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12 e-Learning Buzzwords You Need to Know

12 e-Learning Buzzwords You Need to Know | Noticias, Recursos y Contenidos sobre Aprendizaje | Scoop.it
Maybe you’re new to the e-Learning industry, and all of this online training development language is unfamiliar to you—or maybe you’ve been in the industry for years, and you’re always discovering new trends and techniques to make your e-Learning...
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Gamification
Gamification is the current trend of adding games and game thinking to non-game contexts like online training courses. This makes learning more engaging and exciting! Here’s a great collection of gamification resources to get started: Thursday’s Trending e-Learning Topic: Gamification. Plus, find out: Is Gamification More Than Just a Buzzword?


m-Learning
Mobile learning is online training that’s specifically designed to be used on mobile devices, like smartphones and tablets. m-Learning is convenient because it allows anywhere, anytime learning. Use this collection of m-Learning resources to help you create mobile-friendly courses: Thursday’s Trending e-Learning Topic: m-Learning.


BYOD
Bring Your Own Device is a trend, often associated with mobile learning, where employees bring their own smartphone, tablet or personal computer for work. To learn more about BYOD, read this blog post: BYOD: The Trend and the Challenge.


Storyboarding
Storyboards are visual organizers of images in a sequence. It’s an efficient way to plan e-Learning courses because it allows your entire team, including SMEs, to review and approve major decisions before course development begins. Get a few great storyboarding tips here: Storyboarding Online Training Courses with Your Team


MOOCs
MOOCs, or massive online open courses, are large-scale, online courses, which usually require a significant amount of learner participation. Corporate MOOCs provide opportunities for recruiting and certification for on-the-job training. Want to find out more? Take a look at this Industry Review: All About MOOCs.


Blended Learning
If you’re looking for a balance of online training and face-to-face instruction, blended learning may be a good solution. It allows you to take the benefits of both techniques and adjust for your organization’s needs. This blog post is a good resource for creating a successful blended learning experience: 5 Best Practices for Blended Learning. 


Localization
Localization is the process of translating any content—like e-Learning—into a different language and also adapting it for the designated region. This involves more than just translating; culturally-appropriate images and topics are also an important part of localization. This whitepaper can answer a few of your questions: What is e-Learning Localization? 


Scenarios
Scenarios in e-Learning are real-life situations that put the learner in a practical, problem-solving role. These real-life workplace situations can really improve on-the-job performance after the online training is over. These 4 tips can help: Building Scenario-Based e-Learning Courses.


508 Compliant
A 508-compliant e-Learning course follows the accessibility guidelines of Section 508 of the Workforce Rehabilitation Act, which outlines the standards making your course accessible to people with disabilities. Check out this whitepaper for more information: What Does Section 508 Compliance Mean for Your e-Learning Course?


The Tin Can API
Tin Can is a new specification for learning technology that makes it possible to track a wide range of learning experiences online or offline and makes it even easier to collect data. Find out the opportunities Tin Can provides in this blog post: What the Tin Can API Means for Your Online Training Course.


HTML5
HTML5, or the fifth revision of the Hypertext Markup Language, is used for creating animations and interactive content. It’s also great for publishing online training content to mobile devices. To learn more, check out The Role of HTML5 in e-Learning.


Social Learning
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Manual de HTML5 en español

Manual de HTML5 en español | Noticias, Recursos y Contenidos sobre Aprendizaje | Scoop.it
manual_de_html5_en_español.pdf
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Manual 

de Alejandro Castillo Cantón
en www.theproc.es

El HTML5 (HyperText Markup Language, versión 5) es la quinta revisión del lenguaje de programación “básico” de la World Wide Web, el HTML. Esta nueva versión pretende remplazar al actual (X)HTML, corrigiendo problemas con los que los desarrolladores web se encuentran, así como rediseñar el código actualizandolo a nuevas necesidades que demanda la web de hoy en día. 


Debido a que estos cambios afectaran la forma de desarrollar la web en un futuro inmediato, desde The Process, plantean una serie de artículos donde desvelarán los cambios más importantes. Actualmente el HTML5 está en un estado BETA, aunque ya algunas empresas están desarrollando sus sitios webs en esta versión del lenguaje. A diferencia de otras versiones de HTML, los cambios en HTML5 comienzan añadiendo semántica y accesibilidad implícitas, especificando cada detalle y borrando cualquier ambigüedad. Se tiene en cuenta el dinamismo de muchos sitios webs (facebook, twenti, etc), donde su aspecto y funcionalidad son más semejantes a aplicaciones webs que a documentos.

 

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Getting ready for m-learning and HTML5 | E-Learning

Getting ready for m-learning and HTML5 | E-Learning | Noticias, Recursos y Contenidos sobre Aprendizaje | Scoop.it
HTML5 is an emerging specification. Here are some considerations for planning staff access to e-learning through iPads and other tablets.
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9 sitios web para realizar presentaciones para dispositivos móviles

9 plataformas online para crear y compartir presentaciones optimizadas para dispositivos móviles

Via Mercedes Kamijo
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Bibliotecno's comment, March 15, 2013 8:01 PM
interesantes herramientas para aprovechar
Tesacu's comment, April 27, 2013 3:53 AM
Sí, algunas son muy útiles ;-)
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Nuevas Tecnologías para e-learning / New technologies for e-learning in 2012 (and a little beyond)

Nuevas Tecnologías para e-learning / New technologies for e-learning in 2012 (and a little beyond) | Noticias, Recursos y Contenidos sobre Aprendizaje | Scoop.it

Aunque NADIE sabe qué ocurrirá dentro de 5 años y somos muy dados a dar Consejos y proporcionar interminables listas de Recursos, quizá no nos equivocamos al citar  esta lista de nuevas tecnologías para un horizonte no muy lejano en e-learning.

 

Lista Horizon:

En Un año o menos: Aplicaciones móviles, Tabletas.

De dos a tres años: Aprendizaje basado en juegos y Análisis del aprendizaje.

Cuatro a cinco años: Tecnología basada en computación gestual y el Internet de las Cosas. 

 

La Tesis de este artículo basada en:

Randy Muller Siete predicciones Tecnología para el 2012 y más allá (Global Knowledge) y Peter Cashmore con Las 10 tendencias tecnológicas para 2012 (CNN)

- La interfaz de usuario cambia: control de voz, control gestual/haptics, pantallas táctiles y 3D

- Impacto de HTML5.

- ¿El fin de los portátiles?

- Todos a La Nube.

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