With instructional game design, as with any design, there are some common pitfalls one should strive to avoid. Here are a handful:
Pitfall #1 – Undertaking this process without playing games
Pitfall #2 – Skipping playtesting
Pitfall #3 – Skipping the pilot
Pitfall #4– Trying to teach “everything.”
Pitfall #5 – Focusing only on fun.
Via Mayra Aixa Villar