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Stretch student collaboration skills with Breakout EDU

Stretch student collaboration skills with Breakout EDU | On education | Scoop.it
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 


Via Gust MEES
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Gust MEES's curator insight, August 10, 8:10 AM
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 

 

Alex's curator insight, August 17, 7:15 PM
good news for teens! Some gaming skills are useful :)
Claudia Estrada's curator insight, August 26, 10:18 AM
Another way to motivate and engage students and make learning interesting.  
Rescooped by Lars-Göran Hedström from Eclectic Technology
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Best Education Infographics - 2013

Best Education Infographics - 2013 | On education | Scoop.it
Infographics, when used correctly, appropriately, are powerful tools for conveying a lot of pertinent information plus they support visual learning and thinking.  I curate a Scoopit on Infographics...

Via Beth Dichter
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Beth Dichter's curator insight, December 29, 2013 9:33 PM

Jackie Gerstein shares her top picks for education infographics this year. Some of these have been shared in this Scoop.it but many are new. The list of infographics includes:

* The Internet Access Gap in Education

* The Past, Present and Future of Education

* State of Creativity in Education: An Adobe Survey

* The Gamification of Education

* Tapping into Mobile Learning

* Investing in Girls' Education Pays Off

Many of these would be useful as topics for discussion or to use to teach students why infographics are useful in displaying data.

eclat's curator insight, December 30, 2013 11:15 AM

Подтверждение того, что инфографика - должна быть важной составной частью обучения, в том числе в системе последипломного образования

Ivon Prefontaine's curator insight, December 31, 2013 1:36 PM

These are interesting and insightful infographics.