Gamification of Health and Wellness – A Next Step for Physical Education | New Digital Media |

Jane McGonigal, guru of gaming has recently released SuperBetter, a game committed to helping people reach personalized health goals. What is truly unique about this gamification of health and wellness, is is variety of goals. Participants can pick from a variety of goals including regular workouts to injury recovery. The game leverages and builds personal resilience through normal gamification methods, but allows the user to customize the ends and even the means. Participants can utilize power packs of quests or create their own, and even gain allies.