Blended learning gives students access to a broader range of learning experiences, and it allows them to learn at their own pace. Together, these benefits can provide a more personalized learning environment for students. This white paper discusses various blended learning models for secondary schools, as well as 10 principles of effective blended learning design.
Edutopia is one of my favourite web sites. It has recently run a series written by Monica Burns aka @ClassTechTips featuring Resources for Using iPads across multiple grade levels. Though I've featured them each individually here on iPads in Education I thought it might be useful to post all of the series in one collection.
For parents, the task of ensuring that exceptionally bright children get the educational nourishment they need is unchartered territory. The path can be frustrating for the kids, and worry-inducing for the parents. But the ongoing boom in online learning opportunities has been a great benefit for many gifted youth because the offerings can cater to a student’s ability rather than age.
iTunesU, MIT's Opencourseware, OpenLearn, and MOOCs are early prototypes, but content quality in the future will be greatly improved in terms of pedagogical and media design to accommodate online learners.
Contrary to the popular image of the gamer as an awkward, socially inept loner, players are actually engaged with one another. Gamers play cooperatively. They play competitively. They share tips and tricks. They work together. The teach each other how to get better at the game.
With its continued focus on education, Google has launched Oppia (beta). The Open Source project is a free educational tool that lets anyone create online educational activities through the web interface. Interactivity is its strong suit. The interactive activities are called "explorations". Explorations can be created by anyone in any part of the world –…