Ken's Odds & Ends
2.0K views | +0 today
Follow
Ken's Odds & Ends
Links that I want to share and remember because they made me think more deeply on a topic. Warning: I do engage in some 'linkdumping' here. This is not a true curation page.
Curated by Ken Morrison
Your new post is loading...
Your new post is loading...
Scooped by Ken Morrison
Scoop.it!

Gender Expression and Race in Animal Crossing

Gender Expression and Race in Animal Crossing | Ken's Odds & Ends | Scoop.it
I’m editing this while anxiously waiting for Animal Crossing: New Leaf to download from the Nintendo eShop. I adore this series. It’s simple and sweet and charming -- the perfect relaxation game. B...
Ken Morrison's insight:

This is an interesting review of how the choices of gender roles in Animal Crossing gives different (possibly sexist) options when choosing personalities.

 

more...
No comment yet.
Rescooped by Ken Morrison from Transmedia: Storytelling for the Digital Age
Scoop.it!

Why does the games industry have such a problem with female protagonists?

Why does the games industry have such a problem with female protagonists? | Ken's Odds & Ends | Scoop.it
Belinda Parmar: It's a tired cliche that all gamers are male, and it's time manufacturers woke up to the fact that women want to see female characters they can relate to

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, June 13, 2013 7:26 AM

Some facts and figures ....


Scooped by Ken Morrison
Scoop.it!

Course Syllabus computerapplicationsclassai - History of Animation and Gaming Timeline

Ken Morrison's insight:

This is a syllabus of a Gaming and Annimation course. I will be creating a course over the summer for next summer. I am open to any suggestion on what to include in such a course.

more...
No comment yet.
Scooped by Ken Morrison
Scoop.it!

Video Games In Learning? These 50 Videos Explain What's Possible

Video Games In Learning? These 50 Videos Explain What's Possible | Ken's Odds & Ends | Scoop.it
Video Games In Learning? These 50 Videos Explain What's Possible
more...
No comment yet.
Scooped by Ken Morrison
Scoop.it!

Games for Change

Games for Change | Ken's Odds & Ends | Scoop.it
Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.
more...
No comment yet.
Scooped by Ken Morrison
Scoop.it!

Can Gamification Make You a Better Driver?

Can Gamification Make You a Better Driver? | Ken's Odds & Ends | Scoop.it
It's almost kind of funny: As driving video games become more and more like real cars, real cars are becoming more and more like driving video games. Of course, just about every...
Ken Morrison's insight:

Driving electronic cars is different than driving regular cars.  Some people feel that the best way to teach all drivers to be better drivers is to introduce aspects of gamification into 'real life' cars.  This concept would treat your 'real life' driving in a way where you collect points and badges and get helpful feedback based on your driving performance.

more...
No comment yet.
Rescooped by Ken Morrison from 21st Century skills of critical and creative thinking
Scoop.it!

The #Gamification of Learning: What Research Says About Simulations...

Keynote address from The Medical Device & Diagnostic Trainers Summit held in Princeton, NJ by the Socieyt of Pharmaceutical & Biotech Trainers...

Via JackieGerstein Ed.D., JoelleYalin, Matthew Jubelius, Lynnette Van Dyke
more...
Maria Palaska's comment, October 11, 2012 3:41 AM
very interesting! and very useful!
Rescooped by Ken Morrison from Learning, Thinking, Becoming
Scoop.it!

Gaming Literacy: Game Design as a Model for Literacy in the 21st Century -- Eric Zimmerman


Via Diana Turner
more...
No comment yet.
Rescooped by Ken Morrison from The 21st Century
Scoop.it!

Critical-Gaming Network - Game Design 101

Critical-Gaming Network - Game Design 101 | Ken's Odds & Ends | Scoop.it

Before you start designing your own games, mods, or levels, it is important that you have a firm understanding of the game design basics.


Via Dr. Susan Bainbridge
more...
Thomas C. Thompson's curator insight, May 1, 2013 6:42 AM

We tried this in class... the hard way...