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An Eye on New Media
New Media in Society, Business & Classrooms
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The newsonomics of gamification — and civilization

The newsonomics of gamification — and civilization | An Eye on New Media | Scoop.it
A California daily tries out badges and points as a way to incentivize good commenting behavior — and, eventually, more.
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Ludology.org: My Articles

Ludology.org: My Articles | An Eye on New Media | Scoop.it
Videogame and Toy Research.
Ken Morrison's insight:

As 'gamification' becomes more popular, you may wish to learn about what makes people interact with games. This collection does a good job of sharing what goes on in the minds of game designers.

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‘Grand Theft Auto V’ Debut Expected to Reap $1 Billion

‘Grand Theft Auto V’ Debut Expected to Reap $1 Billion | An Eye on New Media | Scoop.it

A lot of kids don’t want $40 games any more, they want 40 $1 games,” said Nancy MacIntyre, a former executive at “Star Wars” game studio LucasArts, now owned by Walt Disney Co. (DIS) She runs a social-gaming network, Fingerprint Digital Inc.“Grand Theft Auto V,” the video game featuring gangsters swimming with sharks, is forecast to generate $1 billion in sales in one month, four times the amount Take-Two Interactive Software Inc. spent to make it.

Ken Morrison's insight:

A lot of kids don’t want $40 games any more, they want 40 $1 games,” said Nancy MacIntyre, a former executive at “Star Wars” game studio LucasArts, now owned by Walt Disney Co. (DIS) She runs a social-gaming network, Fingerprint Digital Inc.

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Jim Lerman's curator insight, September 23, 2013 11:06 PM
Ken Morrison's insight:

A lot of kids don’t want $40 games any more, they want 40 $1 games,” said Nancy MacIntyre, a former executive at “Star Wars” game studio LucasArts, now owned by Walt Disney Co. (DIS) She runs a social-gaming network, Fingerprint Digital Inc.

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Gabe Zichermann - Gamification

If you like this talk, you may like his website and blog at:

http://www.gamification.co/gabe-zichermann/

 


Via Tania Kowritski
Ken Morrison's insight:

20% of Earth top 1000 corporations will incorporate some aspect of gamification into their marketing or product design by 2015.  What does that mean for you and the future workers who you are raising?

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Ken Morrison's comment, April 8, 2013 2:59 AM
It looks like you have a great site here. I will definitely return!
Martin (Marty) Smith's curator insight, April 8, 2013 8:50 AM

Everything Bad Is Good
Gabe Zichermann, author of Gamification by Design, debunks the idea that games are "bad" for kids. Good companion to Everything Bad Is Good For you by Steven Johnson.


"Kids have to have an extraordinary multi-tasking skill," says Gabe with great research examples. Gabe links the Flyn Effect, the idea that people are getting smarter, to video games. 


The argument Zihermann makes for children is applicable to business as well. Engagment beats non-engagment and games create engagement. 

Martin (Marty) Smith's comment, April 9, 2013 7:11 AM
Future workers are so comfortable with game constructs to NOT use them is crazy.
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Gamify to Tighten up Relationships and Create a Close-Knit, Highly Engaged Tribe

Gamify to Tighten up Relationships and Create a Close-Knit, Highly Engaged Tribe | An Eye on New Media | Scoop.it
The following post is an entry by one of our spectacular finalists in our Awesome Engagement Strategies Contest. Finalists showcase their ideas, and whoever gets the most traction (i.e. comments an...
Ken Morrison's insight:

This is an interesting pseudo-step-by-step blog of how one company used gamification as a marketing step to improve relationships with Facebook followers.

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Jim Lerman's curator insight, January 27, 2013 1:58 PM

Can, or how can, this strategy be applied in education. Do you know anyone who is doing it?

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Does #Gamification Have Advantages Over Traditionally Designed Instruction? | Kapp Notes

Does #Gamification Have Advantages Over Traditionally Designed Instruction? | Kapp Notes | An Eye on New Media | Scoop.it

Ken's key takeaway:

Traditional courses have objectives that might be met.  Gamification has challenges that must be pursued.

Ken

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Four Articles & Papers Defining this thing called #Gamification

Four Articles & Papers Defining this thing called #Gamification | An Eye on New Media | Scoop.it

Ken's Key Takeaways:

Honestly, this is for future reading, but I wanted to share.

 

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Ten reasons why game based learning works in education

Ten reasons why game based learning works in education | An Eye on New Media | Scoop.it

Ken's Key takeaway:

I like this short piece as a conversation starter.  Please remember that gamification is not the same as playing games.  

Ken

 

Familiarity, engagement, blended learning, and more ...


Via KevinHodgson, Judy Lymbery
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The 100-Second Guide To Gamification In Education | Edudemic

The 100-Second Guide To Gamification In Education | Edudemic | An Eye on New Media | Scoop.it

Ken's Key Takeaway

This is a solid infographic about the value of gamification.  I feel that points out a value that many articles on gamification do not.  Loss Aversion is critical.  Students don't want to lose what they earned.  If they lose a level, rewards, a score, etc. by not checking in, then they will keep returning to the water cooler of learning.  This is a powerful motivator that can be leveraged for value.  I've been learning a bit from James Paul Gee about this topic this week.  Interesting stuff!

Real gamification has nothing to do with playing around.

Ken


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Introducing a Game-Based Curriculum in Higher Ed

Introducing a Game-Based Curriculum in Higher Ed | An Eye on New Media | Scoop.it

Ken's Key Takeaway

Games can be good for:

1.Urgent Optimism
2. Social Engagement
3. Blissful Productivity 
4. Epic Meaning

 

BUT you better be able to defend game use via solid instructional design and application of theory (and administration buy-in). Thus, the following framework may be helpful.

 

I really appreciate the framework of if/how to incorporate games into a course:

1) WHY? Start by looking at course objectives
2. TRY? Give the games a test drive.  

Consider http://www.gamesforchange.org/connect/

3) IF? Consider if the classroom technology, setup and IT will support this game. Are online options available? Flipping?
4) HOW? How will you monitor, measure and assess learning?
5) WHEN? Is this game best as a transitional activity? A preview to a lesson? A summary?

 

Gamification is not playing.  Be prepared to prep students on how to defend this myth.  They can be great allies if you can prove that they are learning from the exercise.  More importantly, they can solidify new knowledge for life.  

Ken

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Game-Based Learning: What it is, Why it Works, and Where it's Going

Game-Based Learning: What it is, Why it Works, and Where it's Going | An Eye on New Media | Scoop.it

Ken's Key Takeaway:

between 2006 and 2010, nearly one in five US workers retired and was replaced primarily by 18-40 year-olds who grew up with videogames.*  Job training can be designed to include elements of gamification that will reward active application of new knowledge.  It can be gamified without being childish or a waste of time.

 

Statistics taken from article projections.

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Ken Morrison's comment, August 28, 2012 3:59 AM
Thank you for the rescoop! I like what I see on your site

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Ken Morrison's comment, August 29, 2012 3:48 PM
Thank you for the rescoop! Your site will be helpful for my research.
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Why study Game theory when it has limited practical applications in real life? - ALL ECONOMISTS

Why study Game theory when it has limited practical applications in real life? - ALL ECONOMISTS | An Eye on New Media | Scoop.it

A recent article countering the value of teaching game theory.

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15 Serious Games Aiming to Change the World » Online Universities

15 Serious Games Aiming to Change the World » Online Universities | An Eye on New Media | Scoop.it
Thank you to Jim Lerman for finding this great scoop.
From the website

"Using games for purposes other than entertainment is nothing new. There are war games, educational games, throne games. But a new class of games has sprung up in recent years, designed to create awareness and raise support for a variety of global issues. Such serious games seek to harness the power of competition and/or novelty to attract players and get the word out for a good cause. Here are 15 games you can play and be a better person for it."

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Jesse Schell: When games invade real life | Video on TED.com

Jesse Schell: When games invade real life | Video on TED.com | An Eye on New Media | Scoop.it
Games are invading the real world -- and the runaway popularity of Farmville and Guitar Hero is just the beginning, says Jesse Schell.
Ken Morrison's insight:

Jesse Schell is quirky, but his talent speaks for itself and his presentations are memorable 

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A Cheat Code For Helping Education Games Win!

A Cheat Code For Helping Education Games Win! | An Eye on New Media | Scoop.it
  via EdSurge Over the past few years, there has been a significant increase in funding by foundations, government agencies, universities and non-profits eager to harness the power of computer...
Ken Morrison's insight:

I am very interested in Gamiication of Education.  I don't want to turn my classes into "happy happy fun time", but I do want to know more about the idea of helping students think of their long term project of earning an 'A' in a similar mindset as to how they think of a season on  EA Sports "NBA Live 2005".  I want my students to think on a daily basis about what are the big and small things that they need to do every day of the semester to ensure a successful season.  What feedback is needed?  What incentives are needed?  How can they create strategic alliances with their classmates (like guilds in World of Warcraft)  How can they enjoy the process of failing and making corrections (Tetris)?  

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Where Does Gamification Fit in Higher Education? [#Infographic]

Where Does Gamification Fit in Higher Education? [#Infographic] | An Eye on New Media | Scoop.it
Are points and badges a waste of time, or the key to unlocking hidden motivation in college students?
Ken Morrison's insight:

I found this report and infographic via the 2013 Horizon Report. It was good to see gamification rank so highly in their report. I was also a bit surprised to see them use this infographic as one of their sources for research.  We need to rethink what is 'real' teaching and what is 'real' research.

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Wisdom, Games, and Mindfulness

Interview: "Wisdom, Games, and Mindfulness" Jane McGonigal (Social Chocolate) and Kelly McGonigal (Stanford) talk with Jack Kornfield (Spirit Rock) at the 2012…

Via George Por, Pierre Levy, Adelina Silva
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Erika Harrison's curator insight, February 10, 2013 4:13 PM

Jane McGonigal and her twin sister, Kelly McGonigal talk about how they each have used the experience of suffering to explore the human experience through Gaming and Wisdom research, respectively. Through Gaming and the Science of Psychology, they each focus on teaching compassion andcreating meaningful lives, in part by embracing the suffering of self and others.

George Por's comment, February 17, 2013 1:16 PM
Pierre, it's good to see your interest in serious games. Hope to catch up with you about the field and ist potential.... george
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How Can Teachers Prepare Kids for a Connected World?

How Can Teachers Prepare Kids for a Connected World? | An Eye on New Media | Scoop.it
Educators are always striving to find ways to make curriculum relevant in students’ everyday lives. More and more teachers are using social media around les

Via Gary Morrison
Ken Morrison's insight:

Ken's Key Takeaways

The tools are less important than the tactics.  

 

This is a nice blog based on insight after reading Henry Jenkins' research findings and the 'PLAY' program (Participatory Learning and You)

 

Many teachers find connected learning to be 'messy'.  This article describes one teacher who 'let go' and the students created a project that they did not know met one of the future required state objectives. 

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Jan MacWatters's curator insight, January 19, 2013 8:55 AM

Interesting article..

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Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy | DMLcentral

Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy | DMLcentral | An Eye on New Media | Scoop.it

Ken's Key takeaway

A well-made video about James, Paul Gee and the quest that led him to care about the gamification of education.

Ken

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The Case of the Cyber Criminal | OnGuard Online

The Case of the Cyber Criminal | OnGuard Online | An Eye on New Media | Scoop.it

Ken's Key Takeaway.

This government-sponsored game teaches young people about how to protect themselves from online identity thett (as well as theft of information on their gadgets).  It is rough graphics (think Carmen Sandiego) with multiple choice questions imbedded.  

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25 Online Games for English Language Learners

25 Online Games for English Language Learners | An Eye on New Media | Scoop.it

Ken's Key Takeaway:

This looks like a nice list.  A younger version of me would definitely like the car racing spelling game.
Ken

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by Angelita Williams, OnlineCollegeCourses.com GameZone: Dozens of simple, straightforward games about grammar, spelling, and vocabulary reach out to English language learners at all levels. 

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Ken Morrison's comment, September 7, 2012 6:07 AM
Thank you for the rescoop. Have a great weekend.
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Ken Morrison's comment, September 7, 2012 9:40 AM
Thank you for the rescoop. I like what I see on your scoop.it site.
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Ken Morrison's comment, September 7, 2012 10:02 AM
Thank you for the rescoops. Have a great weekend!
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Gamification – Is that the strategy that will lead you to the promised land?

Gamification – Is that the strategy that will lead you to the promised land? | An Eye on New Media | Scoop.it

Ok.  I'm not crazy about the grand title of this article, but this is a good short read about why some people are interested in gamification.  The US Army impliments it and Robert Reiser consideres it as a top 10 instructional design trend of this year.

Ken

 

 

Gamification: that involves applying game design thinking to non-game applications to make them more fun and engaging. Gamification has been called one of the most important trends in technology by...


Via Ana Cristina Pratas
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How World of Warcraft Could Save Your Business and The Economy

I don't know if I would have clicked  this if it wasn't from the mind of John Sealy Brown.  I'm glad I gave him a listen.  I'm not a gamer, but I can see his logic.

Ken

 

Learning guru John Seely Brown is not being even slightly ironic when he says that he'd hire an expert player of World of Warcraft (the massive multiplayer o...


Via SustainOurEarth, Pamela D Lloyd, Maria Margarida Correia
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Jane McGonigal: The game that can give you 10 extra years of life

When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to use her gaming background to conquer many levels of her mental and physcial challenges.

 

NOTE:  It has been about a month since I viewed this.  I am a big fan! Today I found her website that has lots of her research and articles posted for free downloads

http://janemcgonigal.com/learn-me/

 

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10 Incredibly Powerful Teaching Tools of the Future

10 Incredibly Powerful Teaching Tools of the Future | An Eye on New Media | Scoop.it

In Edudemic Magazine for iPad, we look at 10 ideas for enabling tomorrow’s learning today: Visual Learning; Evolved Currencies; Personalization; Gamification; Social Media; Game-Based Learning; Connectedness; Crowdsourcing; Project-Based Learning; Digital and Physical Merge


Via Anne Whaits, Linda Alexander
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Heather MacCorkle Edick's comment, June 22, 2012 6:04 AM
Thank you for scooping our article!