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12 e-Learning Buzzwords You Need to Know

12 e-Learning Buzzwords You Need to Know | Noticias, Recursos y Contenidos sobre Aprendizaje | Scoop.it
Maybe you’re new to the e-Learning industry, and all of this online training development language is unfamiliar to you—or maybe you’ve been in the industry for years, and you’re always discovering new trends and techniques to make your e-Learning...
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Gamification
Gamification is the current trend of adding games and game thinking to non-game contexts like online training courses. This makes learning more engaging and exciting! Here’s a great collection of gamification resources to get started: Thursday’s Trending e-Learning Topic: Gamification. Plus, find out: Is Gamification More Than Just a Buzzword?


m-Learning
Mobile learning is online training that’s specifically designed to be used on mobile devices, like smartphones and tablets. m-Learning is convenient because it allows anywhere, anytime learning. Use this collection of m-Learning resources to help you create mobile-friendly courses: Thursday’s Trending e-Learning Topic: m-Learning.


BYOD
Bring Your Own Device is a trend, often associated with mobile learning, where employees bring their own smartphone, tablet or personal computer for work. To learn more about BYOD, read this blog post: BYOD: The Trend and the Challenge.


Storyboarding
Storyboards are visual organizers of images in a sequence. It’s an efficient way to plan e-Learning courses because it allows your entire team, including SMEs, to review and approve major decisions before course development begins. Get a few great storyboarding tips here: Storyboarding Online Training Courses with Your Team


MOOCs
MOOCs, or massive online open courses, are large-scale, online courses, which usually require a significant amount of learner participation. Corporate MOOCs provide opportunities for recruiting and certification for on-the-job training. Want to find out more? Take a look at this Industry Review: All About MOOCs.


Blended Learning
If you’re looking for a balance of online training and face-to-face instruction, blended learning may be a good solution. It allows you to take the benefits of both techniques and adjust for your organization’s needs. This blog post is a good resource for creating a successful blended learning experience: 5 Best Practices for Blended Learning. 


Localization
Localization is the process of translating any content—like e-Learning—into a different language and also adapting it for the designated region. This involves more than just translating; culturally-appropriate images and topics are also an important part of localization. This whitepaper can answer a few of your questions: What is e-Learning Localization? 


Scenarios
Scenarios in e-Learning are real-life situations that put the learner in a practical, problem-solving role. These real-life workplace situations can really improve on-the-job performance after the online training is over. These 4 tips can help: Building Scenario-Based e-Learning Courses.


508 Compliant
A 508-compliant e-Learning course follows the accessibility guidelines of Section 508 of the Workforce Rehabilitation Act, which outlines the standards making your course accessible to people with disabilities. Check out this whitepaper for more information: What Does Section 508 Compliance Mean for Your e-Learning Course?


The Tin Can API
Tin Can is a new specification for learning technology that makes it possible to track a wide range of learning experiences online or offline and makes it even easier to collect data. Find out the opportunities Tin Can provides in this blog post: What the Tin Can API Means for Your Online Training Course.


HTML5
HTML5, or the fifth revision of the Hypertext Markup Language, is used for creating animations and interactive content. It’s also great for publishing online training content to mobile devices. To learn more, check out The Role of HTML5 in e-Learning.


Social Learning
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Videojuegos en el aula, Manual para docentes.


Via Educación INTEF
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Videojuegos en el aula: manual para docentes complementa el estudio
¿Cómo se usan los videojuegos en el aula?, publicado en mayo de
2009. Ambas publicaciones se elaboraron en el marco del proyecto
Juegos en los centros educativos, de European Schoolnet, iniciado en
enero de 2008 y finalizado en junio de 2009.

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5 Top Game Based Learning Links: GBL Digest 2

5 Top Game Based Learning Links: GBL Digest 2 | Noticias, Recursos y Contenidos sobre Aprendizaje | Scoop.it
‘Gamification’ is a term that one comes across very often. Some of us love it, some of us might even hate it; but nobody can ignore it!

Via Gust MEES
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KinectEducation’s Contest Winner for Best Video: Nayi Disha: A New Direction | KinectEDucation

KinectEducation’s Contest Winner for Best Video: Nayi Disha: A New Direction | KinectEDucation | Noticias, Recursos y Contenidos sobre Aprendizaje | Scoop.it
The votes have been submitted and the results are in! Congratulations to Kartik Aneja for his winning video submission, Nayi Disha: A New Direction, in KinectEducation’s first contest!
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La gamificación: mecánicas y dinámicas para mejorar la motivación en el proceso de aprendizaje [MoodleMoot. Bogotá 2013]

La gamificación: mecánicas y dinámicas para mejorar la motivación en el proceso de aprendizaje [MoodleMoot. Bogotá 2013] | Noticias, Recursos y Contenidos sobre Aprendizaje | Scoop.it
Conferencia realizada el 30 de agosto de 2013 en Cámara de Comercio de Bogotá, en el evento de MoodleMoot Bogotá 2013, realizado por ACIS. Tema: Gamificación o ludificación. Vídeo de los primeros m...
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La gamificación: las mecánicas del juego en los procesos de aprendizaje (Parte 2)

http://fernandosantamaria.com/blog/2013/08/la-gamificacion-las-mecanicas-del-juego-en-los-procesos-de-aprendizaje-parte-2/

 

En esta segunda parte trataremos de manera muy sintética el tema de la motivación para el aprendizaje y cómo influye de manera positiva para determinados logros o metas a alcanzar. Analizaremos algunas teorías que han influido para un mejor estudio de la gamificación y el proceso de motivación.

 

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Gamificacíón y formación en 200 segundos - El caparazón

Gamificacíón y formación en 200 segundos - El caparazón | Noticias, Recursos y Contenidos sobre Aprendizaje | Scoop.it

¿Qué entrenamos con los juegos?

 

¿Qué podemos aprender de cómo saben motivar?

 

Tipología de los videojuegos online

 

por Dolors Reig (dreig).

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40 sitios web con juegos educativos

40 sitios web con juegos educativos | Noticias, Recursos y Contenidos sobre Aprendizaje | Scoop.it

Recursos disponibles para ayudar a estudiantes en línea.

 

40 Sites for Educational Games

Tech and Learning has just posted a wonderful article concerning Internet Gaming. With school starting up, make sure you have your resources available to help that special student of yours make the grade. Read on, and check out the hotest sites available for online learners.

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Top 100 Learning Game Resources | Upside Learning Blog

Top 100 Learning Game Resources | Upside Learning Blog | Noticias, Recursos y Contenidos sobre Aprendizaje | Scoop.it
When writing the whitepaper about Casual games, I did a fair bit of research and looked at several hundred web links.
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elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning

elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning | Noticias, Recursos y Contenidos sobre Aprendizaje | Scoop.it
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