Storytelling in the Digital Age
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Storytelling in the Digital Age
Cross/Trans/New-media - storytelling with new media tools
Curated by Anca Toader
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‘The Virtual Revolution’: BBC’s Collaborative Web Documentary « Jonathan Fowler

‘The Virtual Revolution’: BBC’s Collaborative Web Documentary « Jonathan Fowler | Storytelling in the Digital Age | Scoop.it
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Driftless: Stories From Iowa

Driftless: Stories From Iowa | Storytelling in the Digital Age | Scoop.it
Once at the center of the U.S. economy, the family farm now drifts at its edges. In Iowa, old-time farmers try to hang on to their way of life, while their young push out to find their futures elsewhere.
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INTERVIEW PROJECT - 2010 WEBBY AWARDS WINNER

Director David Lynch sent a young film crew on “a road trip where people have been found and interviewed.”

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We Choose the Moon: Celebrating the 40th Anniversary of the Apollo 11 Lunar Landing

We Choose the Moon: Celebrating the 40th Anniversary of the Apollo 11 Lunar Landing | Storytelling in the Digital Age | Scoop.it
Wechoosethemoon.org is an interactive experience recreating the historic Apollo 11 mission to the Moon in real time. Once where only three men made the trip, now millions can. Live event begins 9:32 AM EDT July 16, 2009.
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Seven Myths About Transmedia Storytelling Debunked | Fast Company

Seven Myths About Transmedia Storytelling Debunked | Fast Company | Storytelling in the Digital Age | Scoop.it
Henry JenkinsOver the past few years, transmedia storytelling has become a hot buzzword in Hollywood and Madison Avenue alike--"the next big thing" or "the last big thing" depending on whom you ask.
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Life Before Death – Consultations with Death – Welcome

Life Before Death – Consultations with Death – Welcome | Storytelling in the Digital Age | Scoop.it
Get acquainted with Life Before Death. On Consultations with Death, fill your Last Playlist with songs, achieve life goals with Bucket List and share how you feel with Say It. Then read articles in The Last Word and view the Legacy Gallery albums.
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» EtherFilms Taps HTML5 to Take Viewers Deeper Into Movies

» EtherFilms Taps HTML5 to Take Viewers Deeper Into Movies | Storytelling in the Digital Age | Scoop.it
Los Angeles production house Halo-8 Entertainment is banking on nonlinear storytelling with its upcoming delivery platform EtherFilms. It will give viewers greater control over how movies and other media unfold.
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Paul Bennun: 'Transmedia' holds back storytelling (Wired UK)

Paul Bennun: 'Transmedia' holds back storytelling (Wired UK) | Storytelling in the Digital Age | Scoop.it

The words "transmedia" and "multiplatform" are holding back the development of cool storytelling and interactive content. They are lexical kludges, attempting to describe products using the inherent operational characteristics of broadcast media.

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Jenkins on transmedia storytelling | Ink and Vellum

Discussion of how Jenkins's concept of transmedia storytelling relates to library, museum, and archive exhibits.
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Picasso Exhibit Gets Interactive With QR Codes & Augmented Reality [PICS]

Picasso Exhibit Gets Interactive With QR Codes & Augmented Reality [PICS] | Storytelling in the Digital Age | Scoop.it
A Virginia museum uses QR codes and augmented reality to publicize a Picasso exhibit.
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Geographic Information Systems Help Scholars See History

Geographic Information Systems Help Scholars See History | Storytelling in the Digital Age | Scoop.it
Many-layered mapmaking is helping scholars recreate vanished landscapes and envision history.
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MoMA | Talk to Me

Whether openly and actively or in subtle, subliminal ways, things talk to us. Tangible and intangible, and at all scales—from the spoon to the city, the government, and the Web, and from buildings to communities, social networks, systems, and artificial worlds—things communicate. They do not all speak up: some use text, diagrams, visual interfaces, or even scent and temperature: others just keep us company in eloquent silence.
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MoMA’s ‘Talk to Me’ Focuses on Interface - Review

MoMA’s ‘Talk to Me’ Focuses on Interface - Review | Storytelling in the Digital Age | Scoop.it
In “Talk to Me,” a show at the Museum of Modern Art, objects and people interact using cellphones, Twitter, video games and other forms of technology.
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POV - Blog . The "Feature-Length" Fallacy | PBS

POV - Blog . The "Feature-Length" Fallacy | PBS | Storytelling in the Digital Age | Scoop.it
Edward J. Delaney of DocumentaryTech explores the benefits of shaving a few minutes (or more) from a film's running time.
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One in 8 Million - New York Characters in Sound and Images - The New York Times

New York is a city of characters....
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'Reaching for the moon', a web documentary from France 24 and RFI.Retrace the key steps in space exploration.

'Reaching for the moon', a web documentary from France 24 and RFI.Retrace the key steps in space exploration. | Storytelling in the Digital Age | Scoop.it
'Reaching for the moon', a web documentary from France 24 and RFI.
Retrace the key steps in space exploration: en route to the moon (1957-1969), a giant leap for mankind (July 1969), lunar exploration since 1969.
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The story comes first | Openblog by frederic @ Memefest

The story comes first | Openblog by frederic @ Memefest | Storytelling in the Digital Age | Scoop.it
There I was, sipping coffee. There he was, sipping his. He? Caspar Sonnen, a real nice guy from the hood and IDFA DocLab programmer... as in curator, not code programmer. He was one of the reasons I was in Amsterdam early this summer.
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Pottermore: Expert Explains How Harry Potter's Website Will Transform Storytelling

Pottermore: Expert Explains How Harry Potter's Website Will Transform Storytelling | Storytelling in the Digital Age | Scoop.it
UPDATE: This is what Pottermore goers found in the early hours of July 31: "Those of you who would like the chance to gain early access to Pottermore must find The Magical Quill, and then submit your registration details.
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The player IS the story: why the big publishers don't get transmedia

The player IS the story: why the big publishers don't get transmedia | Storytelling in the Digital Age | Scoop.it
Keith Stuart: Most big video game releases now come with tie-in books, comics and even movies. But is this really about extending the story or is it just marketing?
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Patterns for Multiscreen Strategies

Read more here: http://precious-forever.com/2011/05/26/patterns-for-multiscreen-strategies/...
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If it doesn’t spread it’s dead « New Breed

If it doesn’t spread it’s dead « New Breed | Storytelling in the Digital Age | Scoop.it
A conversation on Transmedia with Henry Jenkins and Lance Weiler.
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The Art of the Business Narrative

The Art of the Business Narrative | Storytelling in the Digital Age | Scoop.it
Hollywood producer, executive, and entrepreneur Peter Guber makes the case that telling purposeful stories is an essential skill for leaders.
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