This video gallery will include interviews with project managers who have used social media in their LLP projects, as well as video tutorials on how to use social media tools for LLP projects. More will be added soon.
The Touch Wall is part of a diffuse project including tool for qualitative and quantitative analyzing of human motion aimed at maximum interaction between the subject and the tool of analysis, with specificities related to the low invasiveness and the marginal presence of the operator.
Startup Weekend Transmedia: "Transmedia is fundamentally about leveraging multiple platforms and mediums to tell a story or build an interactive experience. In most cases, projects require the collaboration of people with very different skill sets and specific expertise" ...
The Media & Learning Association aims to promote and stimulate the use of media as a way to enhance innovation and creativity in teaching and learning across all levels of education and training in Europe. This association is an international notfor-profit association set up to support the community of stakeholders, policy-makers and practitioners that has grown around the annual MEDEA Awards and Media & Learning Conference as well as associated channels and activities including this newsletter and the workshops and webinars organised in the context of the MEDEA:eu, MEDEA2020 and MEDEAnet European projects.
CopyrightX is a distance-learning course, which will be offered under the auspices of the EdX initiative in the spring of 2013. The course will explore the current law of copyright and the ongoing debates concerning how that law should be reformed. Through a combination of pre-recorded lectures (by Prof. Fisher), live webcasts, and weekly online seminars (led by Harvard Law School teaching fellows), participants in the course will examine and assess the ways in which law seeks to stimulate and regulate creative expression.
"...we could have students engage with artifacts, historic sites, landscapes, photographs, memorials, paintings, political cartoons, and actual people, as well as with more traditional documents. We could have them select a topic or theme to research as a class, and then create an online exhibition featuring these objects, places, documents, and more...."
Digital culture and the remix culture it has generated have changed the way in which knowledge and learning are constructed. The last decade since the Massachusetts Institute of Technology (MIT) launched the Open Courseware initiative (OCW) in 2002 has seen a significant increase in the number of initiatives related to Open Educational Resources (OER) and open education in general. New institutions, with different objectives and business models, are emerging rapidly outside traditional universities: start-ups that offer free Massive Open Online Courses (MOOC), consortia of universities from four continents that share teaching materials and infrastructure, and universities where classes are taught by the students themselves. This paper seeks to provide a historical overview of developments in the world of open education and a look at the key challenges that it faces. It considers how technology has altered the way in which information is obtained and shared and the consequences this has for the organization of education, from online learning to the flipped classroom. It also shows how roles and the balance of power between producers and consumers of content have become blurred leading to new possibilities for learning in different ways such as MOOCs, from peers and networks, etc. The new learning opportunities on offer can reach new groups of learners, a challenge that universities cannot ignore.