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MOOCs do not represent the best of online learning (essay) | Inside Higher Ed

MOOCs do not represent the best of online learning (essay) | Inside Higher Ed | Online Learning Today's Learner | Scoop.it

Via Susan Bainbridge
Gina Anderson CEO Mopi16 's insight:

I think it depends on how MOOCs are designed, implemented and evaluated and how you define "success". In other words, how are you comparing and evaluating the two? Hmm...

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John Purificati's curator insight, April 30, 2013 3:43 AM

Thanks for this article. I tend to agree that MOOCs are not all they're cracked up to be.

Geraldine Lefoe's curator insight, April 30, 2013 4:41 PM

No surprise here

Gina Anderson CEO Mopi16 's comment, May 2, 2013 6:46 AM
I think it depends on how MOOCs are designed, implemented and evaluated and how you define "success".
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Rescooped by Gina Anderson CEO Mopi16 from Digital Delights - Avatars, Virtual Worlds, Gamification
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Gamification and eLearning

Gamification and eLearning | Online Learning Today's Learner | Scoop.it
Republished from original post on Capterra blog by @rgogos Games create engagement – a necessity for any learning experience – however just how effective is gamification in improving learning outco...

Via Ana Cristina Pratas
Gina Anderson CEO Mopi16 's insight:

I would be interested to read about what type of research they used showed the impact on learning. To study gamification it seems in a real world context, one would have to employ a strategy such as design-based research. There are many variables that can impact learning. I would suspect that gamification may be the key to create the motivation to engage in the first place but we would have to look at the entire learning environment to really see what is going on here. 

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Rescooped by Gina Anderson CEO Mopi16 from Leadership in Distance Education
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5 Ways To Make Students Better At Sharing Online - Edudemic

5 Ways To Make Students Better At Sharing Online - Edudemic | Online Learning Today's Learner | Scoop.it
There are a number of important tips for helping make students better at sharing online. From authenticity to slowing down, these are important.

Via Susan Bainbridge
Gina Anderson CEO Mopi16 's insight:

I am still surprised of how many subject-matter experts are still hesitate to move to student-centered practices. Maybe students do not share online because in some cases it is still teacher-focused. We need to continue to move individuals to more student-centered practices whether we are dealing with children or adults. 

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Angie Mc's curator insight, August 28, 2013 11:30 AM

"Teach your students good sharing practices, and they’ll be better prepared in the digital world."

Rescooped by Gina Anderson CEO Mopi16 from Leadership in Distance Education
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Facilitating Online: Centre for Educational Technology

"Facilitating Online is a course intended for training educators as online facilitators of fully online and mixed mode courses. The Centre for Educational Technology (CET) produced a Course Leader’s Guide as an Open Educational Resource to assist educators and trainers who wish to implement a course on online facilitation within their institution or across several institutions."


Via Susan Bainbridge
Gina Anderson CEO Mopi16 's insight:

I am still suprised of the number of individuals who haven't taught online. Here is a free open resource that may be of interest. 

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Rescooped by Gina Anderson CEO Mopi16 from Leadership in Distance Education
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V-Learning - Distance Education in the 21st Century Through 3D Virtual Learning Environments

V-Learning - Distance Education in the 21st Century Through 3D Virtual Learning Environments | Online Learning Today's Learner | Scoop.it
Equally grounded in the research and the practical applications developed by the authors over a number of years, this book shows how virtual learning environments could represent the future of higher education.

Via Susan Bainbridge
Gina Anderson CEO Mopi16 's insight:

We need evidence to illustrate the value of virual learning. 

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Support

Support | Online Learning Today's Learner | Scoop.it
Gina Anderson CEO Mopi16 's insight:

Create short meaningful pieces of content quickly On Demand that is accessible by any device. This is a great way to present meaningful bits of information that we can assimulate and retain. 

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Rescooped by Gina Anderson CEO Mopi16 from Leadership in Distance Education
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MOOC Students Who Got Offline Help Scored Higher, Study Finds - Wired Campus - The Chronicle of Higher Education

MOOC Students Who Got Offline Help Scored Higher, Study Finds - Wired Campus - The Chronicle of Higher Education | Online Learning Today's Learner | Scoop.it

Via Susan Bainbridge
Gina Anderson CEO Mopi16 's insight:

Research starting to emerge on #MOOC's

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Rescooped by Gina Anderson CEO Mopi16 from Gamify Online Learning
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If Gamification Can Make College Fun, Imagine What It Can Do for Your Marketing - Profs

If Gamification Can Make College Fun, Imagine What It Can Do for Your Marketing - Profs | Online Learning Today's Learner | Scoop.it

Key excerpt...

 

As you can see, gamification can also work in marketing. Just keep these four things in mind.

Identify the behavior(s) you want to modify. Don’t simply use gamification tools to make something more fun; make it more fun with a goal in mind.Know your audience. Every audience has different needs and will respond to certain triggers in different ways. Use a trigger that appeals to your customers and makes sense.Set realistic goals. Goals should be attainable, but they shouldn’t be no-brainers. Folks have to do some work to feel a sense of accomplishment.Recognize and reward. One of the most powerful features of gamification is the social aspect. Ensure that people are rewarded for doing what you want them to do and encourage social sharing of good news. People love to see their names in lights!

So, how can you challenge your customers? How can you give them something that they care deeply enough about to impact a particular behavior? The answer is different for every company, for every customer base, and for every behavior—but gamification can be done in a fun and engaging way. It’s all about finding the right levers to pull!


Via iNeoMarketing, Gina Anderson CEO Mopi16
Gina Anderson CEO Mopi16 's insight:

Having a goal of why to use #gamification is essential. This article speaks to a key that we are finding at our company. The social aspect of it is essential because the points and badges will fade, butt the social connection will provide them a way to make meaningful connections, be recognized and continue to want more. 

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Gina Anderson CEO Mopi16 's curator insight, May 23, 2013 4:58 AM

Having a goal of why to use #gamification is essential. This article speaks to a key that we are finding at our company. The social aspect of it is essential because the points and badges will fade, butt the social connection will provide them a way to make meaningful connections, be recognized and continue to want more. 

Brandon Olander's curator insight, July 1, 2013 11:53 AM

Gaining insight into gamification and the potential for other markets to use the gaming enviroment to promote sales. Could the connection between customer loyalty and buying behavior? What do you think?

Virtual TV Media (VTM)'s curator insight, July 2, 2013 8:37 PM

1. Identificar el comportamiento que se desea modificar.

2. Conocer la audiencia.

3. Establecer metas reales.

4. Reconocer y premiar.

Rescooped by Gina Anderson CEO Mopi16 from Open Educational Resources (OER)
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Net Texts: The App for Replacing or Supplementing Textbooks

Net Texts: The App for Replacing or Supplementing Textbooks | Online Learning Today's Learner | Scoop.it

Net Texts helps schools replace or supplement textbooks with customized multimedia courses delivered to students' iPads, Android tablets, and laptops!


Via Andreas Link
Gina Anderson CEO Mopi16 's insight:

Using #digital textbooks for online learning, I have found them to enhance and also distract from learning. For me, it depends on the technology that is used to disseminate the information. It will be interesting to explore apps to see how user friendly they are and what age they target. 

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Rescooped by Gina Anderson CEO Mopi16 from Leadership in Distance Education
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MOOCs and Beyond - eLearning Papers 33 released

MOOCs and Beyond - eLearning Papers 33 released | Online Learning Today's Learner | Scoop.it

"

Issue number 33 of eLearning Papers focuses on the challenges and future of Massive Open Online Courses (MOOCs), a trend in education that has skyrocketed since 2008."


Via Susan Bainbridge
Gina Anderson CEO Mopi16 's insight:

We are going to see research in the next 3-5 years coming in about the beneficts and challenges of MOOC's. Interesting to me are the business models. Great marketing tool for those who have a current base of clients. 

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Peter B. Sloep's curator insight, June 5, 2013 11:34 PM

I have little to add to this other than that the collection of papers provides a distinctive European perspective on MOOCs. As a consequence (?), the focus is more on the pedagogy than on the economics of higher education (@pbsloep)

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STEM City

STEM City | Online Learning Today's Learner | Scoop.it

The goal of this experience is to show you the possibilities of how a STEM City experience can be used for your organization.
 

What follows is an attention test. How do you stack up? http://www.stemcity.com/course/view.php?id=5

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Gina Anderson CEO Mopi16 's curator insight, May 2, 2013 1:52 PM

This is a fantastic example of using visual images to engage users and keep their attention. Beats webinars and PowerPoints! Jump in and see how you stack up! Why can't all learning be this fun?  

Rescooped by Gina Anderson CEO Mopi16 from The 21st Century
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MOOCs do not represent the best of online learning (essay) | Inside Higher Ed

MOOCs do not represent the best of online learning (essay) | Inside Higher Ed | Online Learning Today's Learner | Scoop.it

Via Susan Bainbridge
Gina Anderson CEO Mopi16 's insight:

I think it depends on how MOOCs are designed, implemented and evaluated and how you define "success". In other words, how are you comparing and evaluating the two? Hmm...

more...
John Purificati's curator insight, April 30, 2013 3:43 AM

Thanks for this article. I tend to agree that MOOCs are not all they're cracked up to be.

Geraldine Lefoe's curator insight, April 30, 2013 4:41 PM

No surprise here

Gina Anderson CEO Mopi16 's comment, May 2, 2013 6:46 AM
I think it depends on how MOOCs are designed, implemented and evaluated and how you define "success".
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Mopi16 On Demand

Mopi16 On Demand | Online Learning Today's Learner | Scoop.it
Gina Anderson CEO Mopi16 's insight:

When you take a training you often forget the information by the time you need to lose it. This took is a great way to create learner-centered instruction On Demand so the users have the content when they need it. 

Too may times we lose site of our end users! Check it out! 

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Gina Anderson CEO Mopi16 's curator insight, May 1, 2013 5:38 AM

Content delivery is often driven by the administrator. Each user comes to the experience with their own interests, motivation, and prior knowledge. This tool provides flexibility to the adminstrator but ultimately allows users to customize what they need to know, when they want to know it, and earn rewards while doing it! 

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Mopi16 On Demand

Mopi16 On Demand | Online Learning Today's Learner | Scoop.it

An eNuggetTM is a small manageable piece of elearning content that makes up a larger more complex system of subject matter. 

Gina Anderson CEO Mopi16 's insight:

Mopi16 uses eNuggets to engage users in #mlearning , What is an eNugget? learn more! 

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The turn in online education

MOOCs have been the subject of still more comment and analysis as technology influences higher education.
Gina Anderson CEO Mopi16 's insight:

A lot of buzz about #MOOC's the past year which continues to get higher education publicity. For the already popular universities this, what a way to market, but for the smaller universities who are depending on online enrollments to support their existence, we will see what this does to them. Let’s face it, higher education is business. #MOOC’s are another way to create buzz. I have designed a MOOC and participated in a BOOC.  It will be interesting to see the research that comes out of all of these initiatives in higher education.

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Master’s Degree Is New Frontier of Study Online

Master’s Degree Is New Frontier of Study Online | Online Learning Today's Learner | Scoop.it
The master’s degree offered by the Georgia Institute of Technology through massive open online courses has the potential to disrupt higher education.
Gina Anderson CEO Mopi16 's insight:

We've developed MOOC's and I have been in a BOOC. I see the potential to use these as marketing opportunities for higher eduction and also help those who are not interested in seeking an entire degree continue learning. Look forward to reading the research that comes out of this project! 

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Rescooped by Gina Anderson CEO Mopi16 from Leadership in Distance Education
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Colleges need to emphasize learning over credentials (essay) | Inside Higher Ed

Colleges need to emphasize learning over credentials (essay) | Inside Higher Ed | Online Learning Today's Learner | Scoop.it

Via Susan Bainbridge
Gina Anderson CEO Mopi16 's insight:

Isn't learning why we are there? 

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Rescooped by Gina Anderson CEO Mopi16 from Into the Driver's Seat
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Two Guys and Some iPads: Game Changing Apps

Two Guys and Some iPads: Game Changing Apps | Online Learning Today's Learner | Scoop.it

by Drew Minock and Brad Waid

 

"In this section we will post information about our favorite "game changing" apps! Hope you find them useful in your school."

 

 - See more at: http://www.twoguysandsomeipads.com/p/game-changing-apps.html#sthash.tzedRhqp.dpuf


Via Jim Lerman
Gina Anderson CEO Mopi16 's insight:

It's always worthwhile to explore new apps for learning! 

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California Bill Allowing Credit for MOOCs Passes Senate -- Campus Technology

California Bill Allowing Credit for MOOCs Passes Senate -- Campus Technology | Online Learning Today's Learner | Scoop.it
California state senators voted unanimously last Thursday to pass Senate Bill 520, despite opposition from faculty at California Community Colleges, California State University, and University of California.
Gina Anderson CEO Mopi16 's insight:

We will see MOOC's on the rise! 

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Rescooped by Gina Anderson CEO Mopi16 from Utbildning på nätet
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6 Easy Steps to Use Gamification in Your Classroom

6 Easy Steps to Use Gamification in Your Classroom | Online Learning Today's Learner | Scoop.it
I come across this awesome graphic while I was pooling resources for an article I am preparing on gamification in education. I will be sharing with you some great resources on this topic in the next...

Via Kent Wallén
Gina Anderson CEO Mopi16 's insight:

This article gives you the simple steps and big ideas of gamificaton. It is is new to you, then you may want to check out this infographic. 

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Gina Anderson CEO Mopi16 's curator insight, May 30, 2013 4:53 AM

This article gives you the simple steps and big ideas of gamificaton. It is is new to you, then you may want to check out this infographic. 

Rescooped by Gina Anderson CEO Mopi16 from Leadership in Distance Education
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Georgia Tech Announces Massive Online Master's Degree in Computer Science | College of Computing

Georgia Tech Announces Massive Online Master's Degree in Computer Science | College of Computing | Online Learning Today's Learner | Scoop.it
The Georgia Institute of Technology College of Computing announced today that it will offer the first professional Online Master of Science degree in computer science (OMS CS) that can be earned completely through the “massive online” format.

Via Susan Bainbridge
Gina Anderson CEO Mopi16 's insight:

I designed a MOOC and found that building a strong learning community is essential. Those participants that want to take, take, take, and not give to the community really impact how the experience runs. Hopefully, there will be research out of here that shows this impact. 

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3D GameLab - Heroic learning, come play!

3D GameLab - Heroic learning, come play! | Online Learning Today's Learner | Scoop.it
3d game lab education online learning gaming teacher professional development
Gina Anderson CEO Mopi16 's insight:

This tool is for teachers looking to create quests for learning. You can join the journey at the conference being held in July. We are considering going, 

http://www.questboise.com/#!about/cjg9

 

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Rescooped by Gina Anderson CEO Mopi16 from Augmented Reality in Education
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20 Augmented Reality Experiments in Education

20 Augmented Reality Experiments in Education | Online Learning Today's Learner | Scoop.it
Social learning is a subset of augmented reality - technology intersecting with traditional learning management to help users gather, interact, and learn.

Via José Giráldez, IdeaLearning Group
Gina Anderson CEO Mopi16 's insight:

Give life to education, bring social learning to all of your experiences. 

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Rescooped by Gina Anderson CEO Mopi16 from Transmedia: Storytelling for the Digital Age
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Serious business of gaming

Serious business of gaming | Online Learning Today's Learner | Scoop.it

"Gamification, gamefullness and alternative reality sound like fun, but as Anna Jackson explains, they are important and serious gaming concepts."


Via The Digital Rocking Chair
Gina Anderson CEO Mopi16 's insight:

I keep reading blogs and white papers about the power of gamification. The researcher in me wants ot pin point the draw and see which use has the most impact for retention and learning. From our initial research, I suspect an element of public recognition may be key.

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Matmi's curator insight, March 28, 2013 3:55 AM

Like this author states - gaming is a serious business. Games are no longer just a teengage boys hobby - they are a serious revenue generating tool. More and more people from all walks of life are playing casual mobile games so there is even more of a need for businesses to be ahead of the game ( excuse the pun ) and have their own game developed to get customers interacting with their brand.

Gina Anderson CEO Mopi16 's curator insight, May 2, 2013 7:08 AM

I keep reading blogs and white papers about the power of gamification. The researcher in me wants ot pin point the draw and see which use has the most impact for retention and learning. From our initial research, I suspect an element of public recognition may be key.

Danny Ong's curator insight, September 23, 2013 10:26 PM

In this article, it is shown how people applies gaming-related concepts into their daily activities. Therefore, if we could apply the same concepts when it comes to businesses, plenty of improvement will be seen among the people. One of the example is Foursquare giving people achievements if they had logged into several places using Foursquare. If this concept is applied to the business people, there might had a chance they are motivated by the rewards that will be given if they done an excellent job.

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Online School for Girls

Online School for Girls | Online Learning Today's Learner | Scoop.it

Online School for Girls teachers are scholars and faculty leaders at their home campuses, leading initiatives in STEM curriculum and partnerships, global programs, and leadership development.  Their schools are nationally known for high-achieving students, superior teaching, and rigorous college preparatory curriculum- within an educational experience grounded in a passionate love of learning and nurtured by faculty constantly engaged in incorporating fresh and novel approaches to their craft.

Guided by our mission to inspire girls everywhere, our faculty designs and teaches their courses with our four guiding principles at the forefront: Connection, Collaboration, Creativity, and Application–  the ways in which the research shows us girls learn best.

Gina Anderson CEO Mopi16 's insight:

While this is an interesting concept and business model, it is necessary to provide quality education for all learners! 

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Linda Alexander's curator insight, May 1, 2013 5:41 AM

I have followed the Online School for Girls since its very founding through Laurel School in Cleveland, Ohio.  It is a high quality, high achieving college preparatory program. 

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Mopi16 On Demand

Mopi16 On Demand | Online Learning Today's Learner | Scoop.it
Gina Anderson CEO Mopi16 's insight:

Easily create content that is mobile accessible and learn how add a Bookmark for it to any OS Device. This On Demand content is right up our alley! This eNugget will shows you how to get rolling with adding a Book Mark of your content to your OS Device. 

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