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Rescooped by Thomas Faltin from Virtual R&D teams onto Digital-News on Scoop.it today
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The Importance of Interpersonal Trust

[Virtual Team Builder Blog]

Last week, we discussed the crucial matter of trust within a virtual environment. In particular, we explored swift trust, a phenomenon that takes places when a group of diverse individuals come to quickly trust one another because they are all working toward a common goal. We saw that swift trust tends to develop in a virtual environment where team members do not have the opportunity to build trust in a more traditional manner. We also mentioned that though swift trust is important, it is a temporary phenomenon that holds a team together until a stronger, more trusting bond can form. This week, we’ll explore exactly how virtual team members can transform their temporary bonds of trust into deeper, longer lasting, and more effective relationships. Specifically, we’ll examine ways to develop interpersonal trust.


Via Arie Baan, Nader Ale Ebrahim
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Rescooped by Thomas Faltin from Transmedia: Storytelling for the Digital Age
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Transmedia Tuesday: Macbeth Gets Interactive With "Sleep No More"

Transmedia Tuesday: Macbeth Gets Interactive With "Sleep No More" | Digital-News on Scoop.it today | Scoop.it

Chaunton: "This week, we are hopping back across the pond to visit an American production of what has proven to be one of the most enduring and successful immersive theater experiences of the new millennium, Sleep No More."


Via The Digital Rocking Chair
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Rescooped by Thomas Faltin from Transmedia: Storytelling for the Digital Age
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Hawken Devs Unveil Transmedia Marketing Strategy

Hawken Devs Unveil Transmedia Marketing Strategy | Digital-News on Scoop.it today | Scoop.it

Benjamin Webb: "The developers and publishers behind the upcoming Mech shooter Hawken have revealed their plans for a transmedia form of marketing in relation to the franchise. As a part of this approach, they have enlisted the aid of comic book artists and directors to get a digital series and original graphic novel off the ground."


Via Simon Staffans, The Digital Rocking Chair
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