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Nanotechnology - Project on Emerging Nanotechnologies

Nanotechnology - Project on Emerging Nanotechnologies | NANO & Educational Game Resources for Secondary Schools | Scoop.it

The Project on Emerging Nanotechnologies was established in April 2005 as a partnership between the Woodrow Wilson International Center for Scholars and the Pew Charitable Trusts.

The Project is dedicated to helping ensure that as nanotechnologies advance, possible risks are minimized, public and consumer engagement remains strong, and the potential benefits of these new technologies are realized.

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NANO & Educational Game Resources for Secondary Schools
Teaching and learning resources for Nanoscience and Nanotechnologies and educational games
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A Slower Speed of Light | MIT Game Lab

A Slower Speed of Light | MIT Game Lab | NANO & Educational Game Resources for Secondary Schools | Scoop.it

The Massachusetts Institute of Technology has released a first-person game that helps showcase science with entertainment. Called A Slower Speed of Light, this visually-stimulating game centers around the player going after orbs that will reduce the speed of light in increments as each one is collected.

Available for both Windows and Mac computers, this game utilizes “custom-built, open-source relativistic graphics code” that will allow the speed of light to mimic the player’s own walking speed. It takes a familiar technology, games, and merges it with a fantasy setting using theoretical and computational physics to give people a rich experience.

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Microbots: Using Nanotechnology In Medicine - Yale Scientific ...

Microbots: Using Nanotechnology In Medicine - Yale Scientific ... | NANO & Educational Game Resources for Secondary Schools | Scoop.it
The first step towards using nanotechnology in medicine occurred in 2001, when Given Imaging introduced the PillCam. The PillCam is a capsule containing a light and camera that a patient swallows. Images beamed ...
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Global nanotechnology trends at nano tech 2013

An update on what's happening at nan tech 2013 in Tokyo this week.
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World Without Oil ARG

World Without Oil ARG | NANO & Educational Game Resources for Secondary Schools | Scoop.it
The serious alternate reality game that started it all. 'If you want to change the future, play with it first'
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Video Series | G.A.M.E.

Julie Boston Science Education's insight:

As a G.A.M.E. Gamers Advancing Meaningful Education program, its mission is to help all stakeholders see and understand the deeper learning, community, creativity and entrepreneurship that is possible in online games.

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SimCityEDU will teach your kids STEM with in-class gaming - DVICE

DVICE
SimCityEDU will teach your kids STEM with in-class gaming
DVICE
Be nostalgic if you want, but it's not a bad thing: interactivity is where learning is at now, and games can be a valuable teaching tool.
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Institute of Play

Institute of Play | NANO & Educational Game Resources for Secondary Schools | Scoop.it
We bring together game design, rigorous research & interdisciplinary partnerships to create, study and promote game-based materials, strategies and systems as critical tools for personal and social development.
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Using the Video Game Model in the Classroom

Using the Video Game Model in the Classroom | NANO & Educational Game Resources for Secondary Schools | Scoop.it
This post is cross-posted from my Philly Teacher blog, but I thought it fit this week's gaming theme and has a lot of applications for how we bring technology tools into our classrooms as well as for (RT @billselak: @mbteach Using the Video Game...
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LEGO Announces New Free-to-Play Online Game | WebProNews

LEGO Announces New Free-to-Play Online Game | WebProNews | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Interactive Entertainment. “By creating multiple LEGO videogame experiences for one brand, we are catering to today's diverse gaming community, as well as establish a rewards system for players of all three games.” ...
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Reflection on Transformational Learning Experience | Learner Weblog

Reflection on Transformational Learning Experience | Learner Weblog | NANO & Educational Game Resources for Secondary Schools | Scoop.it
This is my reflective response to George's paper on Transformational Learning Experience entitled: Designing Opportunities for Transformation with Emerging Technologies.
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Education and video games are no longer enemies - Charlotte ...

Education and video games are no longer enemies - Charlotte ... | NANO & Educational Game Resources for Secondary Schools | Scoop.it
People who worried that the technology boom would lead to kids playing video games in class were right.
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Summary of #Games Research Qualitative Literature Review ...

Summary of #Games Research Qualitative Literature Review ... | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Her goal was to determine the cumulative qualitative and quantitative evidence for using computer games for learning and what factors weigh in on the effective application of instructional gaming. Ke chose to conduct a ...
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Gaming in Education - Here Is The City

Gaming in Education - Here Is The City | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Here Is The City
Gaming in Education
Here Is The City
While educational computer programs like math and word games have existed for years, the availability and effectiveness of educational games is much higher than it has ever been.
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The EU code of conduct for nanosciences and nanotechnologies research

The EU code of conduct for nanosciences and nanotechnologies research | NANO & Educational Game Resources for Secondary Schools | Scoop.it
The code of conduct for responsible nanosciences and nanotechnologies research (code of conduct) is the Annex to the first nanotechnology-specific legal measure by the EU (2008), a Commission recommendation that is legally nonbinding.
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Kodu Game Lab

Kodu Game Lab | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Kodu is a visual programming language made specifically for creating games.
Julie Boston Science Education's insight:

Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The visual nature of the language allows for rapid design iteration using only an Xbox game controller for input (mouse/keyboard input is also supported).

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Serious Games Enlisting Collective Intelligence To Solve Scientific ...

Serious Games Enlisting Collective Intelligence To Solve Scientific ... | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Serious Games Enlisting Collective Intelligence To Solve Scientific Problems. The power of competitive, multiplayer online Serious Games are leading to breakthroughs in RNA structure, protein folding, genetic sequence ...
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Ali Carr-Chellman: Gaming to re-engage boys in learning | Video on TED.com

TED Talks In her talk, Ali Carr-Chellman pinpoints three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games...
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The Gaming Revolution in Education ~ Educational Technology and Mobile Learning | Mr. Frerichs's EdTech

The Gaming Revolution in Education ~ Educational Technology and Mobile Learning | Mr. Frerichs's EdTech | NANO & Educational Game Resources for Secondary Schools | Scoop.it
The Gaming Revolution in Education ~ Educational Technology and Mobile Learning. Great infographic.
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Games for Science - Scientist

Games for Science - Scientist | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Scientist
Games for Science
Scientist
Although one of the more ambitious educational games so far conceived, The Radix Endeavor is by no means the only one.
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Professor champions video gaming as valuable teaching tool for parents, teachers - Phys.Org

Professor champions video gaming as valuable teaching tool for parents, teachers - Phys.Org | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Professor champions video gaming as valuable teaching tool for parents, teachers Phys.Org Before coming to ASU in 2007, Hayes was a founding member of the Games, Learning and Society research group at the University of Wisconsin-Madison, where she...
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Effects of Video Games on our Brains - Educational Technology and ...

Effects of Video Games on our Brains - Educational Technology and ... | NANO & Educational Game Resources for Secondary Schools | Scoop.it
To see why I am confused . read the excerpt from Gee's book and look at the facts included in the infographic ( from online universities below particularly in the second section labelled " The effects of violent video games ".
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Education@lert: JISC Research - Use of Online Gaming in Education

Education@lert: JISC Research - Use of Online Gaming in Education | NANO & Educational Game Resources for Secondary Schools | Scoop.it
JISC Research - Use of Online Gaming in Education. I am not convinced, but this piece of research seems like it is worth following. The project runs for a year, 2013, and will look at the use of educational online games and ...
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Educational developer E-Line opens two new studios - Develop

Educational developer E-Line opens two new studios - Develop | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Develop Educational developer E-Line opens two new studios Develop The two studios will be located in Seattle and Phoenix and will be led by some industry veterans from the core gaming sector to begin work on consumer and educational content...
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Video games: design, technology and art wonder of 21st century - Global Times

Video games: design, technology and art wonder of 21st century - Global Times | NANO & Educational Game Resources for Secondary Schools | Scoop.it
Video games: design, technology and art wonder of 21st century
Global Times
With the widespread use of mobile devices and the Internet, video games have moved beyond fun and entertainment.
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