While perfect as a hot topic that will get chins wagging and comments flowing, the debate over mechanics and narrative is a sideshow. Lets move past it.
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An interview with transmedia writer and narrative designer Christy Marx. Her works have spanned from film and television, to comic book and video games.
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The choice is a lie: there is no player agency: Some people think a core element of game design is "playe...
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When will experiences replace movie theaters?
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A lack of government help is putting the British computer games industry at risk, a study has warned.
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Just Push StartNew Star Trek Game Aims To Fully Immerse PlayersJust Push StartThe free to play game is set in the timeline of the third Trek series “Deep Space Nine”, you'll get to defend the Alpha Quadrant from any and all who wish it harm.
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I had no idea Missile Command was so. SO. important to game design. Please watch this.
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An interesting #transmedia project going on at #USC.
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With 18 years of adventure game writing behind him, there's not a great deal that Steve doesn't know and with writing credits including Beneath a Steel Sky, the Broken Sword series, In Cold Blood, and So Blonde (in which ...
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Mario as Michelangelo: Video Games as ArtDaily NexusThere are also games that use narrative techniques of other art forms — such as film, music, and literature — to tell stories of hubris, sacrifice and redemption.
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Last week, President Barack Obama signed into law marking "first significant reforms to the nation's patent system in nearly 60 years." Gamasutra EIC Kris Graft talks to experts to find out what it means for the gaming industry.
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Deus Ex: Human Revolution on Xbox 360 - Deus Ex writer James Swallow talks in detail about the game's narrative.
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Limbo is a grim, award-winning video game in black, white and grey, involving a small boy’s dash through a lethal forest. At one stage the boy jumps across the corpses of similar little boys bobb...
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Latitude Research helps clients create engaging content, software and technology that harness the possibilities of the Web. Join us in exploring where the Web can go next and how you can help lead the way.
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Via Scoop.it – Story and NarrativeAfter years of study, I’ve come to realize that contemporary storytelling—books, film, television (and to a significant extent, even live theater)—are a completely passive medium.
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In this reprinted #altdevblogaday in-depth piece, Vigil Games' senior designer Mike Birkhead explains Fibbnoaci game design, and looks at how it can be (RT @gamasutra: Tips from a combat designer: Fibonacci game design
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GigwiseSony redesigns PlayStation Home as a social gaming hubVentureBeatThe site originally launched in 2008 as a virtual world and is now becoming a hub for social gaming.
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Narrative Designer Stephen Dinehart's overview lecture on the design of interactive narrative systems for AAA-games and transmedia stories.
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TheGameGuide is looking to fill a couple intern positions at our website. We are a starting website and are starting to gain a community. Our blog is at thegameguide.wordpress.com while our website is at thegameguidecentral.com !
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The Karada. A modern supernatural interactive web thriller.
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PC Gamer MagazineExclusive Max Payne 3 Story Q&AGameSpotAnd while Sao Paulo may be a more colorful place in the daytime, it's a very different story at night. The game will live up to the heritage of Max Payne; it's as dark and as twisted as ever.
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I attended today's New York Games Conference in Manhattan. As usual, Digital Media Wire did an excellent job of assembling a diverse, useful program; if you get the opportunity to attend one of the...
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Deus Ex: Human Revolution's story -- a grandiose tale stuffed to the brim with mythological references, hefty moral questions and dystopian predictions -- is not very good at making you care about it.
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On Dead Island.(Gamification is nothing to look forward to, writes Tom Bissell http://t.co/iiKzZSG0...)...
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