narrative design
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narrative design
Information, ideas, and discussion around the topic of narrative design for interactive media.
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The Narrative vs Mechanics Circus - What Games Are

The Narrative vs Mechanics Circus - What Games Are | narrative design | Scoop.it
While perfect as a hot topic that will get chins wagging and comments flowing, the debate over mechanics and narrative is a sideshow. Lets move past it.
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Masters of Narrative Design™ 10: Christy Marx | Story and Narrative

An interview with transmedia writer and narrative designer Christy Marx. Her works have spanned from film and television, to comic book and video games.
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The choice is a lie: there is no player agency | N4G

The choice is a lie: there is no player agency | N4G | narrative design | Scoop.it
The choice is a lie: there is no player agency: Some people think a core element of game design is "playe...
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When will experiences replace movie theaters? (Aaron Swartz's Raw Thought)

When will experiences replace movie theaters?

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UK computer game brain drain risk

UK computer game brain drain risk | narrative design | Scoop.it
A lack of government help is putting the British computer games industry at risk, a study has warned.
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New Star Trek Game Aims To Fully Immerse Players - Just Push Start

New Star Trek Game Aims To Fully Immerse Players - Just Push Start | narrative design | Scoop.it
Just Push StartNew Star Trek Game Aims To Fully Immerse PlayersJust Push StartThe free to play game is set in the timeline of the third Trek series “Deep Space Nine”, you'll get to defend the Alpha Quadrant from any and all who wish it harm.
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Penny Arcade - Extra Credits – Narrative Mechanics

I had no idea Missile Command was so. SO. important to game design. Please watch this.
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Reality ends here: A (trans-)media making alternate reality game for cinema students | 21st Century Scholar

An interesting #transmedia project going on at #USC.
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STEVE INCE REVEALS HIS LOVE FOR A PIRATE. – PREMIER ...

With 18 years of adventure game writing behind him, there's not a great deal that Steve doesn't know and with writing credits including Beneath a Steel Sky, the Broken Sword series, In Cold Blood, and So Blonde (in which ...
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Mario as Michelangelo: Video Games as Art - Daily Nexus

Mario as Michelangelo: Video Games as ArtDaily NexusThere are also games that use narrative techniques of other art forms — such as film, music, and literature — to tell stories of hubris, sacrifice and redemption.
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America Invents: What The New Patent Law Means For Games

America Invents: What The New Patent Law Means For Games | narrative design | Scoop.it
Last week, President Barack Obama signed into law marking "first significant reforms to the nation's patent system in nearly 60 years." Gamasutra EIC Kris Graft talks to experts to find out what it means for the gaming industry.
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Extended Play: What The Writer Thinks - IGN

Extended Play: What The Writer Thinks - IGN | narrative design | Scoop.it
Deus Ex: Human Revolution on Xbox 360 - Deus Ex writer James Swallow talks in detail about the game's narrative.
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Game noire

Game noire | narrative design | Scoop.it
Limbo is a grim, award-winning video game in black, white and grey, involving a small boy’s dash through a lethal forest. At one stage the boy jumps across the corpses of similar little boys bobb...
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Innovative Thinkers Wanted: How Do YOU Envision the Future of Storytelling? | Latitude Research°

Latitude Research helps clients create engaging content, software and technology that harness the possibilities of the Web. Join us in exploring where the Web can go next and how you can help lead the way.
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The Story of a Transmedia Revolution: The Story Wars

The Story of a Transmedia Revolution: The Story Wars | narrative design | Scoop.it
Via Scoop.it – Story and NarrativeAfter years of study, I’ve come to realize that contemporary storytelling—books, film, television (and to a significant extent, even live theater)—are a completely passive medium.
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Gamasutra - News - Tips from a combat designer: Fibonacci game design

In this reprinted #altdevblogaday in-depth piece, Vigil Games' senior designer Mike Birkhead explains Fibbnoaci game design, and looks at how it can be (RT @gamasutra: Tips from a combat designer: Fibonacci game design
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Sony redesigns PlayStation Home as a social gaming hub - VentureBeat

Sony redesigns PlayStation Home as a social gaming hub - VentureBeat | narrative design | Scoop.it
GigwiseSony redesigns PlayStation Home as a social gaming hubVentureBeatThe site originally launched in 2008 as a virtual world and is now becoming a hub for social gaming.
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Designing Interactive Narrative - Video Lecture Part 1 | The Narrative Design Explorer™

Narrative Designer Stephen Dinehart's overview lecture on the design of interactive narrative systems for AAA-games and transmedia stories.
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TheGameGuide | Video Game Journalism Jobs

TheGameGuide is looking to fill a couple intern positions at our website. We are a starting website and are starting to gain a community. Our blog is at thegameguide.wordpress.com while our website is at thegameguidecentral.com !
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Exclusive Max Payne 3 Story Q&A - GameSpot

Exclusive Max Payne 3 Story Q&A - GameSpot | narrative design | Scoop.it
PC Gamer MagazineExclusive Max Payne 3 Story Q&AGameSpotAnd while Sao Paulo may be a more colorful place in the daytime, it's a very different story at night. The game will live up to the heritage of Max Payne; it's as dark and as twisted as ever.
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New York Games Conference Roundup

I attended today's New York Games Conference in Manhattan. As usual, Digital Media Wire did an excellent job of assembling a diverse, useful program; if you get the opportunity to attend one of the...
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» Why Deus Ex: Human Revolution’s Narrative Fails to Impress

» Why Deus Ex: Human Revolution’s Narrative Fails to Impress | narrative design | Scoop.it
Deus Ex: Human Revolution's story -- a grandiose tale stuffed to the brim with mythological references, hefty moral questions and dystopian predictions -- is not very good at making you care about it.
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Video Games Killed the Video-Game Star

Video Games Killed the Video-Game Star | narrative design | Scoop.it
On Dead Island.(Gamification is nothing to look forward to, writes Tom Bissell http://t.co/iiKzZSG0...)...
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