Framed: putting context in the player's hands [A new approach to interactive storytelling] | Video on location: events, installations and interactive objects for brands and broadcasters |

Tracey Lien:  "In most video games, players are entrusted with performing actions: run, jump, shoot, swing, slash, crouch and curb-stomp. The developer sets the scene, establishes the context and the player is released into the world with an arsenal of actions. In Loveshack Entertainment's Framed, things work the other way around."

Via The Digital Rocking Chair