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Microsoft, Intel, and Gaming Companies Get Ready for Laptops and Tablets with 3-D Vision | MIT Technology Review

Microsoft, Intel, and Gaming Companies Get Ready for Laptops and Tablets with 3-D Vision | MIT Technology Review | NGOs in Human Rights, Peace and Development | Scoop.it

Laptops with 3-D sensors in place of conventional webcams will go on sale before the end of this year, according to chip maker Intel, which is providing the sensing technology to manufacturers. And tablets with 3-D sensors will hit the market in 2015, the company said at its annual developers’ conference in San Francisco on Wednesday.

Achin Bhowmik, general manager for Intel’s perceptual computing business unit stated, “You can bring all these digital characters into the real world. It could be your favorite Disney character or something from a game."


Via Dennis T OConnor
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Dennis T OConnor's curator insight, September 28, 12:08 PM

As an online educator, I look at gaming technology and immediately see learning opportunities. At a conference in 1996 I listened to Ray Kurszweil describe a future where AI enabled holographic avatars would be personal mentors and master teachers able to meet the individual needs of each and every learner. It was a vision of ultimate differentiation that would allow everyone to meet there maximum potential.


This 3-D gaming announcement feels like another step into that future.

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E-book: Future of thinking

E-book: Future of thinking | NGOs in Human Rights, Peace and Development | Scoop.it

"The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning, published by the MIT Press, present findings from current research on how young people learn, play, socialize, and participate in civic life ..."

©


Via Leona Ungerer
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E-book: Future of thinking
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Leona Ungerer's curator insight, January 29, 1:05 AM

Link shared by Stella Porto via Daily updates in Group MDEbookmarks: Future of thinking.

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The Future of Video Is About Learning How To Tell Great Emotional Stories

"...interviews with people from Vimeo, Adobe, Blackmagic design, Motionographer, Cinema 4D, Sehsucht, Mashable, Digital Bolex and many more."


Via Robin Good
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Robin Good's curator insight, April 15, 6:52 AM



In this SxSW set of video interviews captured by Wipster (a collaborative video review and approval service) with some of the "experts" in the online video publishing field, you can hear most of what you already know and expect from the future of video: 4K, real-time editing, effects, 3D, small screens and more. 

What instead emerges as the real challenge though, is to realize that no matter what kind of tools and services you use, the difficult part is to have a good story and to learn how to tell it on video.


Tools are great and easy indeed, but they don't make anyone a capable storyteller instantly. This is what we really need to work on.


No need to view all 12+ minutes of the video. Just check the first and the last interview in this clip and you will get the real meat.  



Insightful. Informative. 7/10

Original video:  http://vimeo.com/91457084 





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Report on Emerging Technologies in Higher Education

Report on Emerging Technologies in Higher Education | NGOs in Human Rights, Peace and Development | Scoop.it

The NMC Horizon Report: 2013 Higher Education Edition is a collaborative effort between the New Media Consortium and the EDUCAUSE Learning Initiative (ELI), an EDUCAUSE Program.


Via Alberto Acereda, Ph.D., Devrim Ozdemir, Ph. D., Dennis T OConnor
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Report on Emerging Technologies in Higher EducationF
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