NANO & Educational Game Resources for Secondary Schools
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NANO & Educational Game Resources for Secondary Schools
Teaching and learning resources for Nanoscience and Nanotechnologies and educational games
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“When teachers collaborate together, the best ideas combine ...

“When teachers collaborate together, the best ideas combine ... | NANO & Educational Game Resources for Secondary Schools | Scoop.it
For 2012 Global Forum winner in the cutting-edge use of ICT and 2011 Microsoft Innovative Teacher award-winner Alice Leung, innovative teaching comes in many forms. Whether using games-based learning, project-based learning, ...
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Game-Like Educational Approach is Raising Students' Math Scores - FOX19

Game-Like Educational Approach is Raising Students' Math Scores - FOX19 | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Game-Like Educational Approach is Raising Students' Math ScoresFOX19Game-based learning has become one of the priorities of the Bill & Melinda Gates Foundation, the couple's educational non-profit organization.
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8 Research Findings Supporting the Benefits of Gamification in ...

8 Research Findings Supporting the Benefits of Gamification in ... | NANO & Educational Game Resources for Secondary Schools | Scoop.it
One thing that really struck me about this article is how many of these findings indicated benefits that can come from the use of gaming in education. Some of the findings directly addressed the subject, while others were ...
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6 TED Talks on The Pluses of Gaming

6 TED Talks on The Pluses of Gaming | NANO & Educational Game Resources for Secondary Schools | Scoop.it
6 TED Talks on the benefits of using gaming in education http://t.co/Bl6tur5r...
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Data Visualization: The Neurology of Gaming | UA Magazine

Data Visualization: The Neurology of Gaming | UA Magazine | NANO & Educational Game Resources for Secondary Schools | Scoop.it
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Assuring the Safety of Nanomaterials in Food Packaging • All Publications • Nanotechnology Project

Assuring the Safety of Nanomaterials in Food Packaging • All Publications • Nanotechnology Project | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Engineered nanoscale materials (ENMs), which contain novel properties that offer potential benefits for use in food packaging, raise new safety evaluation challenges for regulators and industry.
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Video Games in the STEM Classroom | Edutopia

Video Games in the STEM Classroom | Edutopia | NANO & Educational Game Resources for Secondary Schools | Scoop.it
This kind of student-teacher relationship is obviously indicative of a larger issue that education faces, but first-year-teacher me wasn't grappling with those questions yet. What I've learned since then: Games represent worlds ...
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TED Blog | 7 fascinating TED Talks on the benefits of gaming

TED Blog | 7 fascinating TED Talks on the benefits of gaming | NANO & Educational Game Resources for Secondary Schools | Scoop.it
TED is a small nonprofit devoted to Ideas Worth Spreading -- through TED.com, our annual conferences, the annual TED Prize and local TEDx events.
Via Maria Margarida Correia
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8 Great Posts on Game Based Learning and Gamification

8 Great Posts on Game Based Learning and Gamification | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Remember 2011? I know... it seems like a long time ago. This time last fall, we were just wrapping up an 8 part blog series on gamification and game based learning.
Via Maria Margarida Correia
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Gagné’s Nine Events of Instruction applied to Game Based Learning

Gagné’s Nine Events of Instruction applied to Game Based Learning | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Following on from a recent post The Pedagogies in Game Based Learning, this article will look at how Gagné’s Nine Events of Instruction can be applied to game based learning.
Via Maria Margarida Correia
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Nanotechnology - Project on Emerging Nanotechnologies

Nanotechnology - Project on Emerging Nanotechnologies | NANO & Educational Game Resources for Secondary Schools | Scoop.it

The Project on Emerging Nanotechnologies was established in April 2005 as a partnership between the Woodrow Wilson International Center for Scholars and the Pew Charitable Trusts.

The Project is dedicated to helping ensure that as nanotechnologies advance, possible risks are minimized, public and consumer engagement remains strong, and the potential benefits of these new technologies are realized.

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Minecraft In Education: How Video Games Are Teaching Kids

Minecraft In Education: How Video Games Are Teaching Kids | NANO & Educational Game Resources for Secondary Schools | Scoop.it
MINECON 2012: Some enterprising teachers are using Minecraft to teach subjects like physics, geography, and English language, and with promising results. (More gaming and more learning!
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Collaborative gaming and competition for CS-STEM education using ...

This paper addresses the goal of revolutionizing student education using collaborative gaming and competition, both in virtual simulation environments and on real hardware in space. The concept is demonstrated using the SPHERES Zero ...
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Educators Are Well Positioned to Be Game Designers

Educators Are Well Positioned to Be Game Designers | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Educators are well positioned to be game designers, but a lot of times teachers don’t feel that way because they don’t play games. Raymond Yan, senior vice president of DigiPen Institute of Technology and 2012 NAIS ( National Association of...

Via Maria Margarida Correia
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New approaches to learning involving digital games « Science ...

New approaches to learning involving digital games « Science ... | NANO & Educational Game Resources for Secondary Schools | Scoop.it
The project aimed to deepen teachers' understanding of the role of digital games in teaching and learning, coupled with the development of 21st century skills, in the secondary science curriculum. It also aspired to build the ...
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Energyville by Chevron

Energyville by Chevron | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Welcome to Energyville. It's up to you to provide enough power to meet the energy demands of your city's 5.9 million people while keeping them prosperous, secure and living in a clean environment. How will you power your city?
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5 innovative online learning companies that will change education ...

5 innovative online learning companies that will change education ... | NANO & Educational Game Resources for Secondary Schools | Scoop.it
The team of co-founders and experts from Stanford broadened one class into an entire online computer science curriculum that incorporates video lectures, online quizzes, and exercises.
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Fun: The Missing Ingredient (SSIR)

Fun: The Missing Ingredient (SSIR) | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Online games make school relevant and engaging.
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On the BBC #FusionGames Summit, changing the tune about ...

On the BBC #FusionGames Summit, changing the tune about ... | NANO & Educational Game Resources for Secondary Schools | Scoop.it
As I sat in the audience at a session called “Learning To Game or Gaming To Learn?” at last Wednesday's BBC Academy's Fusion Summit on games in Salford, I became rather frustrated. The session had been billed thusly: ...
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Changing The Game with Game-Based Learning (Resources)

Changing The Game with Game-Based Learning (Resources) | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Presented by Janelle Bence, Rafi Santo, Steve Moore and Kevin Hodgson Google Presentation Games and Learning Reading List: http://www.instituteofplay.org/wp-content/uploads/2011/11/Games-Learning-Reading-List-v1-1.pdf Games and Learning Webinars/Lectures:...
Via Maria Margarida Correia
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19 Pioneers Responsible For Video Games In The Classroom

19 Pioneers Responsible For Video Games In The Classroom | NANO & Educational Game Resources for Secondary Schools | Scoop.it
While new technologies have made games an ever more prevalent and talked-about part of everyday life, the creation, development, and study of these forms of games, especially in learning, is really nothing new.
Via Maria Margarida Correia
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Video game research in cognitive and educational sciences

Video game research in cognitive and educational sciences | NANO & Educational Game Resources for Secondary Schools | Scoop.it
"This work reviews several aspects of the growing research field interested in video games. First, the evolution of this media in the educational field is discussed.
Via Ana Cristina Pratas, Rui Guimarães Lima, Maria Margarida Correia
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Bill Nye The Science Guy is making a video game called AERO ...

Bill Nye The Science Guy is making a video game called AERO ... | NANO & Educational Game Resources for Secondary Schools | Scoop.it
The game is set to feature an open world with multiple islands and caves to explore. It's also going to have challenges and feature a fully developed interactive lesson section. Billy Nye the Science Guy has played a huge roll ...
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6 Cool Nanotechnologies That Could Change the World

6 Cool Nanotechnologies That Could Change the World | NANO & Educational Game Resources for Secondary Schools | Scoop.it
There's a world so small, we can't even see it. When it comes to sciences, such as biology, chemistry, material science, physics and engineering, we almost take the microscopic for granted. But what about computer science?
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What's It Like to Be a Molecule? Science Meets Embodied Learning - MindShift (blog)

What's It Like to Be a Molecule? Science Meets Embodied Learning - MindShift (blog) | NANO & Educational Game Resources for Secondary Schools | Scoop.it
What's It Like to Be a Molecule? Science Meets Embodied LearningMindShift (blog)What's It Like to Be a Molecule? Science Meets Embodied Learning ...
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