An Eye on New Media
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An Eye on New Media
New Media in Society, Business & Classrooms
Curated by Ken Morrison
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This Woman Is Contacting The Mothers Of Boys Who Sent Her Rape Threats

This Woman Is Contacting The Mothers Of Boys Who Sent Her Rape Threats | An Eye on New Media | Scoop.it
One way to deal with rape threats? Contacting the trolls' mothers.

Alanah Pearce, a 21-year-old student and video game reviewer from Brisbane, Australia, decided to send Facebook messages to the mothers of four young boys who had threatened her o...
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Don't Call It A Mind-Meld: Human Brains Connect Via Internet : NPR

Don't Call It A Mind-Meld: Human Brains Connect Via Internet : NPR | An Eye on New Media | Scoop.it
In what they call "direct brain-to-brain communication in humans," researchers at the University of Washington say they've successfully passed signals from one mind to another via the Internet, without using surgical implants.
Ken Morrison's insight:

"The Internet was a way to connect computers, and now it can be a way to connect brains," researcher Andrea Stocco says, in a release from the University of Washington. "We want to take the knowledge of a brain and transmit it directly from brain to brain."

 
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Ouya Is a Compact Bundle of Fun, but Not a Be-All Game Console

Ouya Is a Compact Bundle of Fun, but Not a Be-All Game Console | An Eye on New Media | Scoop.it

Google releases a gaming counsole.

Ken Morrison's insight:

Google gets into the gaming industry with a cube that can fit in your hand. You can purchase games online for $3 - $5 each.  The name is "ouya" to sound like the phrase that many games shout after making a successful performance when playing a game. 

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Four Articles & Papers Defining this thing called #Gamification

Four Articles & Papers Defining this thing called #Gamification | An Eye on New Media | Scoop.it

Ken's Key Takeaways:

Honestly, this is for future reading, but I wanted to share.

 

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SkillCraft: Information Access Strategies

SkillCraft: Information Access Strategies | An Eye on New Media | Scoop.it

How skillcraft uses Starcraft to help research attention & expertise ouside of the gaming world.

 

Good foundational info on importance of  eye focus and attention focus.

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DICE 2010: "Design Outside the Box" Presentation Videos - G4tv.com

DICE 2010: "Design Outside the Box" Presentation Videos - G4tv.com | An Eye on New Media | Scoop.it

DICE 2010: "Design Outside the Box" Presentation - Carnegie Mellon University Professor, Jesse Schell, dives into a world of game development which will emerge from the popular "Facebook Games" era.

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Concerns Of Racism In Multiplayer Video Games

Concerns Of Racism In Multiplayer Video Games | An Eye on New Media | Scoop.it
Video games are big business in part because some of them allow players to engage in warfare with other players virtually. Jeff Bakalar, who writes about video games for the online magazine CNET, says there are many instances of homophobia, racism and misogyny.
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This Is Why All Your Friends Are Currently Addicted To Candy Crush Saga

This Is Why All Your Friends Are Currently Addicted To Candy Crush Saga | An Eye on New Media | Scoop.it
Candy Crush Saga is played more than 600 million times a day.
Ken Morrison's insight:

I haven't played this game and I haven't been very interested. Yet, I am reading Jane McGonnigal's book and I am interested in if it is following her formulas for game design success.

Ken

From Final page:

What makes the game so inherently addictive is this combination of ease of access, random rewards, enforced withdrawal, and constant progress: And there are more than 385 levels of play.

Read more: http://www.businessinsider.com/addicted-to-candy-crush-saga-2013-7?op=1#ixzz2ZHrqwRQz

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6 reasons Zynga and social gaming is dying

6 reasons Zynga and social gaming is dying | An Eye on New Media | Scoop.it

Why is this Farmville Cow Sad?

The future of him and his friends is less bright than it was a year ago.   His corporate owners have cute 5% of their staff.  What will happen next in the world of Social Gaming?  Read this article to learn six challenges that will need to be overcome. 

Ken Morrison's insight:

I am sharing this link because I have shared links in the past about online gaming on social platforms.  Do you remember the times when we were invited to help on somebody's Farmville farm every time that we logged in?  Or play a zombie game.  Facebook moved those notices lower on our Newsfeed, and it is played a role in games losing momentum.  Here is a list of five reasons why the future of social gaming does not look as strong as it did one year ago.

Social games are no longer viral

-There's too many social games-They're getting too expensive-The profitability window is short-They're getting harder to monetize-They're still tied to Facebook...

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Q&A: Japan's 'Zuckerberg' on his own success - CNN.com

Q&A: Japan's 'Zuckerberg' on his own success - CNN.com | An Eye on New Media | Scoop.it
He is the face of New Japan Inc. 35-year-old Yoshikazu Tanaka, founder of mobile social gaming network Gree, is the world's second youngest self-made billionaire behind Facebook's Mark Zuckerberg.
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The Four Lenses of Game Making - What Games Are

The Four Lenses of Game Making - What Games Are | An Eye on New Media | Scoop.it

I haven't been a gamer since my high school days.  On cold days like today, I miss college days of playing Ken Griffey Jr. and NBA Live 95.  This past year, I have become a bit interested in the theory behind gaming and gamification and its' possible inclusion into marketing, education, etc.  This link does a nice job of giving a solid overview of the four lenses of Game Making.


Via Paulo Simões
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