This article articulates the authors’ combined vision behind convening i-Docs, the first international symposia to focus exclusively on the rapidly evolving field of inter- active documentary Click here to edit the title
Une des meilleurs analyses jamais écrites sur le webdocumentaire
Interactive Narrative is a very broad bucket of possibilities - a story where the audience has some level of agency to influence, effect, steer, control, manipulate, tell or progress the story, has an almost infinitely wide range of possible executions. 3D, open world, first-person video games provide a great deal of agency, where as a tablet-based interactive graphic novel might allow for only very limited or specific agency. Yet both (and anything in between) can be understood as interactive simply by the presence of that agency. Which is not to say that there aren’t unifying elements along that spectrum that can help articulate core mechanics and audience alignments; in particular Action, Motivation and Reward…
"Documentary filmmaking has always been at its most dynamic at the intersection of technological changes, which allows for significant new modes of creation, periods of intense and rapid social transformation, the emergence of artists who seize on new means of expression to respond to social change, a direct and ongoing connection with audience/public and the ability to create social meaning.
Now with a lot of these interactive projects you really have to think about that. You are having to think about things like user experience design. A really interesting designer called Jason Brush, who is also a filmmaker, said, which really stopped me in my tracks, “If you think about editing as sculpting with time, you are sculpting with time. Your film is always that shape, it is 16:9 maybe 4:3, it is an aspect ratio. Within that, you are sculpting with the time to create your film. Now what you are doing with interactive projects is you are sculpting with both time and space, and you are shaping for use.”
L’un des aspects fondamentaux de la création interactive est la capacité des concepteurs à comprendre et à anticiper le positionnement et l’implication du public dans l’oeuvre. Cette « connaissance » du public devient donc une des contraintes majeures du processus créatif et va influer tant sur le fond que sur la forme de l’expérience.
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