Gamified learning is one of the major revolutions happening around us that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn some of the traditional notions related to learning styles and preferences, and the dimensions and the elements of learning design. In this article, we will take a quick look at the top 10 essential competencies required for a learning designer to design effective gamified learning interventions.
Most instructors manage to build an online course in their free time, usually between a full-time job and/or live teaching. With such a busy schedule, you shouldn’t have to waste your time struggling with graphics, images, and resources.
The reality is that responsive design is part of the equation for certain types of content; and it’s a consideration moving forward. But it’s not optimal to start with the expectation that every course created also needs to be built with a responsive design. It depends on the situation, delivery, and objectives.” ~ Tom Kuhlmann
So given Krigsman’s call to action and the need for more clarity, I asked IBM's Scott Hebner, VP of Social Business to think about the trends in social business that he’s seeing and to provide his predictions as to what we can expect to see in 2014.
Los empleados son el principal activo de cualquier empresa y su formación es una de las vías para que continúen siéndolo. La partida presupuestaria suele ser uno de los principales handicaps a la hora de desarrollar el Plan de formación anual.
The Rude Baguette HTML5 and Gamification: can they feed off each other ? The Rude Baguette The countdown to HTML5DevConf in San Francisco has begun and I am working on my presentation on how to use gamification to build a better user.