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NANO & Educational Game Resources for Secondary Schools
Teaching and learning resources for Nanoscience and Nanotechnologies and educational games
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Losing our way on e-education - Technology Spectator

Losing our way on e-educationTechnology SpectatorThe focus has now seemingly returned to devising a fundamental change through which ICT can play a key role in the transformation of the education system.
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Pause to consider the role games have to play - news - TES

Pause to consider the role games have to play - news - TES | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Guru says new technology can be used to assess 21st-century skills...
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Access Excellence Mystery Spot

Access Excellence  Mystery Spot | NANO & Educational Game Resources for Secondary Schools | Scoop.it

A range of mystery games to be solved on line. 


Access Excellence, launched in 1993, is a national educational program that provides health, biology and life science teachers access to their colleagues, scientists, and critical sources of new scientific information via the World Wide Web. The program was originally developed and launched by Genentech Inc., and in 1999 joined the National Health Museum, a non-profit organization founded by former U.S. Surgeon General C. Everett Koop as a national center for health education. Access Excellence will form the core of the educational component of the National Health Museum Website that is currently under development. .

 
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Atlantis Remixed

Atlantis Remixed | NANO & Educational Game Resources for Secondary Schools | Scoop.it

Help students understand social studies, environmental concerns, current events, and scientific standards.Although this Indiana University project offers a guest area where interested parties can explore the Quest Atlantis universe, the NSF-funded project requires teachers contact the team before allowing full access. Several thousand participants have joined QA, and research is ongoing. Sasha Barab spearheaded the project

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Game Mechanics and Learning Theory | Play with Learning

Game Mechanics and Learning Theory | Play with Learning | NANO & Educational Game Resources for Secondary Schools | Scoop.it

Games create situated learning, where the player learns and applies the learning in relevant contexts. These contexts might be real-world or a fantasy. The situated learning is engaging, and requires more than just absorbing content.

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CSI: THE EXPERIENCE — Web Adventures

CSI: THE EXPERIENCE — Web Adventures | NANO & Educational Game Resources for Secondary Schools | Scoop.it

An online forensics game where you solve crimes using forensic techinques.From Rice University partnered with CBS, the American Academy of Forensic Sciences, and the National Science Foundation and it has highest quality graphics and features.

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Immune Attack

An on line interactive game where you must navigate a nanobot through a 3D environment of blood vessels and connective tissue in an attempt to save an ailing patient by retraining her non-functional immune cells.  Along the way, you will learn about the biological processes that enable macrophages and neutrophils – white blood cells – to detect and fight infections.

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Games and Digital Labs | The JASON Project

Games and Digital Labs | The JASON Project | NANO & Educational Game Resources for Secondary Schools | Scoop.it

JASON's online games and digital labs capture a student's attention and sustain their interest.

These games teach important concepts of Science, Technology, Engineering and Math (STEM) and are designed with the practical realities of the classroom in mind. Teachers can search for games and labs by state and national standards in the JASON Mission Center, where you will also find worksheets and handouts.

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What 100 Experts Think About The Future Of Learning - TeachThought

What 100 Experts Think About The Future Of Learning - TeachThought | NANO & Educational Game Resources for Secondary Schools | Scoop.it
If you’re an educator, surely you know that technology has and will continue to have an incredible impact on learning.
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Gamification in Learning Science or Math

Gamification in Learning Science or Math | NANO & Educational Game Resources for Secondary Schools | Scoop.it
American people value “play” and “playtime” for children a lot. And Asian people have the stereotype of diligent attitude in schools, so the average performance in STEM is higher in Asian countries.

Via Maria Margarida Correia
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Why Gamification is more than just a trend

Why Gamification is more than just a trend | NANO & Educational Game Resources for Secondary Schools | Scoop.it
We all know about the enormous challenges to stay motivated doing something over the long term. And it is even more difficult to set up an environment where we can keep others to stay motivated. Th...

Via Ana Cristina Pratas, Maria Margarida Correia
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Educating Players: Are Games the Future of Education?

Educating Players: Are Games the Future of Education? | NANO & Educational Game Resources for Secondary Schools | Scoop.it
CAMBRIDGE, Mass.—Smart phones, tablets and video game systems are often seen as distractions to school children in developed countries, which tend to adhere to a strict ...

Via SHIFT eLearning, Costas Vasiliou, NikolaosKourakos, Maria Margarida Correia
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Nano Resources-K-12 Outreach

Nano Resources-K-12 Outreach | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Nano Science Education- K-12 Outreach, Resources, Research and Nanotechnology News.
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ExPlay 2012: What can games offer science and society? - Edge

ExPlay 2012: What can games offer science and society? - Edge | NANO & Educational Game Resources for Secondary Schools | Scoop.it
ExPlay 2012: What can games offer science and society?
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Nano Science and Technology Consortium

This organization (based in India) offers a Nanotechnology Teacher's Training Program .Check out the Nano educational teaching aids on this site .

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Selene

Selene | NANO & Educational Game Resources for Secondary Schools | Scoop.it

Originally funded by NASA and now carried on through a four-year grant from the National Science Foundation,Selene studies videogame learning and the ways researchers can assess how effectively that learning takes place. 

The Center for Educational Technologies® at Wheeling Jesuit University created theSelene online game to see how organizations like NASA could best use videogames to introduce important science concepts.

Named after the Greek lunar goddess, Selene challenges players to learn the major geologic processes scientists believe formed the modern Moon. Players construct their own moon and then pepper it with impact craters and flood it with lava. It's a great opportunity for students to learn about lunar geology while helping researchers study some key videogame design principles. 

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The River City Project

The River City Project | NANO & Educational Game Resources for Secondary Schools | Scoop.it

 With funding from the National Science Foundation, we have developed an interactive computer simulation for middle grades science students to learn scientific inquiry and 21st century skills. River City has the look and feel of a videogame but contains content developed from National Science Education Standards, National Educational Technology Standards, and 21st Century SkillsDevelop an understanding of the scientific method through inquiry and teamwork, as well as an appreciation for history and environmental issues.

 One of the two big NSF projects for educational gaming on this list, with several years of research following its progress. This Harvard product is freely available to schools, but only on disc through the mail. The team prefers sending it to teachers wishing to use the program in science classes. Chris Dede spearheaded the project.

 

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Ryan McDonough's curator insight, July 21, 2014 6:10 PM

Awesome! Students travel back in time bring their current knowledge and skills to address issues of the past. Find solutions to health issues of the 19th century is the focus of the game. Students use technology and social media outlets to find solutions to everything that is plauging their old timey city.

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Meta!Blast

The last remaining plant cell in existence is dying. An expert team of plant scientists have inexplicably disappeared. Can you rescue the lost team, discover what is killing the plant, and save the world?

 

Meta!Blast is a real-time 3D action-adventure game that puts you in the pilot's seat. Shrink down to microscopic size and explore the vivid, dynamic world of a soybean plant cell spinning out of control. Interact with numerous characters, fight off plant pathogens, and discover how important plants are to the survival of the human race.

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Mission Biotech

Mission Biotech | NANO & Educational Game Resources for Secondary Schools | Scoop.it

Mission Biotech is an immersive, computer-based game that offers players opportunities to solve challenging problems through the application of biotechnology. Mission Biotech has been designed as a part of the OUTBREAK project funded by the National Science Foundation. The project intends to engage players in an interesting, conceptually-rich, and fun virtual environment that supports science learning and exposure to careers in biotechnology.

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Succeeding With Science

The Skills Factor has been produced to support STEM programmes in schools, promote the development of both thinking and practical skills and to encourage pupils' interest in careers in engineering. Specifically, this online resource aids the teaching of science and design and technology at primary (Year 6) and secondary (Years 7 – 9) levels.
The Skills Factor gives pupils insights into how engineering solutions have been devised and implemented to overcome challenges in several exciting and important 'real world' scenarios. The Skills Factor contains 5 online units: Mission To Mars, We Are The Robots, Flood Alert, Fuelling The Future and Smart Structures.

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NASA - Learning Technologies -Research

NASA - Learning Technologies -Research | NANO & Educational Game Resources for Secondary Schools | Scoop.it
NASA.gov brings you images, videos and interactive features from the unique perspective of America’s space agency.
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Power of Research - the free science online game

Power of Research - the free science online game | NANO & Educational Game Resources for Secondary Schools | Scoop.it

Become a famous researcher in "Power of Research"
Research different topics through exciting research projects
Play together with your friends and other players from all over the world
Earn reputation, win science prizes and more ...
Gain special skills and knowledge in nine different main research areas (like Brain, Paediatrics, ...)
Become a leader in your institute and lead it to international ranks
The game is 100% free and needs no prior knowledge

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Opportunities and challenges of Digital Games for Empowerment and I...

Presentation of issues and findings from the IPTS-IBBT study of Digital Games for Empowerment and Inclusion (DGEI) (Digital Games for Empowerment and Inclusion - Opportunities and challenges http://t.co/GyL7kaL2...

Via Maria Margarida Correia
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A Case Study In Gamification

A Case Study In Gamification | NANO & Educational Game Resources for Secondary Schools | Scoop.it
A Case Study In Gamification...

Via Maria Margarida Correia
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Access Nano: Home

Access Nano: Home | NANO & Educational Game Resources for Secondary Schools | Scoop.it
AccessNano is a unique, cutting-edge nanotechnology educational resource designed to introduce accessible and innovative science and technology into Australian secondary school classrooms.
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