Tecnologia & Ensino
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Tecnologia & Ensino
O que vai aparecendo sobre tecnologias e que interessa à biblioteca escolar conhecer.
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GoView™ Beta : Screen Recordings Made Easy™

GoView™ Beta : Screen Recordings Made Easy™ | Tecnologia & Ensino | Scoop.it

Capture your computer screen and audio with GoView, then instantly share your recording online.


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Augmented Reality made easy


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Interview: Alexandre Pechev, CEO of IKinema, talks about its free animation tool - WebAnimate | 3D World

Interview: Alexandre Pechev, CEO of IKinema, talks about its free animation tool - WebAnimate | 3D World | Tecnologia & Ensino | Scoop.it
Alexandre Pechev, CEO of IKinema, talks about its free animation tool-WebAnimate http://t.co/0aMMI1uF via @3DWorldMag @ikinema #maya3d...

 

Read the article  and see the movie right here. @safegaard


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What's the Difference Between "Using Technology" and "Technology Integration"?

What's the Difference Between "Using Technology" and "Technology Integration"? | Tecnologia & Ensino | Scoop.it
Recently, I've been noticing that a lot of instructors are under the impression that they are successfully integrating technology, when in fact they are simply using technology. Although this might...

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Media Creation; Unchained | Visual.ly

Media Creation; Unchained | Visual.ly | Tecnologia & Ensino | Scoop.it
Mobile devices, with the help of social media, are taking over media creation.

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Sharon Naidoo's curator insight, March 14, 2013 11:07 AM

ScoopIT !

LV Johnston's curator insight, March 23, 2013 7:35 AM

Infographics are fast becoming the way to share details and analytics that move way beyond the standard pie charts used by many businesses in terms of "telling the story".

 

Here's another good example that highlights the importance of social media for content creators and how the smartphone platforms must be considered when creating content. It's not just a smartphone anymore, it's become the canvas!

 

Paul K Saunders's curator insight, May 9, 2013 10:42 AM

How the world is changing and how we can be a part of it

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Evento: Sociedade, Tecnologia, Arte e Natureza | O Futuro da Robótica e Inteligência Artificial (Andrew Ng, Stanford University, STAN 2011) | Stanford

Evento: Sociedade, Tecnologia, Arte e Natureza | O Futuro da Robótica e Inteligência Artificial (Andrew Ng, Stanford University, STAN 2011) | Stanford | Tecnologia & Ensino | Scoop.it
Aula 1 de 10 do curso Evento: Sociedade, Tecnologia, Arte e Natureza - Vários - Universidade Stanford. Confira essa aula e muito mais no www.veduca.com.br: os melhores cursos universitários do Brasil e Mundo ao alcance de todos.
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A Brief History Of Web Standards {Infographic} | @MattersofGrey

A Brief History Of Web Standards {Infographic} | @MattersofGrey | Tecnologia & Ensino | Scoop.it
Throughout the history of the Internet, there has been an evolution of web standards.

Due to these transformations, today, “the number of devices connected to the Internet exceeds the number of people on Earth.”


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Hannes's comment, September 30, 2012 4:29 PM
This infographic wakes up a desire for a unified online experience in the future. Developers for mobile, tablets, laptops, TV:s, cars, intelligent homes and all other potential devices that will be connected in the future must rethink their urge to get a quick fix and find a seamless way for humans to use technology.
maxOz's comment, September 30, 2012 6:45 PM
Thanks Hans for your input, agree with your summary cheers Michele
BSN's curator insight, October 22, 2013 7:15 AM

Brief history of web standards

 

#web

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6 Basic Benefits Of Game-Based Learning

6 Basic Benefits Of Game-Based Learning | Tecnologia & Ensino | Scoop.it

There seems to be a perception that online gaming has a detrimental impact on children’s development. Nothing could be further from the truth, and there are countless–and complex–reasons for this, but it also makes sense at the basic benefits of game-based learning.

 


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Shanika Journey's curator insight, April 12, 2013 1:18 PM

These benefits also apply to adults using game-based learning for business or personal develoment.

Dr.Revathi Viswanath's curator insight, April 19, 2013 7:07 AM

Very true. It does help children to be more attentive and develops their level of concentration.

Tamra Dollar's curator insight, July 21, 2013 1:22 PM

Game-based-learning lines up with Marzano's brain-based-strategies. While games in and of themselves (like any technology) are a vehicle for learning that must be follow-up with real life connections and applications or we've given our students..well..just another game to play.

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Ten social media strategies to build an audience

Ten social media strategies to build an audience | Tecnologia & Ensino | Scoop.it

Here are ten fail-safe techniques to harness social networking tools to build arts audience interest and loyalty.


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The problem with high-tech ‘personalized’ learning tools

The problem with high-tech ‘personalized’ learning tools | Tecnologia & Ensino | Scoop.it

I couldn’t help feeling a bit disturbed at SXSWedu last week, hearing tech vendors and venture capitalists use the term “personalized learning” as though it was 1) new (what, exactly, do these people think has been going on in human brains for millennia??) and 2) a ground-breaking thing that could only be enabled through their proprietary technology.


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Nik Peachey's curator insight, March 25, 2013 4:02 AM

I have to say I agree with so much of this. I really like this quote "True personalized learning comes from people knowing each other; man-made interventions can facilitate, but not fully replace, the cognitive or emotional value of meaningful in-person interaction."

 

I think we need to concentrate more on connecting people to each other to learn, not connecting them to materials.

Lydia Gracia's curator insight, March 25, 2013 5:09 AM

Thanks for this post! I think we have to think about learning DEpersonalisation... it occurs just now!

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2013 Horizon.K12: The Interim Results

2013 Horizon.K12: The Interim Results | Tecnologia & Ensino | Scoop.it

The Horizon Project Advisory Board voted for the top 12 emerging technologies as well as the top ten trends and challenges that they believe will have a significant impact on teaching, learning, and creative inquiry in global K-12 education over the next five years. These initial results will be compiled into an interim report, known as the "Short List," and described in further detail.


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Mark Pegrum's curator insight, March 26, 2013 10:28 PM

Mobile features heavily, once again! The Horizon K-12 shortlist is always worth a look.

Paul Westeneng's curator insight, March 27, 2013 8:38 AM

Innovating pedagogy is a complex process that requires research into impacts, responsive state of mind to technology changes, and understanding what pedagogical strategies can make innovation in pedagogy possible.

Jenny's comment, April 1, 2013 11:54 PM
Always enjoy reading this report. Mobile learning has definitely come of age!
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Why I Flip-Flopped on the Flipped Classroom

Why I Flip-Flopped on the Flipped Classroom | Tecnologia & Ensino | Scoop.it

As our classroom shifted from teacher- to student-centered, my students began to do the majority of their own research. Sometimes, this means they teach each other. Sometimes, they create a project around the knowledge they are ­acquiring. Sometimes, they create their own driving questions. Sometimes, they create their own units.


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Nik Peachey's curator insight, April 5, 2013 6:15 AM

Interesting article on moving beyond the flipped classroom.

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Teaching Channel “Reading Like a Historian”

Teaching Channel “Reading Like a Historian” | Tecnologia & Ensino | Scoop.it
Question mark (Photo credit: Wikipedia)
This past week our school has been focused on the use of questions in the classroom.
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Is 2012 the Year For Augmented Reality?

Is 2012 the Year For Augmented Reality? | Tecnologia & Ensino | Scoop.it
Although there is some cool and interesting applications of augmented reality out there already, as marketers and advertisers start to get to grips with the possibilities it's likley we'll see some...

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What is Gamification? and Why it Matters to L&D Professionals

What is Gamification? and Why it Matters to L&D Professionals | Tecnologia & Ensino | Scoop.it

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Augmented Reality Is Magic (Video)

Augmented Reality Is Magic (Video) | Tecnologia & Ensino | Scoop.it
Programming book reviews, programming tutorials,programming news, C#, Ruby, Python,C, C++, PHP, Visual Basic, Computer book reviews, computer history, programming history, joomla, theory, spreadsheets and more.

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How the bubble of Content Creation increases the value of Content Curation

How the bubble of Content Creation increases the value of Content Curation | Tecnologia & Ensino | Scoop.it

"My 2013 prediction warned of the continued fall in the value of online content which would lead to the production of ever more content as media companies tried to maintain ad revenues.

You can think of it as a towering tsunami of content, or as a massive bubble of content inflation.

Just as inflation devalues currencies, content inflation is devaluing content."


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Guillaume Decugis's comment, February 19, 2013 7:00 PM
I think I do but I'm not sure of the connexion you make with content inflation/dilution?
Tagmotion's comment, March 3, 2013 10:59 PM
If we look at content inflation through the lens of making money, it's clear that in terms of monetization through advertising, the internet is the first medium in history where ad inventory grows exponentially every year. Broadcasters are only making real money from iconic TV programs that attract big audiences on the web, for which advertisers will pay a premium to reach. Curating iconic programs - so that relevant segments show up as search results - turns content inflation on its head. Now you have content that's tagged, curated & discoverable at a granular level. And that specificity translates to more highly-targeted advertising which, of course, commands a premium.
Tagmotion's curator insight, March 3, 2013 11:01 PM

See my comment in the stream.

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If Facebook's a newspaper, who's its editor?

If Facebook's a newspaper, who's its editor? | Tecnologia & Ensino | Scoop.it
Facebook founder and hoodie-wearing CEO Mark Zuckerberg claims that local newspapers influenced the newly redesigned News Feed. He even compared today's update to a local newspaper, the nonexistent...

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Diana Teixeira de Carvalho's curator insight, March 13, 2013 2:19 PM

Good point here by Nathaniel Mott on PandoDaily. But as he writes, Facebook remains edited by an algorithm that has to make some trade-offs between revenue generation and relevancy. Isn't that a fundamental flaw?

The Fish Firm's comment, March 22, 2013 12:05 AM
This is great!
Dan Aldridge's curator insight, April 3, 2013 11:20 AM

Good question. With the decline of local print newspapers, could Facebook News Feed take their place? National newspapers have already moved online but there's a void for "small town" news.

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Huge web graphics? It's the Web, not print! | McGallen & Bolden ...

Huge web graphics? It's the Web, not print! | McGallen & Bolden ... | Tecnologia & Ensino | Scoop.it

McGallen & Bolden - communications + social media + tech, public relations . marketing . publicity . social media . mobile & web apps . events . branding. ... It is about the creativity and perspective of the artist/photographer.


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Teens & Online Video | Pew Research

Teens & Online Video | Pew Research | Tecnologia & Ensino | Scoop.it
Shooting, sharing, streaming and chatting – social media using teens are the most enthusiastic users of many online video capabilities

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Nik Peachey's curator insight, March 20, 2013 5:23 AM

Some interesting stats to support the use of more video communication tools in learning.

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The Touch-Screen Generation

The Touch-Screen Generation | Tecnologia & Ensino | Scoop.it

To date, no body of research has definitively proved that the iPad will make your preschooler smarter or teach her to speak Chinese, or alternatively that it will rust her neural circuitry—the device has been out for only three years, not much more than the time it takes some academics to find funding and gather research subjects. So what’s a parent to do?


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Laura Burton's curator insight, March 22, 2013 1:54 AM

This article discusses technology for children and the way they play their games on things like iPad's tablets and more. Research has shown that since children started playing mind rattling games on these resources they have improved their ability to learn at a young age. This is why it is important that applications for children continue to advance. So if you read this article you will realize that this form of technology is important.

Phil Havlik's curator insight, March 22, 2013 11:01 AM

As a parent of three under age 5, always a fascinating topic. As a former teacher, fascinated for the potential. As a borderline millenial, and a member of the generation who grew up with the TV babysitter, fascinated to see where it all leads

DiAnne Galm's curator insight, March 23, 2013 11:32 AM

I am amazed when I watch my 3 and 2 year old great nephews using an iPad or iPhone. They are already more tech savvy than some adults I know.

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20 Essential Technology Terms for Teachers

20 Essential Technology Terms for Teachers | Tecnologia & Ensino | Scoop.it
Let's lay out some of the more confusing technology terms that educators will encounter on a regular basis and see just what is behind each one.

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Phillip Yiga's curator insight, March 25, 2013 9:47 AM

i like it

Dominique Parrish's curator insight, April 6, 2013 6:25 PM

I like the simplicity of how these terms are described

Marina Cousins's curator insight, April 10, 9:28 PM

This scoop.it was useful for me to be more up-to-date with essential technology terms used in teaching.

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The Tool Isn’t The Problem

The Tool Isn’t The Problem | Tecnologia & Ensino | Scoop.it

Additionally, if the tool isn’t used to transform learning, then you’re just wasting money. If you purchase a netbook for every child in your district, but then continue only lecturing while the students take notes, is learning transformed? Or did you just buy a really expensive substitute for paper and pencil?


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Nik Peachey's curator insight, March 25, 2013 6:59 PM

Nice article

Ivon Prefontaine's curator insight, April 3, 2013 6:11 PM

Teachers need the time to learn the skills that will allow them to adapt to the ever-changing environment. Mindfully used technology is not the norm and I think this article points to the potential of this problem.

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How to Get Hesitant Teachers to Use Technology

How to Get Hesitant Teachers to Use Technology | Tecnologia & Ensino | Scoop.it
As a tech advocate, I often find myself coaxing established educators to incorporate new tools & technologies. Here are some ways I've found to be successful.

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stevecarter's comment, April 16, 2013 6:45 AM
Much needed - thanks
stevecarter's curator insight, April 16, 2013 6:45 AM

Good start for our schools

Joyce Valenza's curator insight, April 19, 2013 8:04 PM

add your insight...

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On a Quest for English

On a Quest for English | Tecnologia & Ensino | Scoop.it
Virtual role-playing games, which lead players through medieval fantasy worlds, are showing promise as a tool for helping non-native speakers with their ESL studies.

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David W. Deeds's curator insight, April 5, 2013 10:08 AM

I like this. We're getting language exchange programs started in OpenSimulator.

Joe Pereira's comment, April 5, 2013 10:23 AM
Always good news to know academics are giving value to DGBL, but the article makes it sound like research on using games (and particularly WoW and other MMORPGS) for learning/language learning is a new thing. Scott Thorne and Hayo Reinders have published extensively in using them for EFL.
Barbara Truman's curator insight, April 6, 2013 8:28 AM

Role play. Valuable for many scenarios. How can they be designed for families in support of education.