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Never Too Young To Code

Never Too Young To Code | On education | Scoop.it
Coding brings young children rich opportunities for language development and the “notion of learning from mistakes,” says Chip Donohue, the dean of distance learning and continuing education at the Erikson Institute in Chicago, a graduate school in child development. “We actually don’t do enough of that with young kids.” The sequencing and patterns involved in programming reinforce skills that have always been taught in the early years, but now also create “habits of mind that are essential for the 21st century,” adds Donohue, also senior fellow at the Fred Rogers Center, which provides resources and information on media use with young children. When children code together, they are also learning from each other.


“In the process of learning to code, people learn many other things. They are not just learning to code, they are coding to learn,” Mitchel Resnick, professor at the Massachusetts Institute of Technology (MIT) Media Lab, wrote in an EdSurge article. “In addition to learning mathematical and computational ideas (such as variables and conditionals), they are also learning strategies for solving problems, designing projects, and communicating ideas.” Resnick adds that these skills are useful to everyone “regardless of age, background, interests, or occupation.”


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8 digital skills we must teach our children

8 digital skills we must teach our children | On education | Scoop.it

Digital intelligence or “DQ” is the set of social, emotional and cognitive abilities that enable individuals to face the challenges and adapt to the demands of digital life. These abilities can broadly be broken down into eight interconnected areas.


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Stephen Dale's curator insight, September 1, 7:06 AM
Digital skills - as important as speech in today's technology driven environment. 
Dr. Theresa Kauffman's curator insight, September 2, 5:20 PM
What a cool summary of the digital intelligence our students must be exposed to and acquire for success in life. Check it out!
Mayra.Loves.Books's curator insight, September 3, 8:55 AM
Well put together. An article to share with staff.
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Free Technology for Teachers: Google Expeditions Will Soon Be Available to iPad Users

Free Technology for Teachers: Google Expeditions Will Soon Be Available to iPad Users | On education | Scoop.it
Last week Google released another round of updates to their Expeditions program. Expeditions is the virtual reality program that lets students experience immersive views of more than 200 places including the International Space Station, coral reefs, the Taj Mahal, and the White House.

Currently, to experience Expeditions you must have a Google Cardboard viewer and a supported Android device. According to last week's Google for Education blog post, soon you will be able to experience Expeditions on iPads. On your iPad you will be able to use full screen mode to view the Expeditions virtual field trips.

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Lee Hall's curator insight, August 24, 9:34 AM
Google has added to Expeditions. Cardboard viewers are not very expensive and there are instructions on line for making your own. 
Ricard Garcia's curator insight, August 25, 2:32 AM
That may be an important breakthrough, as it would be to integrate all iOS devices, not only iPads.
Matt Cuming's curator insight, August 25, 7:10 AM
This will be great for when you don't have time to leave the class but want to give some context to work and help reinforce work in a realistic way.
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How The Activity Learning Theory Works

How The Activity Learning Theory Works | On education | Scoop.it
How The Activity Learning Theory Works 

Vygotsky’s earlier concept of mediation, which encompassed learning alongside others (Zone of Proximal Development) and through interaction with artifacts, was the basis for Engeström’s version of Activity Theory (known as Scandinavian Activity Theory). Engeström’s approach was to explain human thought processes not simply on the basis of the individual, but in the wider context of the individual’s interactions within the social world through artifacts, and specifically in situations where activities were being produced.

In Activity Theory people (actors) use external tools (e.g. hammer, computer, car) and internal tools (e.g. plans, cognitive maps) to achieve their goals. In the social world there are many artifacts, which are seen not only as objects, but also as things that are embedded within culture, with the result that every object has cultural and/or social significance.

Tools (which can limit or enable) can also be brought to bear on the mediation of social interaction, and they influence both the behavior of the actors (those who use the tools) and also the social structure within which the actors exist (the environment, tools, artifacts). For further reading, here is Engeström’s own overview of 3 Generations of Activity Theory development. The first figure shows Second Generation AT as it is usually presented in the literature.

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manukadroopy's comment, August 30, 5:36 AM
Thats interesting
Dr. Theresa Kauffman's curator insight, August 30, 8:46 PM
This is a fascinating take on Vygotsky's work applied to modern technology. What do you think?
Jaydin Nies's curator insight, September 19, 2:47 PM

Many times when we learn we use many tools. They may be our minds or they may be outside objects. This is how we put them together and use it for the better. 

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Free Technology for Teachers: Six Good Places to Find Free Music and Sound Effects

Free Technology for Teachers: Six Good Places to Find Free Music and Sound Effects | On education | Scoop.it

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Willem Kuypers's curator insight, August 27, 4:15 AM
Toujours bon d'avoir quelques adresses pour de la musique et des sons gratuits.
Stewart-Marshall's curator insight, August 28, 6:20 AM
Share your insight
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The Learner Profile: Get Up Close and Personal Using the UDL Lens

The Learner Profile: Get Up Close and Personal Using the UDL Lens | On education | Scoop.it
Create a Learner Profile using the UDL lens.

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Kathleen McClaskey's curator insight, August 23, 11:14 AM

Discover the learner in every child this year by using the UDL lens of Access, Engage and Express. This is Part One of a 3-part series on how to develop learner agency with every child.

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New Models of Open and Distance Learning ~ Stephen Downes

New Models of Open and Distance Learning ~ Stephen Downes | On education | Scoop.it
Online learning, new media, connectivism, MOOCs, personal learning environments, new literacy, and more from Stephen Downes

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Bloom's revised Taxonomy with verbs!

Bloom's revised Taxonomy with verbs! | On education | Scoop.it
  Need some extra verbs? Here you go!           ~Mia

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Jim Lerman's curator insight, August 20, 12:55 PM

I'm on a personal campaign to add 2 levels above Creating to Bloom's Cognitive Taxonomy (don't forget he wrote about 3 domains of learning...Cognitive, Affective, and Psychomotor). I believe our field tends to overemphasize the Cognitive domain at the expense of the other 2, and to the detriment of learners.

 

Anyhow, the 2 levels above Creating that I'm concerned about are: Reflecting and Sharing. My reasoning goes like this:

 

 

Reflecting Once we go through all 6 levels (and they are not hierarchical, a learning sequence can start or end with any of them), if we want students to enhance their metacognition, it is important for us to build in reflective experiences. Such experiences enhance students' abilities to be more self-aware of how they learn and the strategies that do or don't work well for them.

Sharing - We teachers often remark that our knowledge of a particular topic solidifies when we teach it to someone else...the act of sharing brings out our awareness of nuances, relationships, perceptions, modes of expression/communication, and our interpersonal skills of working with others; all things that are very important to people's success in our current era. Our students deserve to become proficient in sharing effectively.

 

My 2 cents.

Steve Whitmore's curator insight, August 22, 8:43 AM
Could these verbs be worked into Socio-Emotional Learning Goals and Objectives? 
Barbara Pazey's curator insight, August 26, 10:30 AM
Great for considering a variety of ways to assess students via differentiated teaching/learning approaches!
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Live Streaming with Cameleon

Live Streaming with Cameleon | On education | Scoop.it
Live video streaming software for YouTube Live streaming and live broadcasting. Live streaming apps for iOS and Android. Best live streaming software for Mac and Windows 10.

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António Leça Domingues's curator insight, August 13, 4:09 AM
Software de streaming de vídeo ao vivo online.
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Create a Website with the Best Website Builder - Bookmark

Bookmark.com is a website creation tool for non-technical people. Our simple, drag-and-drop technology makes creating a professional website fast, easy an

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The British Library Puts 1,000,000 Images into the Public Domain, Making Them Free to Reuse & Remix

The British Library Puts 1,000,000 Images into the Public Domain, Making Them Free to Reuse & Remix | On education | Scoop.it


Earlier this week, Oxford's Bodleian Library announced that it had digitized a 550 year old copy of the Gutenberg Bible along with a number of other ancient bibles, some of them quite beautiful. Not to be outdone, the British Library came out with its own announcement on Thursday:

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BreakoutEDU Overview at Forest Hills Public Schools with Kelly Kermode

An overview of BreakoutEDU at Forest Hills Public Schools with Kelly Kermode - @coachk For more information, visit: http://www.breakoutedu.com

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Jim Lerman's curator insight, August 13, 1:56 PM

Excellent video that depicts the deep, rich learning and energy that accompanies use of BreakOutEDU kits. This is well worth your time to look at.

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Social Media Tools: The Complete List (112 Free & Paid Tools)

Social Media Tools: The Complete List (112 Free & Paid Tools) | On education | Scoop.it

If you are looking for a complete list of the best social media tools, then you’re in the right place!


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Brian Yanish - MarketingHits.com's curator insight, June 6, 12:49 AM

Here's a great list of social media tools. Many of these I use.

Jeff Domansky's curator insight, August 11, 2:26 PM

Now that's a toolkit! 112 free and paid social media tools.

Steve Whitmore's curator insight, August 12, 8:19 AM
This is quite a list of Social Media Tools.  A little overwhelming, but worth two or three read-throughs.
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“The fun they had” or about the quality of MOOC | Ghislandi | Journal of e-Learning and Knowledge Society

“The fun they had” or about the quality of MOOC

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10 Interesting Ways to Integrate QR Codes in Your Teaching (Infographic) ~ Educational Technology and Mobile Learning

10 Interesting Ways to Integrate QR Codes in Your Teaching (Infographic) ~ Educational Technology and Mobile Learning | On education | Scoop.it

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Jean Marrapodi's curator insight, September 3, 8:45 AM
Great ideas for school. How could this enhance training?
Heidi Hutchison's curator insight, September 3, 9:24 AM
Great ideas for a beginning-coding needs to become more of a main dish in our curricula!
Maggie McGuirk Veres's curator insight, September 8, 3:35 PM
Good ideas.
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appear.in :: Alternative to Google Hangouts

appear.in :: Alternative to Google Hangouts | On education | Scoop.it

Description by TechBoomers

 

"Appear.in is one of the simplest Google Hangouts alternatives, as you don't have to sign up for an account, and you don't have to download or install a program.  Basically, you just go to the website, and pick a name for your chat room.  Once you're inside, just copy the web address and send it to up to 8 other people whom you want to talk to (over email, phone, text message, etc.).  When they enter the address into their Internet browser, they'll join the chat.  Then, you can talk to each other on video, exchange text messages (including Internet links), and even lock the chat room if you don't want anyone else joining the session.  Appear.in also has an app for mobile devices."


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Stretch student collaboration skills with Breakout EDU

Stretch student collaboration skills with Breakout EDU | On education | Scoop.it
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 


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Gust MEES's curator insight, August 10, 8:10 AM
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 

 

Alex's curator insight, August 17, 7:15 PM
good news for teens! Some gaming skills are useful :)
Claudia Estrada's curator insight, August 26, 10:18 AM
Another way to motivate and engage students and make learning interesting.  
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Two Techie Teachers: 10 Apps that Fuel Creation with Technology Across the Content

Two Techie Teachers: 10 Apps that Fuel Creation with Technology Across the Content | On education | Scoop.it
Recently we have been out and about on the summer professional development circuit.  We've been asked to share a few of our materials that we use during our presentations.  You ask, and we deliver!

Today's post shares information that is worthy of all ages, stages, content, and access.  Check out these easy ways to get your students CREATING in the classroom!

Via Jim Lerman
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Becky Roehrs's curator insight, August 24, 9:22 AM

Apps geared for k-12, but many still can be used with adult students..

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Create a Website with the Best Website Builder - Bookmark

Bookmark.com is a website creation tool for non-technical people. Our simple, drag-and-drop technology makes creating a professional website fast, easy an

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11 Cool Ways to Use Machine Learning - InformationWeek

11 Cool Ways to Use Machine Learning - InformationWeek | On education | Scoop.it
Machine learning is becoming widespread, and organizations are using it in a variety of ways, including improving cybersecurity, enhancing recommendation engines, and optimizing self-driving cars. Here's a look at 11 interesting use cases for this technology.

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Chemistry Resources Kids Love | My Little Poppies

Chemistry Resources Kids Love | My Little Poppies | On education | Scoop.it
My children are currently 7-, 6-, and 4-years-old … and they love chemistry.

Yes, chemistry. 

Now, if they were in a public school setting, they would have to wait to learn chemistry.

As I’ve mentioned before, I’m not a fan of making children wait to learn.

I’ve had several readers inquire about our other chemistry materials, so I felt a post was warranted. Today, I’m sharing chemistry resources kids love, and then I’d love to know your family’s favorites!

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3 Good Interactive Guides to Help You Integrate Technology in Your Teaching ~ Educational Technology and Mobile Learning

3 Good Interactive Guides to Help You Integrate Technology in Your Teaching ~ Educational Technology and Mobile Learning | On education | Scoop.it
Looking for new ideas and ways to use technology in your instruction? The guides below are definitely worth your consideration. These are free short eBooks available for free download from iTunes store. The books present ideas and examples of the different technologies teachers can use with their students in class. Browse through the collection and get inspired!

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Presentation Design Experts on Zoom for PowerPoint | Buffalo7

Presentation Design Experts on Zoom for PowerPoint | Buffalo7 | On education | Scoop.it

"Zoom represents a landmark move for PowerPoint because it puts interactivity at the centre of the presentation. A common paint point for our clients is that regular PowerPoint decks are ‘too linear’ for their presenting needs. And while we’ve previously implemented hyperlinked navigation to overcome this, Zoom for PowerPoint represents a much more intuitive solution that casual users can get on board with.


"Our presentation design specialist Steph commented, “Interactive, non-linear PowerPoint navigation is something we’ve been advocating for years – especially to clients who need to be agile and customer-focused with their sales presentations. We’ve previously accomplished this using hyperlinking, but despite the flexibility this old method offered, it was inarguably clunky when compared with things like Prezi’s canvas navigation.


“Zoom is a part of a paradigm shift happening with PowerPoint to better reflect the evolving need of its user base: our clients have already benefitted from the fluid, filmic animations we’ve created using the PowerPoint Morph tool and we can’t wait to show them what we can accomplish with this new feature.”


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‘Our Technology Is Our Ideology’: George Siemens on the Future of Digital Learning (EdSurge News)

‘Our Technology Is Our Ideology’: George Siemens on the Future of Digital Learning (EdSurge News) | On education | Scoop.it
What does it mean to be human in a digital age? Some people researching education technology might not spend their days wondering how their work fits into this existential question—but George Siemens isn’t "some people."“Maybe my mama hugged me extra when I was a baby.” That’s his explanation for ho
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