Notas de eLearning
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Notas de eLearning
Notas de eLearning
Experiencias, noticias, ideas, recursos y tendencias en eLearning
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[VideoReportaje] MOOC: el futuro de la universidad

[VideoReportaje] MOOC: el futuro de la universidad | Notas de eLearning | Scoop.it
learning world - Los cursos masivos y abiertos, también llamados MOOC, son cursos universitarios en línea donde todo el mundo puede inscribirse y obtener un certificado y al mismo tiempo…

Via Edumorfosis, ThePinkSalmon
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Edumorfosis's curator insight, April 8, 2013 2:27 PM

Interesante reportaje que explica lo que son los MOOC, sus diferentes tipos y sus implicaciones en el contexto educativo superior...

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Moodle and Blooms Taxonomy

How Moodle fits into Blooms Digital (Revised Taxonomy.

Via Patric Lougheed, Moodle_UK
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Moodle_UK's curator insight, March 28, 2013 6:29 PM

A useful summary of Moodle tools against this classic taxonomy

Armando's curator insight, April 15, 2013 9:54 AM

Necesidades humanas básicas - Pirámide de Maslow revista

Chris Legg's curator insight, May 21, 2013 10:51 AM

Great reason to get moodling

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Beyond a SAMR Snapshot: COD Pilot

Beyond a SAMR Snapshot: COD Pilot | Notas de eLearning | Scoop.it
Jason Markey shared with me a post from Mikkel Storaasli that gives an overview of SAMR including a great introductory video. It is one of the data collection instruments GBN is using to triangulat...

Via Kim Flintoff
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The Flipped Classroom - Instructional Module

The Flipped Classroom - Instructional Module | Notas de eLearning | Scoop.it

For years, students have grown accustomed to traditional methods of instruction where teachers fill the role of "sage on the stage," imparting their wisdom during allotted class time then sending work home to reinforce learned concepts with little or no added support. As a result, students exist as mere listeners on the receiving end of a one-way communication process that does little to promote social interaction or encourage critical thought. In an effort to "flip" this trend of passive learning, teachers are now utilizing technology to implement a blended learning method that frees up class time for collaborative activities by shifting lectures out of the classroom and on to the internet. This method, known as a "flipped" classroom, combines the benefits of direct instruction and active learning to engage students in the educational process.

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T is for Transmedia: Learning through Transmedia Play

Erin Reilly:  "Produced by the USC Annenberg Innovation Lab and the Joan Ganz Cooney Center, this paper provides a much-needed guidebook to transmedia in the lives of children age 5-11 and its applications to storytelling, play, and learning."


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Jeni Mawter's curator insight, March 19, 2013 12:16 AM

Transmedia, Learning through Play, for for children aged 5 - 11 years. 

Pamela Bartar's curator insight, March 19, 2013 8:40 AM

must read by USC Annenberg Innovation Lab

Debbie Elicksen 's comment, March 19, 2013 1:28 PM
Thanks. ;)
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Teachers Love Technology

Teachers Love Technology | Notas de eLearning | Scoop.it
Juan Antonio Ortiz Caturani's insight:

A very interesting infographic on how teachers are embracing technology and why students are benefiting from it, thanks to Allison Morris, one of the creators for the share!

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Online learning: Campus 2.0

Online learning: Campus 2.0 | Notas de eLearning | Scoop.it
Massive open online courses are transforming higher education — and providing fodder for scientific research.
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The 7 Powerful Idea Shifts In Learning Today

The 7 Powerful Idea Shifts In Learning Today | Notas de eLearning | Scoop.it

1. Digital & Research Literacy

Digital literacy is a trend that involves the consumption, comprehension, and curation of digital media.

2. Shift From Standards To Habits

The shift from purely academic standards to critical thinking habits supports personalized, 21st century learning through a preceding shift from institution to learner.

3. Game-Based Learning & Gamification

Game-Based Learning aggregates the power of learning simulations, social gaming, emotional immersion, and digital literacy to produce a net effect of transparency and participation on the learner.

4. Connectivism

Through social media, mobile learning, blended learning, eLearning, and other inherently connected learning experiences, it is possible to leverage the potential of interdependence and crowds.

5. Transparency

A natural consequence of digital and social media, transparency is the opposite of closed, traditional schooling, where the walls of the classroom are tick and the local teachers and policies govern, judge, and process everything.

6. Place-Based Education 

Place-Based Education complements digital platforms that tend towards globalization.

7. Self-Directed Learning & Play

Self-Directed Learning is almost certainly at the core of the future of learning. To not allow learners to “play” with information, platforms, and ideas is to ignore the access, tools, and patterns of 21st century life.


Via SHIFT eLearning
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7 Essential Tools for a Flipped Classroom

7 Essential Tools for a Flipped Classroom | Notas de eLearning | Scoop.it
The flipped classroom uses technology to allow students more time to apply knowledge and teachers more time for hands-on education. It’s a continually changing strategy that evolves with technology.
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vgpascal's curator insight, March 13, 2013 8:18 AM

De quoi encore instrumenter les flipped clasroom comme "Teachem", The Flipped Learning Network" ou "Edmodo". 

DUBREUCQ's curator insight, April 29, 2013 3:31 PM

Edmodo n'est pas oublié, fantastique outil encore trop méconnu en France.

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Korean Zombie #InstructionalDesign

Korean Zombie #InstructionalDesign | Notas de eLearning | Scoop.it
Do you withstand heavy blows and continue to move forward? If so, then you're practicing Korean Zombie Instructional Design (KZID).
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Más de 100 recursos sobre game learning (g-learning) | Humano Digital por Claudio Ariel Clarenc

Más de 100 recursos sobre game learning (g-learning) | Humano Digital por Claudio Ariel Clarenc | Notas de eLearning | Scoop.it
Al escribir el libro blanco sobre los juegos casuales, Abhijit Kadle realizó una investigación en la web. Al hacerla, fue documentando algunos de los mej...

Via Claudio A. Clarenc, Nuria Vallejo
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Claudio A. Clarenc's curator insight, February 25, 2013 2:17 PM

Más de 100 recursos y materiales sobre game based learning (g-learning) o en español: aprendizaje basado en juegos.

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21 Ways to Create Compelling Content
When You Don’t Have a Clue

21 Ways to Create Compelling Content <br/>When You Don’t Have a Clue | Notas de eLearning | Scoop.it
Sometimes you’re just flat out of ideas. It’s not a matter of talent -- you’ve written great stuff in the past. But lately, when you go back to the

Via Bruce Johnston, michel verstrepen
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The World’s Largest Repository of Free Online Learning Tutorials » The Rapid eLearning Blog

The World’s Largest Repository of Free Online Learning Tutorials » The Rapid eLearning Blog | Notas de eLearning | Scoop.it
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The 70:20:10 Framework

The 70:20:10 Framework for Building Workforce Capability. Uploaded August 2011. (c) 2011 Charles Jennings, 702010Forum

Via Tomasz Jankowski
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The 8 Elements Project-Based Learning Must Have - Edudemic

The 8 Elements Project-Based Learning Must Have - Edudemic | Notas de eLearning | Scoop.it
If you're contemplating using Project-Based Learning or are already trying out the latest craze to hit the modern classroom, you should know about this checklist.

Via Aprendo en red/@ediazsan
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Embracing OER & MOOCs to TRANSFORM EDUCATION...?

Presentation slides for the OER and MOOC workshop facilitated at Universiti Utara Malaysia (UUM) on the 25th March, 2013.

Via Paulo Simões
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30 bite-sized writing tips for better eLearning content

30Bite-Sized Writing Tips for BettereLearning Content

Via Ana Cristina Pratas
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Iraham Alvarez's comment, June 17, 2013 12:05 AM
Thanks to this kind of items we realize that the student's behavior is not correct at the time of trial or envestigacion some that the searches of the subjects are poor in content, that the student trusts and confidence paguinas of course not even read the information, good way to look at things in this article. posting good teacher :)
Julio Castillo 10's comment, June 17, 2013 1:40 AM
Este tema se trata sobre el apoyo de la gestión a la reforma escolar total y casi parecido al tema " El constructivismo en la educación".
Alejandro Macias's comment, June 17, 2013 3:06 AM
Este documento tiene algo de razón ya que en la actualidad casi nunca se investiga bien solo se hecha un vistazo y solo se basa en una sola fuente de información(lo mas fácil).
Y esto afecta en nuestro aprendizaje.
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Fases en un proceso de diseño educativo

Fases en un proceso de diseño educativo | Notas de eLearning | Scoop.it

1. Descubrir. Si uno tiene un objetivo debe ser capaz de preguntarse ¿cómo acercarse al mismo? ¿Qué estrategias utilizar? ¿Cómo poder llegar a asumir las habilidades para realizarlo?

2. Interpretar. Una vez realizada la experiencia, ¿cómo la interpretamos? ¿Qué aprendizaje podemos sacar del mismo?

3. Idear. Si un docente ve una oportunidad, ¿cómo se puede hacer que la misma tenga sentido en sus aulas?

4. Experimentar. Una vez tenida la idea, ¿cómo llevarla a cabo? ¿Qué necesitamos? ¿Cuál es el mejor momento para implementarla? ¿Quiénes van a ser los sujetos de dicha experimentación?

5. Evolucionar. ¿Qué se puede hacer para conseguir una evolución a otro nivel del aprendizaje? ¿Qué cuestiones previas se pueden aprovechar? ¿Qué posibilidades de mejora hay? ¿Cómo se pueden establecer unos parámetros para estabilizar ese aprendizaje?


Via L. García Aretio, Edu Vázquez
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Elisa Cuetos's curator insight, March 13, 2013 8:58 PM
Creciendo y aprendiendo... paso a paso hacia un mejor diseño educativo
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Emerging Student Patterns in MOOCs: A (Revised) Graphical View

Emerging Student Patterns in MOOCs: A (Revised) Graphical View | Notas de eLearning | Scoop.it

No-Shows – These students appear to be the largest group of those registering for an Coursera-style MOOC, where people register but never login to the course while it is active.

 

Observers – These students login and may read content or browse discussions, but do not take any form of assessment beyond pop-up quizzes embedded in videos.

 

Drop-Ins – These are students who perform some activity (watch videos, browse or participate in discussion forum) for a select topic within the course, but do not attempt to complete the entire course. Some of these students are focused participants who use MOOCs informally to find content that help them meet course goals elsewhere.

 

Passive Participants – These are students who view a course as content to consume. They may watch videos, take quizzes, read discuss forums, but generally do not engage with the assignments.

 

Active Participants – These are the students who fully intend to participate in the MOOC and take part in discussion forums, the majority of assignments and all quizzes & assessments.

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vgpascal's curator insight, March 13, 2013 8:22 AM

De quoi tempérer l'intérêt d'un MooC, une nouvelle forme du eLearning 1.0 ?

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The Most Promising Educational Technologies for 2013-2014

The Most Promising Educational Technologies for 2013-2014 | Notas de eLearning | Scoop.it
Lilly Sheperd shares her thoughts on the most promising learning technologies for 2013-2014: social networks, apps, MOOCs, flipped classrooms.
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A Realist's Guide to Flipping the Classroom

Standing on your head is harder than it looks, and flipping the classroom is, too. That’s especially true for instructors just getting started with a flip. An
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Raising the Bar for Performance Management

Raising the Bar for Performance Management | Notas de eLearning | Scoop.it
During the needs analysis of corporate training projects, we are able to reframe many training and development problems and improve performance management.
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