narrative design
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“Information, ideas, and discussion around the topic of narrative design for interactive media. ”
Curated by vinnivee
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Created Sep 13, 2011
Created by vinnivee
Updated Feb 15
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terribleminds.com - September 13, 2011 1:35 PM

Twenty-Sided Troubadours: Why Writers Should Play Roleplaying ...

You can't get writer's block at the game table. Not as a game master, not as a player. You can't be all like, “Yeah, I'm just not feeling my character's actions today, let's try again tomorrow.” It's shit or get off the pot time, Vampire ...
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whatgamesare.com (via @TishToshTesh) - February 15, 7:06 AM

The Narrative vs Mechanics Circus - What Games Are

While perfect as a hot topic that will get chins wagging and comments flowing, the debate over mechanics and narrative is a sideshow. Lets move past it.
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www.scoop.it (via @Narremes) - February 15, 7:05 AM

Masters of Narrative Design™ 10: Christy Marx | Story and Narrative

An interview with transmedia writer and narrative designer Christy Marx. Her works have spanned from film and television, to comic book and video games.
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n4g.com (via @PCGiA) - February 15, 7:03 AM

The choice is a lie: there is no player agency | N4G

The choice is a lie: there is no player agency: Some people think a core element of game design is "playe...
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www.aaronsw.com (via @benny008) - February 15, 6:57 AM

When will experiences replace movie theaters? (Aaron Swartz's Raw Thought)

When will experiences replace movie theaters?

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www.bbc.co.uk - October 6, 2011 5:37 AM

UK computer game brain drain risk

A lack of government help is putting the British computer games industry at risk, a study has warned.
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www.justpushstart.com - September 23, 2011 10:07 AM

New Star Trek Game Aims To Fully Immerse Players - Just Push Start

Just Push StartNew Star Trek Game Aims To Fully Immerse PlayersJust Push StartThe free to play game is set in the timeline of the third Trek series “Deep Space Nine”, you'll get to defend the Alpha Quadrant from any and all who wish it harm.
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penny-arcade.com (via @Ouren) - September 23, 2011 10:22 AM

Penny Arcade - Extra Credits – Narrative Mechanics

I had no idea Missile Command was so. SO. important to game design. Please watch this.
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21stcenturyscholar.org (via @siyafrica) - September 23, 2011 10:19 AM

Reality ends here: A (trans-)media making alternate reality game for cinema students | 21st Century Scholar

An interesting #transmedia project going on at #USC.
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www.impulsegamer.com - September 23, 2011 10:14 AM

STEVE INCE REVEALS HIS LOVE FOR A PIRATE. – PREMIER ...

With 18 years of adventure game writing behind him, there's not a great deal that Steve doesn't know and with writing credits including Beneath a Steel Sky, the Broken Sword series, In Cold Blood, and So Blonde (in which ...
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www.dailynexus.com - September 23, 2011 10:10 AM

Mario as Michelangelo: Video Games as Art - Daily Nexus

Mario as Michelangelo: Video Games as ArtDaily NexusThere are also games that use narrative techniques of other art forms — such as film, music, and literature — to tell stories of hubris, sacrifice and redemption.
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www.gamasutra.com - September 23, 2011 10:05 AM

America Invents: What The New Patent Law Means For Games

Last week, President Barack Obama signed into law marking "first significant reforms to the nation's patent system in nearly 60 years." Gamasutra EIC Kris Graft talks to experts to find out what it means for the gaming industry.
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m.uk.ign.com (via @stvgskll) - September 19, 2011 8:03 AM

Extended Play: What The Writer Thinks - IGN

Deus Ex: Human Revolution on Xbox 360 - Deus Ex writer James Swallow talks in detail about the game's narrative.
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richardcoyne.com (via @oliconner) - September 19, 2011 7:50 AM

Game noire

Limbo is a grim, award-winning video game in black, white and grey, involving a small boy’s dash through a lethal forest. At one stage the boy jumps across the corpses of similar little boys bobb...
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latd.com (via @ddonahoo) - February 15, 7:05 AM

Innovative Thinkers Wanted: How Do YOU Envision the Future of Storytelling? | Latitude Research°

Latitude Research helps clients create engaging content, software and technology that harness the possibilities of the Web. Join us in exploring where the Web can go next and how you can help lead the way.
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www.greggmorris.com (via @Narremes) - February 15, 7:04 AM

The Story of a Transmedia Revolution: The Story Wars

Via Scoop.it – Story and NarrativeAfter years of study, I’ve come to realize that contemporary storytelling—books, film, television (and to a significant extent, even live theater)—are a completely passive medium.
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transmediala.net - February 15, 7:01 AM

Transmedia L.A. » A Week in Game Mechanics

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www.gamasutra.com (via @tw_top_1z14f2n) - February 15, 6:54 AM

Gamasutra - News - Tips from a combat designer: Fibonacci game design

In this reprinted #altdevblogaday in-depth piece, Vigil Games' senior designer Mike Birkhead explains Fibbnoaci game design, and looks at how it can be (RT @gamasutra: Tips from a combat designer: Fibonacci game design
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venturebeat.com - September 23, 2011 10:11 AM

Sony redesigns PlayStation Home as a social gaming hub - VentureBeat

GigwiseSony redesigns PlayStation Home as a social gaming hubVentureBeatThe site originally launched in 2008 as a virtual world and is now becoming a hub for social gaming.
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narrativedesign.org (via @StephenDinehart) - September 23, 2011 10:24 AM

Designing Interactive Narrative - Video Lecture Part 1 | The Narrative Design Explorer™

Narrative Designer Stephen Dinehart's overview lecture on the design of interactive narrative systems for AAA-games and transmedia stories.
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videogamejournalismjobs.com (via @VGJobs) - September 23, 2011 10:21 AM

TheGameGuide | Video Game Journalism Jobs

TheGameGuide is looking to fill a couple intern positions at our website. We are a starting website and are starting to gain a community. Our blog is at thegameguide.wordpress.com while our website is at thegameguidecentral.com !
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www.thekarada.com (via @dchilla) - September 23, 2011 10:18 AM

The Karada

The Karada. A modern supernatural interactive web thriller.
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www.gamespot.com - September 23, 2011 10:10 AM

Exclusive Max Payne 3 Story Q&A - GameSpot

PC Gamer MagazineExclusive Max Payne 3 Story Q&AGameSpotAnd while Sao Paulo may be a more colorful place in the daytime, it's a very different story at night. The game will live up to the heritage of Max Payne; it's as dark and as twisted as ever.
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transmythology.com (via @julietchen) - September 23, 2011 10:05 AM

New York Games Conference Roundup

I attended today's New York Games Conference in Manhattan. As usual, Digital Media Wire did an excellent job of assembling a diverse, useful program; if you get the opportunity to attend one of the...
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www.wired.com (via @GamesNews2011) - September 19, 2011 7:58 AM

» Why Deus Ex: Human Revolution’s Narrative Fails to Impress

Deus Ex: Human Revolution's story -- a grandiose tale stuffed to the brim with mythological references, hefty moral questions and dystopian predictions -- is not very good at making you care about it.
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www.grantland.com (via @demsoc) - September 19, 2011 7:54 AM

Video Games Killed the Video-Game Star

On Dead Island.(Gamification is nothing to look forward to, writes Tom Bissell http://t.co/iiKzZSG0...)...
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