Narrative in Game 1
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Narrative in Game 1
Here, I'll try to upload material that collaborate with the discussion about narrative in game.
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The Curse of the Scruffy White Male: Why Representation Matters in Video Games

The Curse of the Scruffy White Male: Why Representation Matters in Video Games | Narrative in Game 1 | Scoop.it

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The Digital Rocking Chair's curator insight, July 22, 2014 3:51 AM


Rowan Kaiser:  "Every other week, a company or a developer or a celebrity says something to reinforce the standard that games are played, created, and especially star white men. But there's much more pushback against this idea."

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Writing video games: can narrative be as important as gameplay?

Writing video games: can narrative be as important as gameplay? | Narrative in Game 1 | Scoop.it

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The Digital Rocking Chair's curator insight, February 21, 2014 2:08 PM


Grant Howitt:  "Narrative is becoming more important to the gaming experience, with writers arguing that they take interactivity to a whole new level" ...

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The Science of Storytelling

The Science of Storytelling | Narrative in Game 1 | Scoop.it
Why Telling a Story is the Most Powerful Way to Activate Our Brains A good story can make or break a presentation, article, or conversation. But why is that?
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The Future Of Video Games Is Also The Future Of Storytelling

The Future Of Video Games Is Also The Future Of Storytelling | Narrative in Game 1 | Scoop.it
Screenshot from Upper One Games/E-Line Media's Upcoming Cinematic Platform Game Upper One Games is the first indigenous owned video game company in the United States.
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What does it mean to be a game? | Features | Edge Online

What does it mean to be a game? | Features | Edge Online | Narrative in Game 1 | Scoop.it
How the terms we use to describe games changes the way we think about them.
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Warren Spector: Use the storytelling tools that work for games

Warren Spector: Use the storytelling tools that work for games | Narrative in Game 1 | Scoop.it
"Respect the medium and the player" was Warren Spector's message in his presentation at UC Santa Cruz's IFOG symposium. There are strengths to games that must be harnessed to tell better stories.
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Defining transmedia narrative: problems and... | Passalacqua | ENTHYMEMA

Defining transmedia narrative: problems and... | Passalacqua | ENTHYMEMA | Narrative in Game 1 | Scoop.it
In this interview Mary-Laure Ryan faces some problems that arise from her definition of «transmedia narrative». Can every semiotic system tell stories?
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Ludology.org: What is ludology? A provisory definition.

Ludology.org: What is ludology? A provisory definition. | Narrative in Game 1 | Scoop.it
I have been asked several times to give a concise definition of ludology. This is a first try, that I have just included in a new link on the right navigation bar. Since it is just provisory, I encourage everybody...
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Kinect-Powered Depression Detector is Amazing and Creepy | MIT Technology Review

Kinect-Powered Depression Detector is Amazing and Creepy | MIT Technology Review | Narrative in Game 1 | Scoop.it
By analyzing a surprisingly simple set of facial tics, a depth camera can see right into your soul.
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Jane McGonigal on the good and bad of video game escapism

Jane McGonigal on the good and bad of video game escapism | Narrative in Game 1 | Scoop.it
McGonigal pointed to statistics, such as that people spend 300 million minutes a day playing Angry Birds or 170 hours per year per player in Call of Duty. These numbers help make sense of why some...
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Spector: Games need to borrow from film less

Spector: Games need to borrow from film less | Narrative in Game 1 | Scoop.it
Taking too many lessons from film and other media will only advance games so much, argues Warren Spector, outlining factors that set games apart -- and where film conventions are no longer serving us.
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Call for Papers | The Philosophy of Computer Games 2013

Call for Papers | The Philosophy of Computer Games 2013 | Narrative in Game 1 | Scoop.it
Sâmia Pedraça's insight:

Thanks Sandra. I saw it early morning too. I'm following a page on my FB that metioned this event. Thanks a lot!!! =]

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Writer's roundtable: the state of storytelling and what's next for videogame narrative

Writer's roundtable: the state of storytelling and what's next for videogame narrative | Narrative in Game 1 | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, March 1, 2014 3:09 AM


Neil Long:  "Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come."

Henrik Safegaard - Cloneartist's curator insight, March 1, 2014 4:27 PM

Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come.

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Necessary Evil - A free, critical and experimental video game!

Necessary Evil - A free, critical and experimental video game! | Narrative in Game 1 | Scoop.it
Necessary Evil is an experimental, critical video game for Windows and Mac, designed with the objective of problematizing and demystifying the unquestioned (subjective) idealistic way in which video games are developed.
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7 Things Dungeons & Dragons Taught Me About Storytelling

7 Things Dungeons & Dragons Taught Me About Storytelling | Narrative in Game 1 | Scoop.it
A nerdy confessional where I go back through some tabletop RPG experiences that taught me valuable storytelling truths.
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Bogost: Let's make 'earnest' games, not 'serious games'

Bogost: Let's make 'earnest' games, not 'serious games' | Narrative in Game 1 | Scoop.it
Most "serious games" exist for some other purpose than to be played, says scholar and designer Ian Bogost, suggesting at 2013's Games for Change that earnestness, not seriousness, is what's needed.
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Why curator Paola Antonelli added video games to the NYC Museum of Modern Art

Why curator Paola Antonelli added video games to the NYC Museum of Modern Art | Narrative in Game 1 | Scoop.it
MOMA's curator wants everyone to understand the importance of design.
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Warren Spector wants game designers to work on non-combat A.I.

Warren Spector wants game designers to work on non-combat A.I. | Narrative in Game 1 | Scoop.it
The developer of Deus Ex and Epic Mickey thinks putting control in the hands of the player and giving the player choices are key.
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RPS Asks: Depth Of Field, Motion Blur? | Rock, Paper, Shotgun

RPS Asks: Depth Of Field, Motion Blur? | Rock, Paper, Shotgun | Narrative in Game 1 | Scoop.it
So here's a discussion I've been having on Twitter and elsewhere: do you turn off depth of field and motion blur effects in games? I recently realised, when
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An Introduction to Ludology

An Introduction to Ludology | Narrative in Game 1 | Scoop.it
I was once asked what did I spend 3 years at university studying? After stripping away the technology aspect of the course, this is what was left so here is an introduction to Ludology.
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Death is dead: how modern video game designers killed danger

Death is dead: how modern video game designers killed danger | Narrative in Game 1 | Scoop.it
"The word 'Newtown' is something we need to be thinking about and having conversations about."
It's a jarring moment at GDC 2013's Narrative Summit, where writers gather to swap tips on everything...
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Podcast, Clara Fernández-Vara: "Performing Videogame Narratives in Space: Indexical Storytelling" | MIT Comparative Media Studies

Podcast, Clara Fernández-Vara: "Performing Videogame Narratives in Space: Indexical Storytelling" | MIT Comparative Media Studies | Narrative in Game 1 | Scoop.it
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