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MyEdu&PLN
Do we think or are we merely seeking pre-biased knowledge
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What is Gamification, Really?

What is Gamification, Really? | MyEdu&PLN | Scoop.it
Michael Wu, Ph.D. is Lithium's Principal Scientist of Analytics, digging into the complex dynamics of social interaction and group behavior in online communities and social networks.
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The 18 Greatest Gaming Scholars of All Time - Online Universities.com

The 18 Greatest Gaming Scholars of All Time - Online Universities.com | MyEdu&PLN | Scoop.it
“ Here are 18 gaming greats whose research has been critical in building and understanding games.”
Via Petros Lameras
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Creating the most ambitious computer game in history

Creating the most ambitious computer game in history | MyEdu&PLN | Scoop.it

Via Petros Lameras
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Rescooped by Jesse Soininen from Virtual Patients, Online Sims and Serious Games for Education and Care
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Games Shine in Education Grants Competition | GamePolitics

Games Shine in Education Grants Competition | GamePolitics | MyEdu&PLN | Scoop.it

Via Alex Wade
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Serious games stigmatized in and out of the industry, says Schell

Serious games stigmatized in and out of the industry, says Schell | MyEdu&PLN | Scoop.it
“Serious Play Conference keynoter Jesse Schell says games that change are the fastest growing part of the industry, but run into perception problems”
Via Alex Wade
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Rescooped by Jesse Soininen from Games, gaming and gamification in Higher Education
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MIT Unleashes New Online Game for Math and Science

MIT Unleashes New Online Game for Math and Science | MyEdu&PLN | Scoop.it
“ A group of researchers in MIT’s Education Arcade are trying to harness the power of MMO games to teach high school students to think like scientists and mathematicians.”
Via Kim Flintoff
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Rescooped by Jesse Soininen from Virtual Patients, Online Sims and Serious Games for Education and Care
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Serious Games And The Future Of Education

Serious Games And The Future Of Education | MyEdu&PLN | Scoop.it
“Are serious games the classroom tool of the future? Is the future already here?”
Via Alex Wade
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Rescooped by Jesse Soininen from Games, gaming and gamification in Higher Education
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Disruptions: Minecraft, an Obsession and an Educational Tool

Disruptions: Minecraft, an Obsession and an Educational Tool | MyEdu&PLN | Scoop.it
“ Teachers and parents are using Minecraft, a video game popular with children, to help teach science, history, languages and ethics.”
Via Kim Flintoff
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Rescooped by Jesse Soininen from Games, gaming and gamification in Higher Education
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How 10 Colleges Are Using Game-Based Learning Right Now - Edudemic

How 10 Colleges Are Using Game-Based Learning Right Now - Edudemic | MyEdu&PLN | Scoop.it
“ One of the hottest trends in education evolution is the introduction of games into the classroom. Gamification of just about anything has been tried by teachers around the globe.”
Via Jacqui Kelly
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Rescooped by Jesse Soininen from Games, gaming and gamification in Higher Education
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How Schools Design Classroom Games for Learning

How Schools Design Classroom Games for Learning | MyEdu&PLN | Scoop.it
“ Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while.”
Via Kim Flintoff
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Rescooped by Jesse Soininen from Games, gaming and gamification in Higher Education
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Serious Games : An Overview

Serious Games : An Overview | MyEdu&PLN | Scoop.it
This report discusses some issues concerning serious games, that is, (digital) games used for purposes other than mere entertainment. The starting point is the serious games concept itself, and what the actually means. Further, serious games allow learners to experience situations that are impossible in the real world for reasons of safety, cost, time, etc., but they are also claimed to have positive impacts on the players’ development of a number of different skills. Subsequently, some possible positive (and negative) impacts of serious games are discussed. Further, some of the markets such games are used in are considered here, including, military games, government games, educational games, corporate games, and healthcare games. This report also identifies some (mainly academic) actors in the North American and the European serious games market. This report is part of the DISTRICT (Developing Industrial Strategies Through Innovative Cluster and Technologies) project: Serious Games Cluster and Business Network (SER3VG), which is part of the Interreg IIIC Programme.
Via Kim Flintoff
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Rescooped by Jesse Soininen from Games, gaming and gamification in Higher Education
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Game-Based Learning: What it is, Why it Works, and Where it's Going ~ New Media Institute

Game-Based Learning: What it is, Why it Works, and Where it's Going ~ New Media Institute | MyEdu&PLN | Scoop.it
by Jessica Trybus "Within an effective game-based learning environment, we work toward a goal, choosing actions and experiencing the consequences of those actions along the way. We make mistakes in a risk-free setting, and through experimentation, we actively learn and practice the right way to do things. This keeps us highly engaged in practicing behaviors and thought processes that we can easily transfer from the simulated environment to real life. Research supports the effectiveness of game-based learning in virtual environments—for example, according to a meta-analysis of flight simulator training effectiveness, simulators combined with aircraft training consistently produced training improvements compared to aircraft-only training "
Via Jim Lerman, Kim Flintoff
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Rescooped by Jesse Soininen from Games, gaming and gamification in Higher Education
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Coding In The Classroom: 10 Tools Students Can Use To Design Apps & Video Games - TeachThought

Coding In The Classroom: 10 Tools Students Can Use To Design Apps & Video Games - TeachThought | MyEdu&PLN | Scoop.it
"In this age of social media, edtech, smartphones, tablets and MOOCs, software applications play a larger role than ever in the learning environment. In fact, apps have reached such a level of ubiquity and everyday integration that a number of software companies are turning out apps that can help students create apps of their own. Here’s a list of 10 software tools that can jumpstart a student’s knowledge and skill in computer programming:"
Via John Evans, Kim Flintoff
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Rescooped by Jesse Soininen from Digital Delights - Avatars, Virtual Worlds, Gamification
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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | MyEdu&PLN | Scoop.it
“ As some of you may know I'm studying a Masters in Technology in Learning and have been focusing on Serious Games. I wanted to share my project with the community!”
Via Ana Cristina Pratas
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Rescooped by Jesse Soininen from Better teaching, more learning
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8 Research Findings Supporting the Benefits of Gamification in Education

8 Research Findings Supporting the Benefits of Gamification in Education | MyEdu&PLN | Scoop.it
There are myriad ways in which gamification can play a positive role in the educational setting.
Via EDTC@UTB, Gianfranco D'Aversa
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Rescooped by Jesse Soininen from Digital Delights - Avatars, Virtual Worlds, Gamification
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Game-Based Learning | OER Commons Enhanced Learning With Game Play

Game-Based Learning | OER Commons  Enhanced Learning With Game Play | MyEdu&PLN | Scoop.it

Via Ana Cristina Pratas
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"You might be a serious games researcher if...."

"You might be a serious games researcher if...." | MyEdu&PLN | Scoop.it
“I thought I'd post something fun about how to figure out if you are a serious games researcher. Here goes... You might be a serious games researcher if... 1. You want to crawl under a rock when peo...”
Via Nigel Wynne
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Why Should You Try Game-Based Learning? - Edudemic

Why Should You Try Game-Based Learning? - Edudemic | MyEdu&PLN | Scoop.it
“ This visual takes a look at how game-based learning activities are designed, why they work, and how well they work in classrooms. Keep reading to learn more.”
Via Jacqui Kelly
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Why did virtual reality go wrong?

Why did virtual reality go wrong? | MyEdu&PLN | Scoop.it
“As the Oculus Rift headset nears release, virtual reality pioneers reflect on why the technology failed to catch on in the 1990s.”
Via Alex Wade
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Manifesto: The 21st Century Will Be Defined By Games

Manifesto: The 21st Century Will Be Defined By Games | MyEdu&PLN | Scoop.it
“ Previous centuries have been defined by novels and cinema. In a bold manifesto we're proud to debut here on Kotaku, game designer Eric Zimmerman states that this century will be defined by games.”
Via Petros Lameras
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» The Challenges of Accurate Reporting on Video Game Research - World of Psychology

» The Challenges of Accurate Reporting on Video Game Research - World of Psychology | MyEdu&PLN | Scoop.it
“ Recently, a group of approximately 230 media scholars, psychologists and criminologists sent an open letter to the American psychological community asking them”
Via Kim Flintoff
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Welcome to The Serious Games Institute

Welcome to The Serious Games Institute | MyEdu&PLN | Scoop.it
An International Centre for Excellence in Serious Games Applied Research, Business Engagement and StudyAn operating division of Coventry University Enterprises Ltd
Via Kim Flintoff
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Rescooped by Jesse Soininen from Games, gaming and gamification in Higher Education
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Games and Simulations in Online Learning

Games and Simulations in Online Learning | MyEdu&PLN | Scoop.it
“ Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts.”
Via Kim Flintoff
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Finnish Doctors Are Prescribing Video Games for ADHD

Finnish Doctors Are Prescribing Video Games for ADHD | MyEdu&PLN | Scoop.it
“Can gaming really change your brain?”
Via Alex Wade
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Does Game-Based Learning Work? Results from Three Recent Studies


Via Jim Lerman, Kim Flintoff
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