I speak with Alan Levine, an exceptional mind on the frontier of education and technology, one of the teachers behind DS106, the blogger behind cogdoblog.com, the photographer behind this delightful flickr feed, and a featured speaker at UAF's 2013 TechFest just last week. A great talk about creativity and the need to give students a sense of ownership in the Internet. Totally listen if you find the time (I know it's a tad longer than most of our podcasts, but it is worth it).
The Civil Rights Memorial Center and the Center for Digital Storytelling are working together to bridge the storytelling gap between generations in part of the "all together now storied sessions" project.
Looks like...Pixton, crossed with Amazon's storyboarding tool? Except both of those have higher price-points for educators, and I can see how this offering, which cuts somewhere between the stilted Amazon version and the extremely customizable Pixton, hits a nice balance between constraint and freedom. Easier to use than Pixton, though not quite as powerful. Cheap, and pretty good looking.
I've played some of these interactive, narrative type games, and have even found myself emotionally moved by some of them (The Walking Dead games, Heavy Rain, etc.). It is an interesting medium, burdened under the historical disregard of choose-your-own-adventure stories. I, myself, can't entirely cast aside my own skepticism, but this will be a game that I will wait to see.
MirrorMoon EP is a game about mystery, discovery and exploration set in outer space. It is also about solitude and the subtle thrill of feeling lost; it’s a tribute to space.
Great stories told through video games: Journey, and.... I can't think of others that fit the bill. But this looks to be pretty interesting, maybe within my ballpark. A silent, exploration-based adventure game in a bizarre environment, telling a kind of abstract story (one can only hope!). Sign me up.
I talk to Dallas Budden, one of the forces behind a new gaming conference, created specifically for Alaskan Educators in a collaborative effort between UAA, UAF and UAS, about what she would like the conference to be and how she has come to care about gaming in the first place.
I had never heard of the Texas Tribune, or followed its development to what it is right now (looks like a strong news source). I'm very curious about the CMS they developed, Armstrong. I will be checking that out for sure.
“Fast, hungry, and loosely edited” doesn't cut it anymore.
While I disagree with his opinion of why the internet is generating more "polished" journalism these days, and do not consider "Snow Fall" the first evidence of that, either (much to the contrary), I do think he is recognizing an important trend in online reporting. That is: It is simply easier than it has ever been to make a polished piece, complete with visual/aural/interactive media. Type setting for a newspaper run was arduous and skill-intensive work next to formatting a blog post through Wordpress, and that gap continues to grow. "Snow Fall" is an example of the old model trying to compete with the inevitable: An expensive, team intensive, organizationally backed article that nonetheless accomplished very little of substance more than what a single good blogger with satisfactory transmedia fluency could accomplish on his/her own. Was "Snowfall" beautiful and well done? Yes. Is it where journalism is headed? I'm skeptical.
Whatever your discipline, typography is an essential part of design, and you can never stop learning about it or improving your typography skills. To help you out, we've gathered together the most amazing typography tutorials from around the web.
Learn how to design a headline typeface, create isometric 3D lettering, smelt your favourite font and much more. You're bound to find something that can help you raise your type skills to the next level...
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