"In their attempts to establish a 1:1 program for the year 6 class, St Oliver Plunket has recently held a series of workshops in order to develop their students skills before they were officially given management of their very own devices.
The workshops were particularly centered around teaching students about some tips and tricks for managing their iPad, email etiquette, successful searching and copyright and creative commons. I personally was thrilled by the efforts these people from St Oliver are putting into making their 1:1 program a success and I hope other schools would do the same."
"Today I am sharing with you an iPad Bingo card created by iPad Bingo. This card is available for free download from this page. iPad Bingo card is a chart that features 6 iPad apps and with each of these apps is attached a set of activities to be achieved through the use of that app. These activities are divided into three levels with different layers of difficulty."
One other product I have been getting excited about is Verso. This platform is not quite a learning management system, and has built in interactivity. I like it because it is crazy easy to use. It is sort of the anti-LMS way to have students engage with your content.
"So, what are QR Codes, you ask? Well, you know what barcodes are, like when you buy something at the store and the clerk scans a code to enter the item and amount into the till? The QR (Quick Response) Code is kind of like that, except that it offers much more information. Quite often the QR Code will give you a link to a website, or a text message, image, etc. To read the QR Code, you need to install a QR Code Reader onto your device. There are many available for free. I like using i-nigma, seen below. Simply open the app, point it at a QR Code and your device will do the rest. Try it with the code above. It should take you back to this blog."
"The 3rd annual mobile technology in K-12 education report has been made available by IESD, Inc.
The goal of the survey is to help business leaders understand how teachers are using mobile technology. For our part as educators, it offers a chance to see what is actually happening in the public education landscape–at least as far as this data reveals.
“ Google Inspired I've just had the pleasure of presenting at the EdTechTeam's Google For Education Summit and it was an excellent event. NZ Educators came away inspired and full to bursting with new...”
This groundbreaking EdTech study examines the way that modern technology is bringing remarkable innovation into the educational sector; a field which has historically remained fairly fixed and traditional for centuries. The report analyses the degree to which education is being made into a universally accessible, innovative, personalized, and adaptive experience, and finds that the these changes will be pivotal for achieving the United Nations’ goal of universal education by 2015.
“May 19, 2014 Edmodo is a great online platform with huge educational potential for teachers. Since its launch a few years ago, Edmodo is being used now by huge number of teachers and schools from all...”
FlipQuiz™ was created to provide educators with a quick way to create gameshow-style boards for test reviews in the classroom. Traditionally, these are created (tediously) using posterboard, chalkboards, or dry-erase markers on an overhead slide. The review questions are usually even written on a separate sheet of paper.
ExitTicket is a whole new, proven way to provide a personalized learning experience for every student. In real time. ExitTicket is more than just a simple voting/polling clicker or interactive student response system. ExitTicket delivers next generation real time feedback and performance metrics to both students and teachers. Teachers not only know exactly what every …
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot!
Have you tried Socrative and Moodle Real Time quizzes for whole class quiz activities and/or revision sessions?
If so, then you might want to give Kahoot a go: Its quiz tool allows
Multiple choice questionsUpload (by dragging) images from your own computerAllows video questions (via YouTube) which you can top and tailTop 5 Students appear on leaderboard after each questionTeacher controlTeacher can download results as a spreadtableWorks on any platform, PC, notebook, smartphone, ipad etc
With all of the above occurring, one would think that by 2024, age-graded schools and the familiar teaching and learning that occurs today in K-12 and universities would have exited the rear door.
I do not think so. Getting access to powerful electronic devices for all students and teachers is surely a victory for those who believe in better technologies solving teaching and learning problems. But access does not guarantee use, especially the kind of use that vendors and ardent technophiles seek.