, Science, History: Games Break Boundaries Between Subjects

Math, Science, History: Games Break Boundaries Between Subjects | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Game-based learning forces students to apply knowledge in a contextualized way, it creates an interdisciplinary learning experience where subject-specific knowledge is used in a context that requires diverse applications. The borders between disciplines become fuzzy and ambiguous.
Alex Wade's insight:

This is  a good summary of the importance of games to the classroom.  Key term of the day: 'chcololate covererd broccoli', describing that games are not a way of delivering something good for you (learning) in an easy to digest package (games).  


Minecraft is the learning game par excellence, just like the Lego bricks from which it finds its inspiration, meaning that it is no longer about where you can go today, but what you can build . . . .

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The worst simulators

The worst simulators | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Goat Simulator is not an elaborate April Fools’ Day joke, despite its fortuitous release date. As with Surgeon Simulator and the recently Kickstarter-funded Bear Simulator, it is instead a cheeky addition to the bafflingly large simulator genre, though lumping together Goat Simulator and Street Cleaning Simulator may be a bit of a stretch.
Alex Wade's insight:

Simulations are so much more than the sum of their serious applications.  I can't promise that this will be the last allusion to the profusion of 'silly sims', but the fad started by the tragicomic Surgeon Simulator carries through into a plethora of different genres . . . Euro Bus Simulator . . . Euro Truck Simulator . . . Goat Simulator


Make of it what you will, but it is undeniable that the cultural value of computer simulations is acute and if, like gaming, they become embedded in the public consciousness, requesting that people use them for health and educational development will become as second nature as pulling out a smartphone to search for the answer to a query.


Welcome to the future . . . .


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Alliance Aims to Raise Profile of Academics Video Game Programs, Work

Alliance Aims to Raise Profile of Academics Video Game Programs, Work | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
For years individual game design and programming programs at universities have informally worked together on projects, but a new national effort aims to build them into more of a national... more »
Alex Wade's insight:

This is a real move forwards for the games industry in the United States: as the article says, the economic impact of games are massive, with a net worth of $21bn to the US economy.  This has not been matched by recognition from educational and cultural sectors who don't see how entertainment can be art or games can be educational,


Therefore the advent of HEVGA or the Higher Education Video Games Association is a giant step forwards for recognition of games' impact on HE.  Headed by the magnificent Constance Steinkuheler, a prolific academic commentator and teacher of videogames, I'm hopeful that this programme will be in safe hands.


At the same time it articulates the paucity of response in the UK and also highlights, for me at any rate, the complete lack of a Union to protect those who work in the games' industry.  This is something that DiGRA, ESA and SiGA should all be looking to work towards: a global industry needs proper, structured support for its people who make this wonderful medium possible.

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Games In The Classroom: What the Research Says

Games In The Classroom: What the Research Says | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
The way we understand the expectations and promises of today’s game-based approaches will have a long-term impact on how we imagine and implement them in the future.
Alex Wade's insight:

This article purports to say that games are to become one of, if not the pre-eminent modes of learning and assessment in the next decade.  The link is made between the love of videogames that kids have and the extrinsic motivations that games offer.  Evidently, in a society that has accelerated to the point of instant gratificatio, it is difficult to ask children, impatient at the best of times, to expect learning to 'pay off at some point in the future'.


However, although this acts as a synopsis of the research by institutions, governments and private companies around games, why is there no delineation made between free-form play (witness your two-year-old playing dollies) and the game, which is always based around being emotionally attached to the outcome and expecting some intrinsic (e.g. score, experience points) reward. 


Articles pointing out the 'scant nature of research into games education for the classroom' are welcome, but the starting points need to be properly affirmed in the first instance.

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Games Now a Dominant Tool in Education, Training; At Serious Play Conference, Speakers Share Tips on Implementation | SYS-CON MEDIA

Games Now a Dominant Tool in Education, Training; At Serious Play Conference, Speakers Share Tips on Implementation | SYS-CON MEDIA | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
SYS-CON Media, NJ, The world's leading i-technology media company on breaking technology news.
Alex Wade's insight:

The Serious Play conference in Los Angeles is around a month away and this highlights the considerable overlap in areas where research is driving education and training.  It's the usual suspects: healthcare, education and the military, but when we think of the major influences on our social world: health, war and education, these are three things that directly or indirectly we draw upon every single day of our lives.


Will gaming and its related aspects result not in the 'pharmacological society' (Stiegler) or military industrial complex (Eisenhower), but in what Joost Raessens calls the 'ludification of society'.  When we talk about life being 'just one big game', are we actually, if inadvertently defining our social, cultural and technological futures?

 

That's the thought for the day . . . .

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The Dolphin Simulator Designed To Help Rehabilitate Stroke Patients

Animal simulators are all the rage these days, with games about playing as goats, cats and bears all popping up in one form or another thanks to the m...
Alex Wade's insight:

The current craze around cat, goat and bear simulators appears to have a serious edge to it: this beautiful animation you see above is part of a simulation to help people recover from stroke.  In lieu of the 'big data' drive to isolate illnesses and proclivity for disease by postcode, this appeals to the very basest of human emotions: the sensations of beautiful movement, the grace of a moving effortlessly through water.


It's unfortunate that touching the mammal cannot be mimicked, but this may not be suitable for stroke rehabilitation, even though it is widley used with children with severe disabilities.

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VR games attract NASA, tourism and healthcare players - The Rakyat Post

VR games attract NASA, tourism and healthcare players - The Rakyat Post | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it

80LOS ANGELES, June 13: Imagine how thrilling it would be if you could actually be a street luge rider racing down a winding mountain road, zipping under a truck and through a curve and into the path of an oncoming car. As the vulnerable rider, you whip your upper body to one side – but …

Alex Wade's insight:

Virtual Reality is the next big thing . . . if that isn't a line from 80s films, then what is?  Now, however, 30 years later it seems as if, finally the predictions laid down in The Lawnmower Man are coming to fruition.  Having used the Dev Kit for Oculus Rift, the level of immersion means that in terms of healthcare, VR could well be the next big thing.  It promises shared environments, voice over interaction and high level of sonic, aural and tactile realism, thus enabling learning to be properly embodied rather than being inhibited by a lack of direct engagement with the object of study.

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What Game Based Learning Can Do for Student Achievement (EdSurge News)

What Game Based Learning Can Do for Student Achievement (EdSurge News) | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
If I had written this article two years ago, it would have been very different. Back then, I would have made (or felt like I had to make) a compelling case for why we should even consider the idea of incorporating video games into classroom instruction. Back then, I would have expected most reade
Alex Wade's insight:

The constant debate around definitions in the typology of games, can lead to confusion about the differences of Games Based Learning, gamification and where it fits within the context of education and the curriculum.  I think this article does a very good job of explaining these typologies.

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The European Serious Games Awards : 2014 Winners

The European Serious Games Awards : 2014 Winners | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Alex Wade's insight:

The beautiful images seen here are emblematic of the wonderful work undertaken by serious game developers and there is a list of winners here to tickle the palate of anyone interested in using games to learn to swim.  


I always thought that electronics and water don't mix, but then with new innovations in the field all of the time, I could be wrong . . . .

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Boosting student achievement with video games

Boosting student achievement with video games | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
A survey shows low-performing kids benefit most from gaming at school.
Alex Wade's insight:

We're always seeing assertions where videogaming is seen as a necessary and integral part of the teaching element, but this is not always fortified with figures from practitioners.  Over half of the teachers regularly use videogames in teaching and learning suggesting that this in no longer a niche method of learning and is becoming increasingly integrated into curricula. 

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Students raise awareness of drug affected babies

Students raise awareness of drug affected babies | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Students from Gwinn High School are raising awareness of drug and alcohol addicted babies born in the Upper Peninsula with the purchase of two drug-affected baby simulators
Alex Wade's insight:

Babies who experience problems such as Foetal Alcohol Syndrome are high in number and rising.  Often children, resilient as they are can make a near-to complete recovery, but this is contingent on high quality peadiatric care being put in place from delivery.


Simulators which avail learners to the particular problems and challenges presented by these patients are not only vital to the medical treatment, but to the learners who must understand baby's cry and the intellectual problems associated with it: this is the single biggest cause of intellectual disability in the western world.


As with so many things, the tragedy is that much of this is preventable.

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AP Exchange: Nevada nurses' mannequins no dummies

AP Exchange: Nevada nurses' mannequins no dummies | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Dorothy is a high-tech mannequin, her "father" is adjunct professor Brian Oxhorn and the nurses are students at Roseman University of Health Sciences in Henderson. Simulation labs are used in nursing schools to give students realistic experiences in controlled settings. In the exercise, Oxhorn wants his students to recognize abuse and ensure patient safety while treating a life-threatening condition. Interestingly, the nurses view the physician father as an authority figure and rarely ask him to leave as they do in other scenarios. Roseman University has four high-fidelity mannequins on its campus: infant, child, adult man and pregnant woman. University of Nevada, Las Vegas and Nevada State College nursing students share 10 such mannequins at the Clinical Simulation Center of Las Vegas on Shadow Lane. "The sim lab sets students up for success," said Marcia Turner, vice chancellor of health sciences with the Nevada System of Higher Education, during a tour. A simulated episode can be programmed or controlled live by manipulating speech and vital stats from a one-way, mirrored control room. "The first time it's nerve-wracking because you know there're cameras and you want to impress your classmates and your professors," said Sydney Duke, a senior nursing student at UNLV. UNLV and NSC students reported that they weren't prepared for the odors when they began working in real hospitals, so the Nevada System of Higher Education lab created sprays that smell like feces and vomit. Because the models can be injected with fluids, they must be flushed out occasionally. In re-creating a homeless person found unconscious on the streets, Oxhorn pinned a mural showing an alleyway onto the wall, laid the simulator on the floor and dressed him in tattered clothing scented with deer urine.
Alex Wade's insight:

The use of mannequins is widespread in medicine and healthcare.  What's interesting about this episode is the different responses to people who are involved in the exercise: the 'physician father' is treated very differently to the 'nice boyfriend'.


This opens up a really key area for debate: we simulate the technical aspects of care to the nth degree, but how can simulate things that are unpredictable as they're based on human responses to stressful situations?


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How to Build Leadership Skills in the Virtual World

How to Build Leadership Skills in the Virtual World | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
Virtual reality simulations for executive education and leadership development.lls?
Alex Wade's insight:

Human factors training is of vital importance to professions where there is an innate requirement for risk management.  Where better to apply this than to the business and financial world where calculated (stop laughing at the back Northern Rock) are central to the development of sound practice.


It can only be useful to development of research and training in this area that the principles of the leading type of simulation, i.e. flight, are being applied to the asset and personnel management.

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Surgical Theater: Flight simulation technology helps surgeons prep for surgery

Surgical Theater: Flight simulation technology helps surgeons prep for surgery | Virtual Patients, Online Sims and Serious Games for Education and Care | Scoop.it
A Cleveland neurosurgeon and two ex-Israeli Air Force R&D officers have teamed together to apply flight simulation technology to a more benevolent purpose – aiding the sick.
Alex Wade's insight:

The links between flight simulation and medical simulation are long-standing, with some writers suggesting that medical simulation is 20-30 years behind its flight equivalent.  So, to catch up, the Israeli Air Force have teamed up with neurosurgeons to develop a new, tool which assists with the preparation for operation.


It is interesting to note that we name the place where operations take place 'a theatre', this is after all a traditional place of play and simulation, is there more to the etymology than currently meets the trained eye? 


All the world's a stage . . . .

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