Virtual Patients, VR, Online Sims and Serious Games for Education and Care
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Virtual Patients, VR, Online Sims and Serious Games for Education and Care
Web based information reflecting VP's, online simulations and serious games in the field of health care education.
Curated by Nigel Wynne
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Is VR too dangerous for kids? We asked the experts

Is VR too dangerous for kids? We asked the experts | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
We’ve investigated the age ratings of VR headsets and talked to optometrists and vision experts to find out if VR is safe for children. These are the potential risks of using VR for kids.
Nigel Wynne's insight:
Balanced article explaining why many VR headset providers are recommending that children under 12 don't use VR or are are being advised to only use it intermittently and with adult supervision. 
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SimAula Project- Learning Through Simulation And Excitement - Virtual Learning Environment

SimAula Project- Learning Through Simulation And Excitement - Virtual Learning Environment | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
SimAula, SimAula Project, vurtual education, learning through simulation and excitement, serious games, virtual educational environment, Indra Software Labs, Fundacio per a la Universitat Oberta de Catalunya, Sofia University, Universitá di...
Nigel Wynne's insight:

OK, So this isn't health related but this is a very interesting project that has applications to any vocational training arena. This project addresses trhe pedagogic considerations required when designing and supporting a group of school pupils. Requires the user to condier how best to engage with "conflicting pupils". The more mistakes the more conflicting pupils:) Congratulations to the project partners for rising to the challenge of a very difficult simulation topic. 

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Teachers Want to See More Virtual Reality in Their Classrooms [#Infographic]

Teachers Want to See More Virtual Reality in Their Classrooms [#Infographic] | Virtual Patients, VR, Online Sims and Serious Games for Education and Care | Scoop.it
Survey data from this year shows that educators think immersive learning experiences can improve student outcomes.
Nigel Wynne's insight:
Interesting infographic based on a survey by Samsung of 1000 K-12 teachers. 83% of teachers believe that VR could enhance learning outcomes, only 2% actually use VR, despite 2/3's considering themselves innovators. Samsung have provided a 4 step plan to help teachers get started. Step 1? "Buy the gear", very cunning Samsung:) Also check out the health warning at the bottom of the infographic, this is an interesting story in itself. 
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