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The use of Gamification techniques within education is not on the horizon…it is already here.
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How do you make a digital textbook more than just a glorified PDF on a tablet? Kno, the tablet textbook company started by Chegg co-founder Osman Rashid, is rolling out a variety of features to try to bring textbooks to life, including Facebook integration, automated quizes, an activity stream of notes. But an update to its iPad app today points to how digital textbooks can create entirely new experiences out of static notations. In the video above, Rashid shows me Kno’s 3D modeling feature.
The advancements in tablet technology necessitate a shift in education toward digital content and improved engagement.
A very popular myth surrounding game-based learning is that it involves learning through video games. This article showcases The Healing Blade, a card game which is slowly gaining popularity among medical students in the United States.