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Digital contents for education.. and something more
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Rescooped by epanto from Transmedia: Storytelling for the Digital Age
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The Halo Effect: On grassroots storytelling and fan fiction

The Halo Effect: On grassroots storytelling and fan fiction | networked media | Scoop.it
Halo entered the sci-fi scene as a video game in 2001 with the release of Halo: Combat Evolved on the original Xbox. Being strictly a video game, no one expected it to spawn the dynamic, evolving universe that exists today.

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Rescooped by epanto from Transmedia: Storytelling for the Digital Age
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[ARG] Vanished Helps Kids Save the Future with Science

[ARG] Vanished Helps Kids Save the Future with Science | networked media | Scoop.it
For eight weeks, the MIT Education Arcade and the Smithsonian Institute put on an alternate reality game seeking engage children with the scientific method.

 

[This article makes a great case study on building community.]


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IncitED's curator insight, July 10, 2013 3:49 PM

This is how it should be everywhere. . . .