It’s a dilemma many instructional designers face: sacrifice interactivity or 508 compliance. It doesn’t have to be an either/or situation, even if budgets and timelines dictate rapid development. Instructional designers must find a way to substitute eyes and ears for those with vision, hearing a... http://elearningfeeds.com/is-your-elearning-508-compliant-2/
"In recent posts about keeping up with news and trends relevant to practice, we looked at harnessing social media in the form of portals for sharing slide presentations and curation sites for current awareness and webinars hosted by talented practitioners.
I suggest that if you don’t regularly refer toPinterest, or if your Pinterest experience is limited to personal style, party planning or recipe collecting, you are not leveraging and contributing to its powerful professional communities."
Responsive website design is the current darling of the web world and for good reason. Essentially, it means that content will respond to the screen size it detects. Here’s what you need to know about responsive design for eLearning, and some ideas to get you started using it in your projects!
"When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. Developed by gamification expert Yu-kai Chou, it was an ambitious effort that distinguished black hat gamification (which is “bad”–think Farmville and Candy Crush) from white hat gamification (which is “good”–think Minecraft or even an ACT score)...
While it is designed not as an educational framework, but rather as a way to demonstrate gamification and its many strands, gamification is about human encouragement and motivation. For educators, student motivation is one of the pillars of a academic performance..."
I recently came across this infographic on learning theory on the most excellent blog, TeachThought. As you can see, with the digital age, a new theory of learning has emerged called Connectivism. it is a theory advanced by George Siemens that is based ...
"Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large.
"Audience: K-12 & higher ed educators, researchers, institutions, and organizations globally.
"Form: An index of learning models, theories, forms, terminology, technology, and research to help you keep up with the latest trends in 21st century learning. This page was created and is updated by Terry Heick and TeachThought Staff, who you can contact directly with suggestions for terms, improved citations, corrections, or additions to the index.
"Revisions: Persistently updated. In addition to new definitions, models, and strategies, citations and references will also be added periodically, as will updates, corrections, edits, and revisions."
A 6-Step Process For Adding Gamification To Your Classroom Gamification is the integration of game-like mechanics into non-game “stuff.” For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter...
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How to integrate my topics' content to my website?
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Creating engaging newsletters with your curated content is really easy.