Massive Open Online Courses, or MOOCs, took the world by storm in 2012. After years of experimentation at the fringes of higher education, prestigious universities from around the world progressively surged…
The Experiential Course Flow is a simple way to think about structuring course flow to capitalize on the adult learner’s natural tendencies, strengths, and preferences. Structuring your course around connecting to (Existing), creating (New), and planning for experience (Future) increases learning engagement and amplifies the effectiveness of their learning.
Many teachers have added ‘digital literacy’ as number four on the list of literacies their students should have (or be working towards, in most cases). Reading, writing, and math are now followed by digital literacy. Obviously, depending on the grade level you teach, your students will have different abilities in each of the four areas, …
“No, I don't have the actual drawing (yet), but I did find where the different technologies are placed on the hype cycle in 2014. Also missing is the time frame. UPDATE: I found this interactive too...”
Teachers using blended learning correctly can be one of the best ways for students to meet the challenge of the Common Core and develop ownership of their learning. But what does "done correctly" mean?
How do you showcase your MOOC coursework on your resume? You’ve finished a slew of business MOOCs. You’ve balanced T-accounts, analyzed throughput, calculated the net present value of an annuity, and considered the finer points of project management. Now you’re ready to leverage your new skill set in your search for a new job.
Gamified learning is one of the major revolutions happening around us that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn some of the traditional notions related to learning styles and preferences, and the dimensions and the elements of learning design. In this article, we will take a quick look at the top 10 essential competencies required for a learning designer to design effective gamified learning interventions.